# Conflicts:
#	Content.Client/Administration/Managers/ClientAdminManager.cs
#	Content.Client/Administration/Systems/BwoinkSystem.cs
#	Content.Client/Alerts/ClientAlertsSystem.cs
#	Content.Client/Audio/BackgroundAudioSystem.cs
#	Content.Client/CardboardBox/CardboardBoxSystem.cs
#	Content.Client/Chemistry/UI/InjectorStatusControl.cs
#	Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml
#	Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs
#	Content.Client/Clothing/ClientClothingSystem.cs
#	Content.Client/CriminalRecords/CriminalRecordsConsoleBoundUserInterface.cs
#	Content.Client/CriminalRecords/CriminalRecordsConsoleWindow.xaml.cs
#	Content.Client/Decals/Overlays/DecalOverlay.cs
#	Content.Client/DoAfter/DoAfterOverlay.cs
#	Content.Client/Doors/AirlockSystem.cs
#	Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml
#	Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml.cs
#	Content.Client/Launcher/LauncherConnectingGui.xaml
#	Content.Client/Launcher/LauncherConnectingGui.xaml.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/MainMenu/UI/MainMenuControl.xaml
#	Content.Client/MassMedia/Ui/MiniArticleCardControl.xaml
#	Content.Client/MassMedia/Ui/MiniArticleCardControl.xaml.cs
#	Content.Client/MassMedia/Ui/NewsWriteMenu.xaml
#	Content.Client/MassMedia/Ui/NewsWriteMenu.xaml.cs
#	Content.Client/Options/UI/Tabs/MiscTab.xaml
#	Content.Client/Options/UI/Tabs/MiscTab.xaml.cs
#	Content.Client/Outline/InteractionOutlineSystem.cs
#	Content.Client/Overlays/ShowSecurityIconsSystem.cs
#	Content.Client/Players/PlayTimeTracking/JobRequirementsManager.cs
#	Content.Client/Popups/PopupOverlay.cs
#	Content.Client/Popups/PopupSystem.cs
#	Content.Client/Preferences/ClientPreferencesManager.cs
#	Content.Client/Preferences/UI/HumanoidProfileEditor.xaml
#	Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs
#	Content.Client/StatusIcon/StatusIconOverlay.cs
#	Content.Client/Stylesheets/StyleNano.cs
#	Content.Client/UserInterface/Systems/Bwoink/AHelpUIController.cs
#	Content.Client/UserInterface/Systems/Chat/ChatUIController.cs
#	Content.Server/Access/Systems/IdCardConsoleSystem.cs
#	Content.Server/Administration/Commands/BanCommand.cs
#	Content.Server/Administration/Notes/AdminMessageEui.cs
#	Content.Server/Administration/Notes/AdminNotesSystem.cs
#	Content.Server/Administration/Notes/IAdminNotesManager.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
#	Content.Server/Administration/Systems/BwoinkSystem.cs
#	Content.Server/Administration/UI/PermissionsEui.cs
#	Content.Server/Antag/AntagSelectionSystem.cs
#	Content.Server/Atmos/EntitySystems/BarotraumaSystem.cs
#	Content.Server/Atmos/Piping/Unary/EntitySystems/GasThermoMachineSystem.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/Chemistry/EntitySystems/InjectorSystem.cs
#	Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs
#	Content.Server/Connection/ConnectionManager.cs
#	Content.Server/CriminalRecords/Systems/CriminalRecordsConsoleSystem.cs
#	Content.Server/Database/DatabaseRecords.cs
#	Content.Server/Database/ServerDbBase.cs
#	Content.Server/Database/ServerDbManager.cs
#	Content.Server/DeviceLinking/Systems/SignalTimerSystem.cs
#	Content.Server/Doors/Systems/DoorSystem.cs
#	Content.Server/Execution/ExecutionSystem.cs
#	Content.Server/Explosion/EntitySystems/ExplosionSystem.cs
#	Content.Server/Fax/FaxSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Evaporation.cs
#	Content.Server/GameTicking/GameTicker.Replays.cs
#	Content.Server/GameTicking/GameTicker.RoundFlow.cs
#	Content.Server/GameTicking/Rules/Components/ThiefRuleComponent.cs
#	Content.Server/GameTicking/Rules/GameRuleSystem.Utility.cs
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Server/GameTicking/Rules/RevolutionaryRuleSystem.cs
