Merge branch 'master' of https://github.com/space-wizards/space-station-14 into upstream
# Conflicts: # Content.Client/Administration/Managers/ClientAdminManager.cs # Content.Client/Administration/Systems/BwoinkSystem.cs # Content.Client/Alerts/ClientAlertsSystem.cs # Content.Client/Audio/BackgroundAudioSystem.cs # Content.Client/CardboardBox/CardboardBoxSystem.cs # Content.Client/Chemistry/UI/InjectorStatusControl.cs # Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml # Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs # Content.Client/Clothing/ClientClothingSystem.cs # Content.Client/CriminalRecords/CriminalRecordsConsoleBoundUserInterface.cs # Content.Client/CriminalRecords/CriminalRecordsConsoleWindow.xaml.cs # Content.Client/Decals/Overlays/DecalOverlay.cs # Content.Client/DoAfter/DoAfterOverlay.cs # Content.Client/Doors/AirlockSystem.cs # Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml # Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml.cs # Content.Client/Launcher/LauncherConnectingGui.xaml # Content.Client/Launcher/LauncherConnectingGui.xaml.cs # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/LobbyGui.xaml.cs # Content.Client/MainMenu/UI/MainMenuControl.xaml # Content.Client/MassMedia/Ui/MiniArticleCardControl.xaml # Content.Client/MassMedia/Ui/MiniArticleCardControl.xaml.cs # Content.Client/MassMedia/Ui/NewsWriteMenu.xaml # Content.Client/MassMedia/Ui/NewsWriteMenu.xaml.cs # Content.Client/Options/UI/Tabs/MiscTab.xaml # Content.Client/Options/UI/Tabs/MiscTab.xaml.cs # Content.Client/Outline/InteractionOutlineSystem.cs # Content.Client/Overlays/ShowSecurityIconsSystem.cs # Content.Client/Players/PlayTimeTracking/JobRequirementsManager.cs # Content.Client/Popups/PopupOverlay.cs # Content.Client/Popups/PopupSystem.cs # Content.Client/Preferences/ClientPreferencesManager.cs # Content.Client/Preferences/UI/HumanoidProfileEditor.xaml # Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs # Content.Client/StatusIcon/StatusIconOverlay.cs # Content.Client/Stylesheets/StyleNano.cs # Content.Client/UserInterface/Systems/Bwoink/AHelpUIController.cs # Content.Client/UserInterface/Systems/Chat/ChatUIController.cs # Content.Server/Access/Systems/IdCardConsoleSystem.cs # Content.Server/Administration/Commands/BanCommand.cs # Content.Server/Administration/Notes/AdminMessageEui.cs # Content.Server/Administration/Notes/AdminNotesSystem.cs # Content.Server/Administration/Notes/IAdminNotesManager.cs # Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs # Content.Server/Administration/Systems/BwoinkSystem.cs # Content.Server/Administration/UI/PermissionsEui.cs # Content.Server/Antag/AntagSelectionSystem.cs # Content.Server/Atmos/EntitySystems/BarotraumaSystem.cs # Content.Server/Atmos/Piping/Unary/EntitySystems/GasThermoMachineSystem.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/Chemistry/EntitySystems/InjectorSystem.cs # Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs # Content.Server/Connection/ConnectionManager.cs # Content.Server/CriminalRecords/Systems/CriminalRecordsConsoleSystem.cs # Content.Server/Database/DatabaseRecords.cs # Content.Server/Database/ServerDbBase.cs # Content.Server/Database/ServerDbManager.cs # Content.Server/DeviceLinking/Systems/SignalTimerSystem.cs # Content.Server/Doors/Systems/DoorSystem.cs # Content.Server/Execution/ExecutionSystem.cs # Content.Server/Explosion/EntitySystems/ExplosionSystem.cs # Content.Server/Fax/FaxSystem.cs # Content.Server/Fluids/EntitySystems/PuddleSystem.Evaporation.cs # Content.Server/GameTicking/GameTicker.Replays.cs # Content.Server/GameTicking/GameTicker.RoundFlow.cs # Content.Server/GameTicking/Rules/Components/ThiefRuleComponent.cs # Content.Server/GameTicking/Rules/GameRuleSystem.Utility.cs # Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs # Content.Server/GameTicking/Rules/RevolutionaryRuleSystem.cs # Content.Server/GameTicking/Rules/ThiefRuleSystem.cs # Content.Server/GameTicking/Rules/TraitorRuleSystem.cs # Content.Server/GameTicking/Rules/ZombieRuleSystem.cs # Content.Server/Hands/Systems/HandsSystem.cs # Content.Server/Holosign/HolosignSystem.cs # Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs # Content.Server/Info/InfoSystem.cs # Content.Server/Kitchen/EntitySystems/SharpSystem.cs # Content.Server/Magic/MagicSystem.cs # Content.Server/MagicMirror/MagicMirrorSystem.cs # Content.Server/Mapping/MappingSystem.cs # Content.Server/MassMedia/Systems/NewsSystem.cs # Content.Server/Medical/Components/HealthAnalyzerComponent.cs # Content.Server/Medical/CrewMonitoring/CrewMonitoringServerSystem.cs # Content.Server/Medical/CryoPodSystem.