Inline EntityManager
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@@ -10,6 +10,7 @@ using Content.Shared.Popups;
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using Content.Shared.Weapons.Ranged.Barrels.Components;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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@@ -127,7 +128,7 @@ namespace Content.Server.Weapon.Ranged.Ammunition.Components
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else if (_unspawnedCount > 0)
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{
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_unspawnedCount--;
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ammo = Owner.EntityManager.SpawnEntity(_fillPrototype, Owner.Transform.Coordinates);
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ammo = IoCManager.Resolve<IEntityManager>().SpawnEntity(_fillPrototype, Owner.Transform.Coordinates);
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}
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UpdateAppearance();
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