#	Content.Server/GameTicking/Rules/ThiefRuleSystem.cs
#	Content.Server/GameTicking/Rules/TraitorRuleSystem.cs
#	Content.Server/GameTicking/Rules/ZombieRuleSystem.cs
#	Content.Server/Hands/Systems/HandsSystem.cs
#	Content.Server/Holosign/HolosignSystem.cs
#	Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs
#	Content.Server/Info/InfoSystem.cs
#	Content.Server/Kitchen/EntitySystems/SharpSystem.cs
#	Content.Server/Magic/MagicSystem.cs
#	Content.Server/MagicMirror/MagicMirrorSystem.cs
#	Content.Server/Mapping/MappingSystem.cs
#	Content.Server/MassMedia/Systems/NewsSystem.cs
#	Content.Server/Medical/Components/HealthAnalyzerComponent.cs
#	Content.Server/Medical/CrewMonitoring/CrewMonitoringServerSystem.cs
#	Content.Server/Medical/CryoPodSystem.cs
#	Content.Server/Medical/HealthAnalyzerSystem.cs
#	Content.Server/Nutrition/EntitySystems/OpenableSystem.cs
#	Content.Server/Preferences/Managers/ServerPreferencesManager.cs
#	Content.Server/Remotes/DoorRemoteSystem.cs
#	Content.Server/Resist/EscapeInventorySystem.cs
#	Content.Server/Revenant/EntitySystems/RevenantSystem.Abilities.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.Console.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
#	Content.Server/Shuttles/Systems/ShuttleConsoleSystem.cs
#	Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs
#	Content.Server/Species/Systems/NymphSystem.cs
#	Content.Server/StationEvents/Components/GasLeakRuleComponent.cs
#	Content.Server/StationEvents/EventManagerSystem.cs
#	Content.Server/Store/Systems/StoreSystem.Ui.cs
#	Content.Server/Strip/StrippableSystem.cs
#	Content.Server/VendingMachines/VendingMachineSystem.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.cs
#	Content.Shared.Database/LogType.cs
#	Content.Shared/Actions/SharedActionsSystem.cs
#	Content.Shared/Administration/AdminFlags.cs
#	Content.Shared/Administration/SharedBwoinkSystem.cs
#	Content.Shared/Anomaly/SharedAnomalySystem.cs
#	Content.Shared/Bed/Sleep/SharedSleepingSystem.cs
#	Content.Shared/Buckle/SharedBuckleSystem.Strap.cs
#	Content.Shared/Chat/ChatChannel.cs
#	Content.Shared/Chemistry/Components/InjectorComponent.cs
#	Content.Shared/Chemistry/EntitySystems/SharedInjectorSystem.cs
#	Content.Shared/Chemistry/SharedReagentDispenser.cs
#	Content.Shared/Containers/ItemSlot/ItemSlotsComponent.cs
#	Content.Shared/CriminalRecords/Systems/SharedCriminalRecordsConsoleSystem.cs
#	Content.Shared/Cuffs/SharedCuffableSystem.cs
#	Content.Shared/Doors/Systems/SharedDoorSystem.cs
#	Content.Shared/Friction/TileFrictionController.cs
#	Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs
#	Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
#	Content.Shared/Implants/SharedImplanterSystem.cs
#	Content.Shared/Lock/LockSystem.cs
#	Content.Shared/MedicalScanner/HealthAnalyzerScannedUserMessage.cs
#	Content.Shared/Nutrition/Components/OpenableComponent.cs
#	Content.Shared/Nutrition/EntitySystems/SharedOpenableSystem.cs
#	Content.Shared/Nutrition/EntitySystems/ThirstSystem.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Preferences/ICharacterProfile.cs
#	Content.Shared/Projectiles/SharedProjectileSystem.cs
#	Content.Shared/Pulling/Systems/SharedPullingSystem.Actions.cs
#	Content.Shared/Security/SecurityStatus.cs
#	Content.Shared/Security/Systems/DeployableBarrierSystem.cs
#	Content.Shared/Slippery/SlipperySystem.cs
#	Content.Shared/Species/Systems/ReformSystem.cs
#	Content.Shared/Standing/StandingStateSystem.cs
#	Content.Shared/StatusIcon/StatusIconPrototype.cs
#	Content.Shared/Store/ListingPrototype.cs
#	Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
#	Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
#	README.md
#	Resources/Audio/Ambience/Antag/pirate_start.ogg
#	Resources/Changelog/Changelog.yml
#	Resources/Credits/GitHub.txt
#	Resources/Locale/en-US/criminal-records/criminal-records.ftl
#	Resources/Locale/en-US/escape-menu/ui/options-menu.ftl
#	Resources/Locale/en-US/medical/components/health-analyzer-component.ftl
#	Resources/Locale/en-US/reagents/meta/biological.ftl
#	Resources/Locale/en-US/reagents/meta/fun.ftl
#	Resources/Locale/en-US/reagents/meta/physical-desc.ftl
#	Resources/Locale/en-US/seeds/seeds.ftl
#	Resources/Locale/en-US/wires/wire-names.ftl
#	Resources/Maps/Shuttles/cargo_fland.yml
#	Resources/Maps/core.yml
#	Resources/Maps/europa.yml
#	Resources/Maps/fland.yml
#	Resources/Maps/origin.yml
#	Resources/Maps/saltern.yml
#	Resources/Maps/train.yml
#	Resources/Prototypes/Actions/diona.yml
#	Resources/Prototypes/Atmospherics/gases.yml
#	Resources/Prototypes/Catalog/Cargo/cargo_emergency.yml
#	Resources/Prototypes/Catalog/Cargo/cargo_engines.yml
#	Resources/Prototypes/Catalog/Cargo/cargo_fun.yml
#	Resources/Prototypes/Catalog/Cargo/cargo_security.yml
#	Resources/Prototypes/Catalog/Cargo/cargo_service.yml
#	Resources/Prototypes/Catalog/Cargo/cargo_vending.yml
#	Resources/Prototypes/Catalog/Fills/Boxes/general.yml
#	Resources/Prototypes/Catalog/Fills/Boxes/syndicate.yml
#	Resources/Prototypes/Catalog/Fills/Crates/engines.yml
#	Resources/Prototypes/Catalog/Fills/Items/briefcases.yml
#	Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/bardrobe.