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/Nutrition/EntitySystems/OpenableSystem.cs # Content.Server/Preferences/Managers/ServerPreferencesManager.cs # Content.Server/Remotes/DoorRemoteSystem.cs # Content.Server/Resist/EscapeInventorySystem.cs # Content.Server/Revenant/EntitySystems/RevenantSystem.Abilities.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.Console.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Server/Shuttles/Systems/ShuttleConsoleSystem.cs # Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs # Content.Server/Species/Systems/NymphSystem.cs # Content.Server/StationEvents/Components/GasLeakRuleComponent.cs # Content.Server/StationEvents/EventManagerSystem.cs # Content.Server/Store/Systems/StoreSystem.Ui.cs # Content.Server/Strip/StrippableSystem.cs # Content.Server/VendingMachines/VendingMachineSystem.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.cs # Content.Shared.Database/LogType.cs # Content.Shared/Actions/SharedActionsSystem.cs # Content.Shared/Administration/AdminFlags.cs # Content.Shared/Administration/SharedBwoinkSystem.cs # Content.Shared/Anomaly/SharedAnomalySystem.cs # Content.Shared/Bed/Sleep/SharedSleepingSystem.cs # Content.Shared/Buckle/SharedBuckleSystem.Strap.cs # Content.Shared/Chat/ChatChannel.cs # Content.Shared/Chemistry/Components/InjectorComponent.cs # Content.Shared/Chemistry/EntitySystems/SharedInjectorSystem.cs # Content.Shared/Chemistry/SharedReagentDispenser.cs # Content.Shared/Containers/ItemSlot/ItemSlotsComponent.cs # Content.Shared/CriminalRecords/Systems/SharedCriminalRecordsConsoleSystem.cs # Content.Shared/Cuffs/SharedCuffableSystem.cs # Content.Shared/Doors/Systems/SharedDoorSystem.cs # Content.Shared/Friction/TileFrictionController.cs # Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs # Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs # Content.Shared/Implants/SharedImplanterSystem.cs # Content.Shared/Lock/LockSystem.cs # Content.Shared/MedicalScanner/HealthAnalyzerScannedUserMessage.cs # Content.Shared/Nutrition/Components/OpenableComponent.cs # Content.Shared/Nutrition/EntitySystems/SharedOpenableSystem.cs # Content.Shared/Nutrition/EntitySystems/ThirstSystem.cs # Content.Shared/Preferences/HumanoidCharacterProfile.cs # Content.Shared/Preferences/ICharacterProfile.cs # Content.Shared/Projectiles/SharedProjectileSystem.cs # Content.Shared/Pulling/Systems/SharedPullingSystem.Actions.cs # Content.Shared/Security/SecurityStatus.cs # Content.Shared/Security/Systems/DeployableBarrierSystem.cs # Content.Shared/Slippery/SlipperySystem.cs # Content.Shared/Species/Systems/ReformSystem.cs # Content.Shared/Standing/StandingStateSystem.cs # Content.Shared/StatusIcon/StatusIconPrototype.cs # Content.Shared/Store/ListingPrototype.cs # Content.Shared/VendingMachines/SharedVendingMachineSystem.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # README.md # Resources/Audio/Ambience/Antag/pirate_start.ogg # Resources/Changelog/Changelog.yml # Resources/Credits/GitHub.txt # Resources/Locale/en-US/criminal-records/criminal-records.ftl # Resources/Locale/en-US/escape-menu/ui/options-menu.ftl # Resources/Locale/en-US/medical/components/health-analyzer-component.ftl # Resources/Locale/en-US/reagents/meta/biological.ftl # Resources/Locale/en-US/reagents/meta/fun.ftl # Resources/Locale/en-US/reagents/meta/physical-desc.ftl # Resources/Locale/en-US/seeds/seeds.ftl # Resources/Locale/en-US/wires/wire-names.ftl # Resources/Maps/Shuttles/cargo_fland.yml # Resources/Maps/core.yml # Resources/Maps/europa.yml # Resources/Maps/fland.yml # Resources/Maps/origin.yml # Resources/Maps/saltern.yml # Resources/Maps/train.yml # Resources/Prototypes/Actions/diona.yml # Resources/Prototypes/Atmospherics/gases.yml # Resources/Prototypes/Catalog/Cargo/cargo_emergency.yml # Resources/Prototypes/Catalog/Cargo/cargo_engines.yml # Resources/Prototypes/Catalog/Cargo/cargo_fun.yml # Resources/Prototypes/Catalog/Cargo/cargo_security.yml # Resources/Prototypes/Catalog/Cargo/cargo_service.yml # Resources/Prototypes/Catalog/Cargo/cargo_vending.yml # Resources/Prototypes/Catalog/Fills/Boxes/general.yml # Resources/Prototypes/Catalog/Fills/Boxes/syndicate.yml # Resources/Prototypes/Catalog/Fills/Crates/engines.yml # Resources/Prototypes/Catalog/Fills/Items/briefcases.yml # Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml # Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/bardrobe.