Inline EntityManager
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@@ -82,7 +82,7 @@ namespace Content.Server.Weapon.Melee
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var target = args.TargetEntity;
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var location = args.User.Transform.Coordinates;
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var diff = args.ClickLocation.ToMapPos(owner.EntityManager) - location.ToMapPos(owner.EntityManager);
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var diff = args.ClickLocation.ToMapPos(IoCManager.Resolve<IEntityManager>()) - location.ToMapPos(IoCManager.Resolve<IEntityManager>());
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var angle = Angle.FromWorldVec(diff);
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if (target != null)
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@@ -139,7 +139,7 @@ namespace Content.Server.Weapon.Melee
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var owner = EntityManager.GetEntity(uid);
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var location = args.User.Transform.Coordinates;
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var diff = args.ClickLocation.ToMapPos(owner.EntityManager) - location.ToMapPos(owner.EntityManager);
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var diff = args.ClickLocation.ToMapPos(IoCManager.Resolve<IEntityManager>()) - location.ToMapPos(IoCManager.Resolve<IEntityManager>());
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var angle = Angle.FromWorldVec(diff);
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// This should really be improved. GetEntitiesInArc uses pos instead of bounding boxes.
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@@ -220,7 +220,7 @@ namespace Content.Server.Weapon.Melee
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return;
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var location = args.User.Transform.Coordinates;
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var diff = args.ClickLocation.ToMapPos(owner.EntityManager) - location.ToMapPos(owner.EntityManager);
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var diff = args.ClickLocation.ToMapPos(IoCManager.Resolve<IEntityManager>()) - location.ToMapPos(IoCManager.Resolve<IEntityManager>());
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var angle = Angle.FromWorldVec(diff);
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var hitEvent = new MeleeInteractEvent(args.Target, args.User);
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@@ -10,6 +10,7 @@ using Content.Shared.Popups;
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using Content.Shared.Weapons.Ranged.Barrels.Components;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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@@ -90,7 +91,7 @@ namespace Content.Server.Weapon.Ranged.Ammunition.Components
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if (_unspawnedCount > 0)
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{
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ammo = Owner.EntityManager.SpawnEntity(_fillPrototype, Owner.Transform.Coordinates);
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ammo = IoCManager.Resolve<IEntityManager>().SpawnEntity(_fillPrototype, Owner.Transform.Coordinates);
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// when dumping from held ammo box, this detaches the spawned ammo from the player.
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ammo.Transform.AttachParentToContainerOrGrid();
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@@ -122,7 +122,7 @@ namespace Content.Server.Weapon.Ranged.Ammunition.Components
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appearanceComponent.SetData(AmmoVisuals.Spent, true);
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}
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var entity = Owner.EntityManager.SpawnEntity(_projectileId, spawnAt);
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var entity = IoCManager.Resolve<IEntityManager>().SpawnEntity(_projectileId, spawnAt);
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return entity;
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}
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@@ -10,6 +10,7 @@ using Content.Shared.Popups;
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using Content.Shared.Weapons.Ranged.Barrels.Components;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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@@ -127,7 +128,7 @@ namespace Content.Server.Weapon.Ranged.Ammunition.Components
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else if (_unspawnedCount > 0)
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{
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_unspawnedCount--;
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ammo = Owner.EntityManager.SpawnEntity(_fillPrototype, Owner.Transform.Coordinates);
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ammo = IoCManager.Resolve<IEntityManager>().SpawnEntity(_fillPrototype, Owner.Transform.Coordinates);
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}
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UpdateAppearance();
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@@ -8,6 +8,7 @@ using Content.Shared.Popups;
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using Content.Shared.Weapons.Ranged.Barrels.Components;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -129,7 +130,7 @@ namespace Content.Server.Weapon.Ranged.Ammunition.Components
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if (_unspawnedCount > 0)
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{
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entity = Owner.EntityManager.SpawnEntity(_fillPrototype, Owner.Transform.Coordinates);
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entity = IoCManager.Resolve<IEntityManager>().SpawnEntity(_fillPrototype, Owner.Transform.Coordinates);
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_unspawnedCount--;
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}
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@@ -10,6 +10,7 @@ using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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@@ -110,7 +111,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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if (_unspawnedCount > 0)
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{
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_unspawnedCount--;
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var chamberEntity = Owner.EntityManager.SpawnEntity(_fillPrototype, Owner.Transform.Coordinates);
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var chamberEntity = IoCManager.Resolve<IEntityManager>().SpawnEntity(_fillPrototype, Owner.Transform.Coordinates);
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_chamberContainer.Insert(chamberEntity);
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}
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}
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@@ -319,7 +320,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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else if (_unspawnedCount > 0)
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{
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_unspawnedCount--;
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var ammoEntity = Owner.EntityManager.SpawnEntity(_fillPrototype, Owner.Transform.Coordinates);
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var ammoEntity = IoCManager.Resolve<IEntityManager>().SpawnEntity(_fillPrototype, Owner.Transform.Coordinates);
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_chamberContainer.Insert(ammoEntity);
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return true;
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}