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/clothesmate.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/medical.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/medidrobe.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/robotics.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/sec.yml
#	Resources/Prototypes/Catalog/uplink_catalog.yml
#	Resources/Prototypes/Datasets/Names/first_male.yml
#	Resources/Prototypes/Datasets/tips.yml
#	Resources/Prototypes/Entities/Clothing/Hands/colored.yml
#	Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml
#	Resources/Prototypes/Entities/Clothing/Head/hats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
#	Resources/Prototypes/Entities/Mobs/Player/silicon.yml
#	Resources/Prototypes/Entities/Mobs/Species/base.yml
#	Resources/Prototypes/Entities/Mobs/Species/slime.yml
#	Resources/Prototypes/Entities/Mobs/Species/vox.yml
#	Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks.yml
#	Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks_bottles.yml
#	Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
#	Resources/Prototypes/Entities/Objects/Devices/Electronics/signaller.yml
#	Resources/Prototypes/Entities/Objects/Devices/nuke.yml
#	Resources/Prototypes/Entities/Objects/Devices/pda.yml
#	Resources/Prototypes/Entities/Objects/Fun/toys.yml
#	Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml
#	Resources/Prototypes/Entities/Objects/Materials/parts.yml
#	Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
#	Resources/Prototypes/Entities/Objects/Misc/implanters.yml
#	Resources/Prototypes/Entities/Objects/Misc/kudzu.yml
#	Resources/Prototypes/Entities/Objects/Misc/rubber_stamp.yml
#	Resources/Prototypes/Entities/Objects/Shields/shields.yml
#	Resources/Prototypes/Entities/Objects/Specific/Hydroponics/tools.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/handheld_crew_monitor.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/healthanalyzer.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Bombs/firebomb.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Structures/Decoration/curtains.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/access.yml
#	Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml
#	Resources/Prototypes/Entities/Structures/Doors/Windoors/base_structurewindoors.yml
#	Resources/Prototypes/Entities/Structures/Lighting/base_lighting.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml
#	Resources/Prototypes/Entities/Structures/Specific/Anomaly/anomalies.yml
#	Resources/Prototypes/Entities/Structures/Storage/glass_box.yml
#	Resources/Prototypes/Entities/Structures/Wallmounts/fireaxe_cabinet.yml
#	Resources/Prototypes/Entities/Structures/Wallmounts/switch.yml
#	Resources/Prototypes/Entities/Structures/Walls/asteroid.yml
#	Resources/Prototypes/Entities/Structures/Walls/grille.yml
#	Resources/Prototypes/Entities/Structures/Walls/walls.yml
#	Resources/Prototypes/Entities/Structures/Windows/window.yml
#	Resources/Prototypes/Entities/Structures/stairs.yml
#	Resources/Prototypes/GameRules/events.yml
#	Resources/Prototypes/Hydroponics/seeds.yml
#	Resources/Prototypes/Maps/saltern.yml
#	Resources/Prototypes/Reagents/biological.yml
#	Resources/Prototypes/Reagents/fun.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/utilities/solarpanel.yml
#	Resources/Prototypes/Recipes/Construction/weapons.yml
#	Resources/Prototypes/Recipes/Crafting/improvised.yml
#	Resources/Prototypes/Recipes/Lathes/clothing.yml
#	Resources/Prototypes/Recipes/Reactions/fun.yml
#	Resources/Prototypes/Research/arsenal.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
#	Resources/Prototypes/Roles/Jobs/Fun/emergencyresponseteam.yml
#	Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
#	Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml
#	Resources/Prototypes/Roles/Jobs/Security/detective.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Prototypes/Roles/Jobs/departments.yml
#	Resources/Prototypes/Species/human.yml
#	Resources/Prototypes/Species/vox.yml
#	Resources/Prototypes/Stacks/Materials/materials.yml
#	Resources/Prototypes/StatusEffects/health.yml
#	Resources/Prototypes/Tiles/plating.yml
#	Resources/Prototypes/Voice/speech_emote_sounds.