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/clothesmate.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/medical.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/medidrobe.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/robotics.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/sec.yml # Resources/Prototypes/Catalog/uplink_catalog.yml # Resources/Prototypes/Datasets/Names/first_male.yml # Resources/Prototypes/Datasets/tips.yml # Resources/Prototypes/Entities/Clothing/Hands/colored.yml # Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml # Resources/Prototypes/Entities/Clothing/Head/hats.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml # Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/Player/silicon.yml # Resources/Prototypes/Entities/Mobs/Species/base.yml # Resources/Prototypes/Entities/Mobs/Species/slime.yml # Resources/Prototypes/Entities/Mobs/Species/vox.yml # Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks.yml # Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks_bottles.yml # Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml # Resources/Prototypes/Entities/Objects/Devices/Electronics/signaller.yml # Resources/Prototypes/Entities/Objects/Devices/nuke.yml # Resources/Prototypes/Entities/Objects/Devices/pda.yml # Resources/Prototypes/Entities/Objects/Fun/toys.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml # Resources/Prototypes/Entities/Objects/Materials/parts.yml # Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml # Resources/Prototypes/Entities/Objects/Misc/implanters.yml # Resources/Prototypes/Entities/Objects/Misc/kudzu.yml # Resources/Prototypes/Entities/Objects/Misc/rubber_stamp.yml # Resources/Prototypes/Entities/Objects/Shields/shields.yml # Resources/Prototypes/Entities/Objects/Specific/Hydroponics/tools.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/handheld_crew_monitor.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/healthanalyzer.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml # Resources/Prototypes/Entities/Objects/Weapons/Bombs/firebomb.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml # Resources/Prototypes/Entities/Structures/Decoration/curtains.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/access.yml # Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml # Resources/Prototypes/Entities/Structures/Doors/Windoors/base_structurewindoors.yml # Resources/Prototypes/Entities/Structures/Lighting/base_lighting.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml # Resources/Prototypes/Entities/Structures/Specific/Anomaly/anomalies.yml # Resources/Prototypes/Entities/Structures/Storage/glass_box.yml # Resources/Prototypes/Entities/Structures/Wallmounts/fireaxe_cabinet.yml # Resources/Prototypes/Entities/Structures/Wallmounts/switch.yml # Resources/Prototypes/Entities/Structures/Walls/asteroid.yml # Resources/Prototypes/Entities/Structures/Walls/grille.yml # Resources/Prototypes/Entities/Structures/Walls/walls.yml # Resources/Prototypes/Entities/Structures/Windows/window.yml # Resources/Prototypes/Entities/Structures/stairs.yml # Resources/Prototypes/GameRules/events.yml # Resources/Prototypes/Hydroponics/seeds.yml # Resources/Prototypes/Maps/saltern.yml # Resources/Prototypes/Reagents/biological.yml # Resources/Prototypes/Reagents/fun.yml # Resources/Prototypes/Recipes/Construction/Graphs/utilities/solarpanel.yml # Resources/Prototypes/Recipes/Construction/weapons.yml # Resources/Prototypes/Recipes/Crafting/improvised.yml # Resources/Prototypes/Recipes/Lathes/clothing.yml # Resources/Prototypes/Recipes/Reactions/fun.yml # Resources/Prototypes/Research/arsenal.yml # Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml # Resources/Prototypes/Roles/Jobs/Fun/emergencyresponseteam.yml # Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml # Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml # Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml # Resources/Prototypes/Roles/Jobs/Security/detective.yml # Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml # Resources/Prototypes/Roles/Jobs/departments.yml # Resources/Prototypes/Species/human.yml # Resources/Prototypes/Species/vox.yml # Resources/Prototypes/Stacks/Materials/materials.yml # Resources/Prototypes/StatusEffects/health.yml # Resources/Prototypes/Tiles/plating.yml # Resources/Prototypes/Voice/speech_emote_sounds.yml # Resources/Prototypes/Voice/speech_emotes.yml # Resources/Prototypes/explosion.yml # Resources/Prototypes/game_presets.yml # Resources/Prototypes/lobbyscreens.yml # Resources/Prototypes/secret_weights.yml # Resources/Prototypes/tags.yml # Resources/ServerInfo/Guidebook/Jobs.xml # Resources/ServerInfo/Guidebook/Science/ArtifactReports.xml # Resources/Textures/Clothing/Belt/emt.rsi/meta.json # Resources/Textures/Clothing/Head/Hats/beret_medic.rsi/meta.json # Resources/Textures/Clothing/Head/Hats/beret_qm.rsi/meta.json # Resources/Textures/Clothing/Head/Soft/bluesoft_flipped.rsi/meta.json # Resources/Textures/Clothing/Head/Soft/corpsoft_flipped.rsi/meta.json # Resources/Textures/Clothing/Head/Soft/greensoft_flipped.rsi/meta.json # Resources/Textures/Clothing/Head/Soft/greysoft_flipped.rsi/meta.json # Resources/Textures/Clothing/Head/Soft/paramedicsoft_flipped.rsi/meta.json # Resources/Textures/Clothing/Mask/neckgaiterred.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/slayer.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/qmformal.rsi/meta.json # Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNESW.png # Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNWSE.png # Resources/Textures/Decals/Overlays/greyscale.rsi/fulltile_overlay.png # Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay.png # Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_180.png # Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_270.png # Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_90.png # Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay.png # Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_180.png # Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_270.png # Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_90.png # Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay.png # Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_180.png # Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_270.png # Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_90.png # Resources/Textures/Interface/Misc/job_icons.rsi/meta.json # Resources/Textures/Interface/emotions.svg.192dpi.png.yml # Resources/Textures/LobbyScreens/dead-in-space.png.yml # Resources/Textures/LobbyScreens/doomed.webp.yml # Resources/Textures/LobbyScreens/pharmacy.png.yml # Resources/Textures/LobbyScreens/pharmacy.webp.yml # Resources/Textures/LobbyScreens/robotics.webp.yml # Resources/Textures/LobbyScreens/supermatter.png.yml # Resources/Textures/LobbyScreens/susstation.png.yml # Resources/Textures/LobbyScreens/warden.png.yml # Resources/Textures/LobbyScreens/warden.webp.yml # Resources/Textures/Mobs/Customization/human_hair.rsi/meta.json # Resources/Textures/Mobs/Effects/brute_damage.rsi/LLeg_Brute_40.png # Resources/Textures/Mobs/Effects/brute_damage.rsi/RLeg_Brute_40.png # Resources/Textures/Objects/Devices/nuke.rsi/meta.json # Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_deployed.png # Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_exploding.png # Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_timing.png # Resources/Textures/Objects/Misc/books.rsi/meta.json # Resources/Textures/Objects/Misc/bureaucracy.rsi/paper_stamp-lawyer.png # Resources/Textures/Objects/Storage/boxes.rsi/meta.json # Resources/Textures/Objects/Tools/t-ray.rsi/tray-off.png # Resources/Textures/Objects/Tools/t-ray.rsi/tray-on.png # Resources/Textures/Objects/Weapons/Guns/Battery/mini-ebow.rsi/bolt.png # Resources/Textures/Structures/Doors/Airlocks/Standard/external.rsi/emergency_open_unlit.png # Resources/Textures/Structures/Doors/Airlocks/Standard/shuttle_syndicate.rsi/emergency_open_unlit.png # Resources/Textures/Structures/Doors/Windoors/plasma.rsi/emergency_unlit.png # Resources/Textures/Structures/Doors/Windoors/uranium.rsi/emergency_unlit.png # Resources/Textures/Structures/Power/Generation/Singularity/emitter.rsi/locked.png # Resources/Textures/Tiles/attributions.yml # Resources/Textures/Tiles/shuttleblue.png # Resources/Textures/Tiles/shuttleorange.png # Resources/Textures/Tiles/shuttlepurple.png # Resources/Textures/Tiles/shuttlered.png # Resources/Textures/Tiles/shuttlewhite.png # Resources/Textures/White/Fluff/DOOMMAX/cap_cap.rsi/meta.json # Resources/Textures/White/Fluff/HSKveez/hardsuit.rsi/meta.json # Resources/Textures/White/Fluff/Vtergot/strictgloves.rsi/meta.json # Resources/clientCommandPerms.yml # Resources/migration.yml
This commit is contained in:
@@ -5,7 +5,7 @@
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<OutputPath>..\bin\Content.IntegrationTests\</OutputPath>
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<IsPackable>false</IsPackable>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<LangVersion>11</LangVersion>
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<LangVersion>12</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="NUnit" />
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@@ -70,9 +70,11 @@ public sealed partial class TestPair
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if (settings.ShouldBeConnected)
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{
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Client.SetConnectTarget(Server);
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await Client.WaitIdleAsync();
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var netMgr = Client.ResolveDependency<IClientNetManager>();
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await Client.WaitPost(() =>
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{
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var netMgr = IoCManager.Resolve<IClientNetManager>();
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if (!netMgr.IsConnected)
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{
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netMgr.ClientConnect(null!, 0, null!);
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@@ -101,7 +101,7 @@ namespace Content.IntegrationTests.Tests.Buckle
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Assert.That(buckle.Buckled);
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Assert.That(actionBlocker.CanMove(human), Is.False);
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Assert.That(actionBlocker.CanChangeDirection(human), Is.False);
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Assert.That(actionBlocker.CanChangeDirection(human));
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Assert.That(standingState.Down(human), Is.False);
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Assert.That(
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(xformSystem.GetWorldPosition(human) - xformSystem.GetWorldPosition(chair)).LengthSquared,
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@@ -72,7 +72,7 @@ public sealed class FluidSpill
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var puddleOrigin = new Vector2i(0, 0);
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await server.WaitAssertion(() =>
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{
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var grid = mapManager.GetGrid(gridId);
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var grid = entityManager.GetComponent<MapGridComponent>(gridId);
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var solution = new Solution("Blood", FixedPoint2.New(100));
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var tileRef = grid.GetTileRef(puddleOrigin);
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#pragma warning disable NUnit2045 // Interdependent tests
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@@ -86,7 +86,7 @@ public sealed class FluidSpill
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await server.WaitAssertion(() =>
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{
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var grid = mapManager.GetGrid(gridId);
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var grid = entityManager.GetComponent<MapGridComponent>(gridId);
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var puddle = GetPuddleEntity(entityManager, grid, puddleOrigin);
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#pragma warning disable NUnit2045 // Interdependent tests
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@@ -341,7 +341,6 @@ public sealed partial class MindTests
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var playerMan = server.ResolveDependency<IPlayerManager>();
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var mindSystem = entMan.EntitySysManager.GetEntitySystem<SharedMindSystem>();