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@@ -9,6 +9,7 @@ using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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@@ -182,7 +183,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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if (_unspawnedCount > 0)
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{
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_unspawnedCount--;
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var ammoEntity = Owner.EntityManager.SpawnEntity(_fillPrototype, Owner.Transform.Coordinates);
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var ammoEntity = IoCManager.Resolve<IEntityManager>().SpawnEntity(_fillPrototype, Owner.Transform.Coordinates);
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_chamberContainer.Insert(ammoEntity);
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}
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@@ -114,7 +114,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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for (var i = 0; i < _unspawnedCount; i++)
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{
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var entity = Owner.EntityManager.SpawnEntity(_fillPrototype, Owner.Transform.Coordinates);
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var entity = IoCManager.Resolve<IEntityManager>().SpawnEntity(_fillPrototype, Owner.Transform.Coordinates);
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_ammoSlots[idx] = entity;
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_ammoContainer.Insert(entity);
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idx++;
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@@ -11,6 +11,7 @@ using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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@@ -96,7 +97,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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_powerCellContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-powercell-container", out var existing);
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if (!existing && _powerCellPrototype != null)
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{
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var powerCellEntity = Owner.EntityManager.SpawnEntity(_powerCellPrototype, Owner.Transform.Coordinates);
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var powerCellEntity = IoCManager.Resolve<IEntityManager>().SpawnEntity(_powerCellPrototype, Owner.Transform.Coordinates);
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_powerCellContainer.Insert(powerCellEntity);
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}
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@@ -133,7 +134,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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var ammo = _ammoContainer.ContainedEntity;
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if (ammo == null)
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{
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ammo = Owner.EntityManager.SpawnEntity(_ammoPrototype, Owner.Transform.Coordinates);
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ammo = IoCManager.Resolve<IEntityManager>().SpawnEntity(_ammoPrototype, Owner.Transform.Coordinates);
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_ammoContainer.Insert(ammo);
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}
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@@ -174,7 +175,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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}
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else
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{
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entity = Owner.EntityManager.SpawnEntity(_ammoPrototype, spawnAt);
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entity = IoCManager.Resolve<IEntityManager>().SpawnEntity(_ammoPrototype, spawnAt);
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}
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if (entity.TryGetComponent(out ProjectileComponent? projectileComponent))
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@@ -14,6 +14,7 @@ using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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@@ -179,7 +180,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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if (!existing && _magFillPrototype != null)
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{
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var magEntity = Owner.EntityManager.SpawnEntity(_magFillPrototype, Owner.Transform.Coordinates);
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var magEntity = IoCManager.Resolve<IEntityManager>().SpawnEntity(_magFillPrototype, Owner.Transform.Coordinates);
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MagazineContainer.Insert(magEntity);
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}
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Dirty();
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@@ -330,7 +330,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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else
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{
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projectile =
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Owner.EntityManager.SpawnEntity(baseProjectile.Prototype?.ID, baseProjectile.Transform.Coordinates);
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IoCManager.Resolve<IEntityManager>().SpawnEntity(baseProjectile.Prototype?.ID, baseProjectile.Transform.Coordinates);
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}
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firedProjectiles[i] = projectile.Uid;
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@@ -366,8 +366,8 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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projectile.Transform.WorldRotation = projectileAngle + MathHelper.PiOver2;
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}
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Owner.EntityManager.EventBus.RaiseLocalEvent(OwnerUid, new GunShotEvent(firedProjectiles));
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Owner.EntityManager.EventBus.RaiseLocalEvent(ammo.Uid, new AmmoShotEvent(firedProjectiles));
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IoCManager.Resolve<IEntityManager>().EventBus.RaiseLocalEvent(OwnerUid, new GunShotEvent(firedProjectiles));
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IoCManager.Resolve<IEntityManager>().EventBus.RaiseLocalEvent(ammo.Uid, new AmmoShotEvent(firedProjectiles));
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}
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/// <summary>
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@@ -391,7 +391,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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/// </summary>
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private void FireHitscan(IEntity shooter, HitscanComponent hitscan, Angle angle)
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{
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var ray = new CollisionRay(Owner.Transform.Coordinates.ToMapPos(Owner.EntityManager), angle.ToVec(), (int) hitscan.CollisionMask);
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var ray = new CollisionRay(Owner.Transform.Coordinates.ToMapPos(IoCManager.Resolve<IEntityManager>()), angle.ToVec(), (int) hitscan.CollisionMask);
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var physicsManager = EntitySystem.Get<SharedPhysicsSystem>();
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var rayCastResults = physicsManager.IntersectRay(Owner.Transform.MapID, ray, hitscan.MaxLength, shooter, false).ToList();
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