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/Prototypes/explosion.yml
#	Resources/Prototypes/game_presets.yml
#	Resources/Prototypes/lobbyscreens.yml
#	Resources/Prototypes/secret_weights.yml
#	Resources/Prototypes/tags.yml
#	Resources/ServerInfo/Guidebook/Jobs.xml
#	Resources/ServerInfo/Guidebook/Science/ArtifactReports.xml
#	Resources/Textures/Clothing/Belt/emt.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/beret_medic.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/beret_qm.rsi/meta.json
#	Resources/Textures/Clothing/Head/Soft/bluesoft_flipped.rsi/meta.json
#	Resources/Textures/Clothing/Head/Soft/corpsoft_flipped.rsi/meta.json
#	Resources/Textures/Clothing/Head/Soft/greensoft_flipped.rsi/meta.json
#	Resources/Textures/Clothing/Head/Soft/greysoft_flipped.rsi/meta.json
#	Resources/Textures/Clothing/Head/Soft/paramedicsoft_flipped.rsi/meta.json
#	Resources/Textures/Clothing/Mask/neckgaiterred.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/slayer.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/qmformal.rsi/meta.json
#	Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNESW.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNWSE.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/fulltile_overlay.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_180.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_270.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_90.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_180.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_270.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_90.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_180.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_270.png
#	Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_90.png
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
#	Resources/Textures/Interface/emotions.svg.192dpi.png.yml
#	Resources/Textures/LobbyScreens/dead-in-space.png.yml
#	Resources/Textures/LobbyScreens/doomed.webp.yml
#	Resources/Textures/LobbyScreens/pharmacy.png.yml
#	Resources/Textures/LobbyScreens/pharmacy.webp.yml
#	Resources/Textures/LobbyScreens/robotics.webp.yml
#	Resources/Textures/LobbyScreens/supermatter.png.yml
#	Resources/Textures/LobbyScreens/susstation.png.yml
#	Resources/Textures/LobbyScreens/warden.png.yml
#	Resources/Textures/LobbyScreens/warden.webp.yml
#	Resources/Textures/Mobs/Customization/human_hair.rsi/meta.json
#	Resources/Textures/Mobs/Effects/brute_damage.rsi/LLeg_Brute_40.png
#	Resources/Textures/Mobs/Effects/brute_damage.rsi/RLeg_Brute_40.png
#	Resources/Textures/Objects/Devices/nuke.rsi/meta.json
#	Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_deployed.png
#	Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_exploding.png
#	Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_timing.png
#	Resources/Textures/Objects/Misc/books.rsi/meta.json
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/paper_stamp-lawyer.png
#	Resources/Textures/Objects/Storage/boxes.rsi/meta.json
#	Resources/Textures/Objects/Tools/t-ray.rsi/tray-off.png
#	Resources/Textures/Objects/Tools/t-ray.rsi/tray-on.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/mini-ebow.rsi/bolt.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/external.rsi/emergency_open_unlit.png
#	Resources/Textures/Structures/Doors/Airlocks/Standard/shuttle_syndicate.rsi/emergency_open_unlit.png
#	Resources/Textures/Structures/Doors/Windoors/plasma.rsi/emergency_unlit.png
#	Resources/Textures/Structures/Doors/Windoors/uranium.rsi/emergency_unlit.png
#	Resources/Textures/Structures/Power/Generation/Singularity/emitter.rsi/locked.png
#	Resources/Textures/Tiles/attributions.yml
#	Resources/Textures/Tiles/shuttleblue.png
#	Resources/Textures/Tiles/shuttleorange.png
#	Resources/Textures/Tiles/shuttlepurple.png
#	Resources/Textures/Tiles/shuttlered.png
#	Resources/Textures/Tiles/shuttlewhite.png
#	Resources/Textures/White/Fluff/DOOMMAX/cap_cap.rsi/meta.json
#	Resources/Textures/White/Fluff/HSKveez/hardsuit.rsi/meta.json
#	Resources/Textures/White/Fluff/Vtergot/strictgloves.rsi/meta.json
#	Resources/clientCommandPerms.yml
#	Resources/migration.yml
This commit is contained in:
Remuchi
2024-03-26 15:52:23 +07:00
2922 changed files with 137356 additions and 80742 deletions

