Fixes melee/hitscan raycast through airlocks (#777)

This commit is contained in:
py01
2020-03-03 08:09:07 -06:00
committed by GitHub
parent 6e4b72f6cb
commit 5e2cac78ac
2 changed files with 2 additions and 2 deletions

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@@ -90,7 +90,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan
var angle = new Angle(clickLocation.Position - userPosition);
var ray = new CollisionRay(userPosition, angle.ToVec(), (int)(CollisionGroup.Impassable | CollisionGroup.MobImpassable));
var rayCastResults = IoCManager.Resolve<IPhysicsManager>().IntersectRay(user.Transform.MapID, ray, MaxLength, user);
var rayCastResults = IoCManager.Resolve<IPhysicsManager>().IntersectRay(user.Transform.MapID, ray, MaxLength, user, ignoreNonHardCollidables: true);
Hit(rayCastResults, energyModifier, user);
AfterEffects(user, rayCastResults, angle, energyModifier);