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var ghostSystem = entMan.EntitySysManager.GetEntitySystem<GhostSystem>();
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EntityUid entity = default!;
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EntityUid mindId = default!;
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@@ -381,7 +380,7 @@ public sealed partial class MindTests
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mob = entMan.SpawnEntity(null, new MapCoordinates());
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MakeSentientCommand.MakeSentient(mob, IoCManager.Resolve<IEntityManager>());
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MakeSentientCommand.MakeSentient(mob, entMan);
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mobMindId = mindSystem.CreateMind(player.UserId, "Mindy McThinker the Second");
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mobMind = entMan.GetComponent<MindComponent>(mobMindId);
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@@ -31,6 +31,7 @@ namespace Content.IntegrationTests.Tests
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{
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"CentComm",
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"Dart",
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"NukieOutpost"
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};
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private static readonly string[] Grids =
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@@ -38,7 +39,7 @@ namespace Content.IntegrationTests.Tests
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"/Maps/centcomm.yml",
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"/Maps/Shuttles/cargo.yml",
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"/Maps/Shuttles/emergency.yml",
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"/Maps/infiltrator.yml",
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"/Maps/Shuttles/infiltrator.yml",
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};
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private static readonly string[] GameMaps =
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@@ -53,6 +54,7 @@ namespace Content.IntegrationTests.Tests
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"Bagel",
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"Origin",
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"CentComm",
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"NukieOutpost",
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"Box",
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"Europa",
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"Saltern",
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@@ -226,25 +228,13 @@ namespace Content.IntegrationTests.Tests
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if (entManager.HasComponent<StationJobsComponent>(station))
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{
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// Test that the map has valid latejoin spawn points
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// Test that the map has valid latejoin spawn points or container spawn points
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if (!NoSpawnMaps.Contains(mapProto))
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{
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var lateSpawns = 0;
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var query = entManager.AllEntityQueryEnumerator<SpawnPointComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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if (comp.SpawnType != SpawnPointType.LateJoin
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|| !xformQuery.TryGetComponent(uid, out var xform)
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|| xform.GridUid == null
|
||||
|| !gridUids.Contains(xform.GridUid.Value))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
lateSpawns++;
|
||||
break;
|
||||
}
|
||||
lateSpawns += GetCountLateSpawn<SpawnPointComponent>(gridUids, entManager);
|
||||
lateSpawns += GetCountLateSpawn<ContainerSpawnPointComponent>(gridUids, entManager);
|
||||
|
||||
Assert.That(lateSpawns, Is.GreaterThan(0), $"Found no latejoin spawn points on {mapProto}");
|
||||
}
|
||||
@@ -283,6 +273,32 @@ namespace Content.IntegrationTests.Tests
|