View File

@@ -5,7 +5,7 @@
<OutputPath>..\bin\Content.IntegrationTests\</OutputPath>
<IsPackable>false</IsPackable>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<LangVersion>11</LangVersion>
<LangVersion>12</LangVersion>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="NUnit" />

View File

@@ -70,9 +70,11 @@ public sealed partial class TestPair
if (settings.ShouldBeConnected)
{
Client.SetConnectTarget(Server);
await Client.WaitIdleAsync();
var netMgr = Client.ResolveDependency<IClientNetManager>();
await Client.WaitPost(() =>
{
var netMgr = IoCManager.Resolve<IClientNetManager>();
if (!netMgr.IsConnected)
{
netMgr.ClientConnect(null!, 0, null!);

View File

@@ -101,7 +101,7 @@ namespace Content.IntegrationTests.Tests.Buckle
Assert.That(buckle.Buckled);
Assert.That(actionBlocker.CanMove(human), Is.False);
Assert.That(actionBlocker.CanChangeDirection(human), Is.False);
Assert.That(actionBlocker.CanChangeDirection(human));
Assert.That(standingState.Down(human), Is.False);
Assert.That(
(xformSystem.GetWorldPosition(human) - xformSystem.GetWorldPosition(chair)).LengthSquared,

View File

@@ -72,7 +72,7 @@ public sealed class FluidSpill
var puddleOrigin = new Vector2i(0, 0);
await server.WaitAssertion(() =>
{
var grid = mapManager.GetGrid(gridId);
var grid = entityManager.GetComponent<MapGridComponent>(gridId);
var solution = new Solution("Blood", FixedPoint2.New(100));
var tileRef = grid.GetTileRef(puddleOrigin);
#pragma warning disable NUnit2045 // Interdependent tests
@@ -86,7 +86,7 @@ public sealed class FluidSpill
await server.WaitAssertion(() =>
{
var grid = mapManager.GetGrid(gridId);
var grid = entityManager.GetComponent<MapGridComponent>(gridId);
var puddle = GetPuddleEntity(entityManager, grid, puddleOrigin);
#pragma warning disable NUnit2045 // Interdependent tests

