Fixes melee/hitscan raycast through airlocks (#777)

This commit is contained in:
py01
2020-03-03 08:09:07 -06:00
committed by GitHub
parent 6e4b72f6cb
commit 5e2cac78ac
2 changed files with 2 additions and 2 deletions

View File

@@ -134,7 +134,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
for (var i = 0; i < increments; i++)
{
var castAngle = new Angle(baseAngle + increment * i);
var res = _physicsManager.IntersectRay(mapId, new CollisionRay(position, castAngle.ToVec(), 23), _range, ignore);
var res = _physicsManager.IntersectRay(mapId, new CollisionRay(position, castAngle.ToVec(), 23), _range, ignore, ignoreNonHardCollidables: true);
if (res.HitEntity != null)
{
resSet.Add(res.HitEntity);