Inline EntityManager
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@@ -5,6 +5,7 @@ using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Input;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Players;
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@@ -57,7 +58,7 @@ namespace Content.Shared.Movement.EntitySystems
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mobState.IsAlive()))
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{
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var relayMoveEvent = new RelayMovementEntityEvent(owner);
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owner.EntityManager.EventBus.RaiseLocalEvent(owner.Transform.ParentUid, relayMoveEvent);
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IoCManager.Resolve<IEntityManager>().EventBus.RaiseLocalEvent(owner.Transform.ParentUid, relayMoveEvent);
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}
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}
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