View File

@@ -341,7 +341,6 @@ public sealed partial class MindTests
var playerMan = server.ResolveDependency<IPlayerManager>();
var mindSystem = entMan.EntitySysManager.GetEntitySystem<SharedMindSystem>();
var ghostSystem = entMan.EntitySysManager.GetEntitySystem<GhostSystem>();
EntityUid entity = default!;
EntityUid mindId = default!;
@@ -381,7 +380,7 @@ public sealed partial class MindTests
mob = entMan.SpawnEntity(null, new MapCoordinates());
MakeSentientCommand.MakeSentient(mob, IoCManager.Resolve<IEntityManager>());
MakeSentientCommand.MakeSentient(mob, entMan);
mobMindId = mindSystem.CreateMind(player.UserId, "Mindy McThinker the Second");
mobMind = entMan.GetComponent<MindComponent>(mobMindId);

View File

@@ -31,6 +31,7 @@ namespace Content.IntegrationTests.Tests
{
"CentComm",
"Dart",
"NukieOutpost"
};
private static readonly string[] Grids =
@@ -38,7 +39,7 @@ namespace Content.IntegrationTests.Tests
"/Maps/centcomm.yml",
"/Maps/Shuttles/cargo.yml",
"/Maps/Shuttles/emergency.yml",
"/Maps/infiltrator.yml",
"/Maps/Shuttles/infiltrator.yml",
};
private static readonly string[] GameMaps =
@@ -53,6 +54,7 @@ namespace Content.IntegrationTests.Tests
"Bagel",
"Origin",
"CentComm",
"NukieOutpost",
"Box",
"Europa",
"Saltern",
@@ -226,25 +228,13 @@ namespace Content.IntegrationTests.Tests
if (entManager.HasComponent<StationJobsComponent>(station))
{
// Test that the map has valid latejoin spawn points
// Test that the map has valid latejoin spawn points or container spawn points
if (!NoSpawnMaps.Contains(mapProto))
{
var lateSpawns = 0;
var query = entManager.AllEntityQueryEnumerator<SpawnPointComponent>();
while (query.MoveNext(out var uid, out var comp))
{
if (comp.SpawnType != SpawnPointType.LateJoin
|| !xformQuery.TryGetComponent(uid, out var xform)
|| xform.GridUid == null
|| !gridUids.Contains(xform.GridUid.Value))
{
continue;
}
lateSpawns++;
break;
}
lateSpawns += GetCountLateSpawn<SpawnPointComponent>(gridUids, entManager);
lateSpawns += GetCountLateSpawn<ContainerSpawnPointComponent>(gridUids, entManager);
Assert.That(lateSpawns, Is.GreaterThan(0), $"Found no latejoin spawn points on {mapProto}");
}
@@ -283,6 +273,32 @@ namespace Content.IntegrationTests.Tests
await pair.CleanReturnAsync();
}
private static int GetCountLateSpawn<T>(List<EntityUid> gridUids, IEntityManager entManager)
where T : ISpawnPoint, IComponent
{
var resultCount = 0;
var queryPoint = entManager.AllEntityQueryEnumerator<T, TransformComponent>();
#nullable enable
while (queryPoint.MoveNext(out T? comp, out var xform))
{
var spawner = (ISpawnPoint) comp;
if (spawner.SpawnType is not SpawnPointType.LateJoin
|| xform.GridUid == null
|| !gridUids.Contains(xform.GridUid.Value))
{
continue;
}
#nullable disable
resultCount++;
break;
}
return resultCount;
}
[Test]
public async Task AllMapsTested()
{

View File

@@ -123,6 +123,17 @@ namespace Content.IntegrationTests.Tests.Preferences
await pair.CleanReturnAsync();
}
[Test]
public async Task TestNoPendingDatabaseChanges()
{
var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var db = GetDb(server);
Assert.That(async () => await db.HasPendingModelChanges(), Is.False,
"The database has pending model changes. Add a new migration to apply them. See https://learn.microsoft.com/en-us/ef/core/managing-schemas/migrations");
await pair.CleanReturnAsync();
}
private static NetUserId NewUserId()
{
return new(Guid.NewGuid());

