Inline EntityManager
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Server.Recycling.Components
|
||||
@@ -32,7 +33,7 @@ namespace Content.Server.Recycling.Components
|
||||
{
|
||||
for (var i = 0; i < Math.Max(_amount * efficiency, 1); i++)
|
||||
{
|
||||
Owner.EntityManager.SpawnEntity(_prototype, Owner.Transform.Coordinates);
|
||||
IoCManager.Resolve<IEntityManager>().SpawnEntity(_prototype, Owner.Transform.Coordinates);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user