View File

@@ -1,6 +1,6 @@
using Content.Shared.Hands.Components;
using Content.Shared.Movement.Pulling.Components;
using Content.Shared.Prototypes;
using Content.Shared.Pulling.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
@@ -29,7 +29,7 @@ public sealed class PullerTest
{
foreach (var proto in protoManager.EnumeratePrototypes<EntityPrototype>())
{
if (!proto.TryGetComponent(out SharedPullerComponent? puller))
if (!proto.TryGetComponent(out PullerComponent? puller))
continue;
if (!puller.NeedsHands)

View File

@@ -130,9 +130,9 @@ namespace Content.IntegrationTests.Tests.Tag
Assert.Multiple(() =>
{
// Cannot add the starting tag again
Assert.That(tagSystem.AddTag(sTagComponent, StartingTag), Is.False);
Assert.That(tagSystem.AddTags(sTagComponent, StartingTag, StartingTag), Is.False);
Assert.That(tagSystem.AddTags(sTagComponent, new List<string> { StartingTag, StartingTag }), Is.False);
Assert.That(tagSystem.AddTag(sTagDummy, sTagComponent, StartingTag), Is.False);
Assert.That(tagSystem.AddTags(sTagDummy, sTagComponent, StartingTag, StartingTag), Is.False);
Assert.That(tagSystem.AddTags(sTagDummy, sTagComponent, new List<string> { StartingTag, StartingTag }), Is.False);
// Has the starting tag
Assert.That(tagSystem.HasTag(sTagComponent, StartingTag), Is.True);
@@ -157,22 +157,22 @@ namespace Content.IntegrationTests.Tests.Tag
Assert.That(tagSystem.HasAllTags(sTagComponent, new List<string> { StartingTag, AddedTag }), Is.False);
// Cannot remove a tag that does not exist
Assert.That(tagSystem.RemoveTag(sTagComponent, AddedTag), Is.False);
Assert.That(tagSystem.RemoveTags(sTagComponent, AddedTag, AddedTag), Is.False);
Assert.That(tagSystem.RemoveTags(sTagComponent, new List<string> { AddedTag, AddedTag }), Is.False);
Assert.That(tagSystem.RemoveTag(sTagDummy, sTagComponent, AddedTag), Is.False);
Assert.That(tagSystem.RemoveTags(sTagDummy, sTagComponent, AddedTag, AddedTag), Is.False);
Assert.That(tagSystem.RemoveTags(sTagDummy, sTagComponent, new List<string> { AddedTag, AddedTag }), Is.False);
});
// Can add the new tag
Assert.That(tagSystem.AddTag(sTagComponent, AddedTag), Is.True);
Assert.That(tagSystem.AddTag(sTagDummy, sTagComponent, AddedTag), Is.True);
Assert.Multiple(() =>
{
// Cannot add it twice
Assert.That(tagSystem.AddTag(sTagComponent, AddedTag), Is.False);
Assert.That(tagSystem.AddTag(sTagDummy, sTagComponent, AddedTag), Is.False);
// Cannot add existing tags
Assert.That(tagSystem.AddTags(sTagComponent, StartingTag, AddedTag), Is.False);
Assert.That(tagSystem.AddTags(sTagComponent, new List<string> { StartingTag, AddedTag }), Is.False);
Assert.That(tagSystem.AddTags(sTagDummy, sTagComponent, StartingTag, AddedTag), Is.False);
Assert.That(tagSystem.AddTags(sTagDummy, sTagComponent, new List<string> { StartingTag, AddedTag }), Is.False);
// Now has two tags
Assert.That(sTagComponent.Tags, Has.Count.EqualTo(2));
@@ -191,16 +191,16 @@ namespace Content.IntegrationTests.Tests.Tag
Assert.Multiple(() =>
{
// Remove the existing starting tag
Assert.That(tagSystem.RemoveTag(sTagComponent, StartingTag), Is.True);
Assert.That(tagSystem.RemoveTag(sTagDummy, sTagComponent, StartingTag), Is.True);
// Remove the existing added tag
Assert.That(tagSystem.RemoveTags(sTagComponent, AddedTag, AddedTag), Is.True);
Assert.That(tagSystem.RemoveTags(sTagDummy, sTagComponent, AddedTag, AddedTag), Is.True);
});
Assert.Multiple(() =>
{
// No tags left to remove
Assert.That(tagSystem.RemoveTags(sTagComponent, new List<string> { StartingTag, AddedTag }), Is.False);
Assert.That(tagSystem.RemoveTags(sTagDummy, sTagComponent, new List<string> { StartingTag, AddedTag }), Is.False);
// No tags left in the component
Assert.That(sTagComponent.Tags, Is.Empty);

View File

@@ -0,0 +1,103 @@
using Content.Server.Doors;
using Content.Server.Power;
using Content.Server.Wires;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.IntegrationTests.Tests.Wires;
[TestFixture]
[Parallelizable(ParallelScope.All)]
[TestOf(typeof(WiresSystem))]
public sealed class WireLayoutTest
{
[TestPrototypes]
public const string Prototypes = """
- type: wireLayout
id: WireLayoutTest
dummyWires: 2
wires:
- !type:PowerWireAction
- !type:DoorBoltWireAction
- type: wireLayout
id: WireLayoutTest2
parent: WireLayoutTest
wires:
- !type:PowerWireAction
- type: wireLayout
id: WireLayoutTest3
parent: WireLayoutTest
- type: entity
id: WireLayoutTest
components:
- type: Wires
layoutId: WireLayoutTest
- type: entity
id: WireLayoutTest2
components:
- type: Wires
layoutId: WireLayoutTest2
- type: entity
id: WireLayoutTest3
components:
- type: Wires
layoutId: WireLayoutTest3
""";
[Test]
public async Task TestLayoutInheritance()
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var testMap = await pair.CreateTestMap();
await server.WaitAssertion(() =>
{
var wires = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<WiresSystem>();
// Need to spawn these entities to make sure the wire layouts are initialized.
var ent1 = SpawnWithComp<WiresComponent>(server.EntMan, "WireLayoutTest", testMap.MapCoords);
var ent2 = SpawnWithComp<WiresComponent>(server.EntMan, "WireLayoutTest2", testMap.MapCoords);
var ent3 = SpawnWithComp<WiresComponent>(server.EntMan, "WireLayoutTest3", testMap.MapCoords);
// Assert.That(wires.TryGetLayout("WireLayoutTest", out var layout1));
// Assert.That(wires.TryGetLayout("WireLayoutTest2", out var layout2));
// Assert.That(wires.TryGetLayout("WireLayoutTest3", out var layout3));
Assert.Multiple(() =>
{
// Entity 1.
Assert.That(ent1.Comp.WiresList, Has.Count.EqualTo(4));
Assert.That(ent1.Comp.WiresList, Has.Exactly(2).With.Property("Action").Null, "2 dummy wires");
Assert.That(ent1.Comp.WiresList, Has.One.With.Property("Action").InstanceOf<PowerWireAction>(), "1 power wire");
Assert.That(ent1.Comp.WiresList, Has.One.With.Property("Action").InstanceOf<DoorBoltWireAction>(), "1 door bolt wire");
Assert.That(ent2.Comp.WiresList, Has.Count.EqualTo(5));
Assert.That(ent2.Comp.WiresList, Has.Exactly(2).With.Property("Action").Null, "2 dummy wires");
Assert.That(ent2.Comp.WiresList, Has.Exactly(2).With.Property("Action").InstanceOf<PowerWireAction>(), "2 power wire");
Assert.That(ent2.Comp.WiresList, Has.One.With.Property("Action").InstanceOf<DoorBoltWireAction>(), "1 door bolt wire");
Assert.That(ent3.Comp.WiresList, Has.Count.EqualTo(4));
Assert.That(ent3.Comp.WiresList, Has.Exactly(2).With.Property("Action").Null, "2 dummy wires");
Assert.That(ent3.Comp.WiresList, Has.One.With.Property("Action").InstanceOf<PowerWireAction>(), "1 power wire");
Assert.That(ent3.Comp.WiresList, Has.One.With.Property("Action").InstanceOf<DoorBoltWireAction>(), "1 door bolt wire");
});
});
await pair.CleanReturnAsync();
}
private static Entity<T> SpawnWithComp<T>(IEntityManager entityManager, string prototype, MapCoordinates coords)
where T : IComponent, new()
{
var ent = entityManager.Spawn(prototype, coords);
var comp = entityManager.EnsureComponent<T>(ent);
return new Entity<T>(ent, comp);
}
}