||||
await pair.CleanReturnAsync();
|
||||
}
|
||||
|
||||
|
||||
|
||||
private static int GetCountLateSpawn<T>(List<EntityUid> gridUids, IEntityManager entManager)
|
||||
where T : ISpawnPoint, IComponent
|
||||
{
|
||||
var resultCount = 0;
|
||||
var queryPoint = entManager.AllEntityQueryEnumerator<T, TransformComponent>();
|
||||
#nullable enable
|
||||
while (queryPoint.MoveNext(out T? comp, out var xform))
|
||||
{
|
||||
var spawner = (ISpawnPoint) comp;
|
||||
|
||||
if (spawner.SpawnType is not SpawnPointType.LateJoin
|
||||
|| xform.GridUid == null
|
||||
|| !gridUids.Contains(xform.GridUid.Value))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
#nullable disable
|
||||
resultCount++;
|
||||
break;
|
||||
}
|
||||
|
||||
return resultCount;
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task AllMapsTested()
|
||||
{
|
||||
|
||||
@@ -123,6 +123,17 @@ namespace Content.IntegrationTests.Tests.Preferences
|
||||
await pair.CleanReturnAsync();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task TestNoPendingDatabaseChanges()
|
||||
{
|
||||
var pair = await PoolManager.GetServerClient();
|
||||
var server = pair.Server;
|
||||
var db = GetDb(server);
|
||||
Assert.That(async () => await db.HasPendingModelChanges(), Is.False,
|
||||
"The database has pending model changes. Add a new migration to apply them. See https://learn.microsoft.com/en-us/ef/core/managing-schemas/migrations");
|
||||
await pair.CleanReturnAsync();
|
||||
}
|
||||
|
||||
private static NetUserId NewUserId()
|
||||
{
|
||||
return new(Guid.NewGuid());
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Movement.Pulling.Components;
|
||||
using Content.Shared.Prototypes;
|
||||
using Content.Shared.Pulling.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
@@ -29,7 +29,7 @@ public sealed class PullerTest
|
||||
{
|
||||
foreach (var proto in protoManager.EnumeratePrototypes<EntityPrototype>())
|
||||
{
|
||||
if (!proto.TryGetComponent(out SharedPullerComponent? puller))
|
||||
if (!proto.TryGetComponent(out PullerComponent? puller))
|
||||
continue;
|
||||
|
||||
if (!puller.NeedsHands)
|
||||
|
||||
@@ -130,9 +130,9 @@ namespace Content.IntegrationTests.Tests.Tag
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
// Cannot add the starting tag again
|
||||
Assert.That(tagSystem.AddTag(sTagComponent, StartingTag), Is.False);
|
||||
Assert.That(tagSystem.AddTags(sTagComponent, StartingTag, StartingTag), Is.False);
|
||||
Assert.That(tagSystem.AddTags(sTagComponent, new List<string> { StartingTag, StartingTag }), Is.False);
|
||||
Assert.That(tagSystem.AddTag(sTagDummy, sTagComponent, StartingTag), Is.False);
|
||||
Assert.That(tagSystem.AddTags(sTagDummy, sTagComponent, StartingTag, StartingTag), Is.False);
|
||||
Assert.That(tagSystem.AddTags(sTagDummy, sTagComponent, new List<string> { StartingTag, StartingTag }), Is.False);
|
||||
|
||||
// Has the starting tag
|
||||
Assert.That(tagSystem.HasTag(sTagComponent, StartingTag), Is.True);
|
||||
@@ -157,22 +157,22 @@ namespace Content.IntegrationTests.Tests.Tag
|
||||
Assert.That(tagSystem.HasAllTags(sTagComponent, new List<string> { StartingTag, AddedTag }), Is.False);
|
||||
|
||||
// Cannot remove a tag that does not exist
|
||||
Assert.That(tagSystem.RemoveTag(sTagComponent, AddedTag), Is.False);
|
||||
Assert.That(tagSystem.RemoveTags(sTagComponent, AddedTag, AddedTag), Is.False);
|
||||
Assert.That(tagSystem.RemoveTags(sTagComponent, new List<string> { AddedTag, AddedTag }), Is.False);
|
||||
Assert.That(tagSystem.RemoveTag(sTagDummy, sTagComponent, AddedTag), Is.False);
|
||||
Assert.That(tagSystem.RemoveTags(sTagDummy, sTagComponent, AddedTag, AddedTag), Is.False);
|
||||
Assert.That(tagSystem.RemoveTags(sTagDummy, sTagComponent, new List<string> { AddedTag, AddedTag }), Is.False);
|
||||
});
|
||||
|
||||
// Can add the new tag
|
||||
Assert.That(tagSystem.AddTag(sTagComponent, AddedTag), Is.True);
|
||||
Assert.That(tagSystem.AddTag(sTagDummy, sTagComponent, AddedTag), Is.True);
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
// Cannot add it twice
|
||||
Assert.That(tagSystem.AddTag(sTagComponent, AddedTag), Is.False);
|
||||
Assert.That(tagSystem.AddTag(sTagDummy, sTagComponent, AddedTag), Is.False);
|
||||
|
||||
// Cannot add existing tags
|
||||
Assert.That(tagSystem.AddTags(sTagComponent, StartingTag, AddedTag), Is.False);
|
||||
Assert.That(tagSystem.AddTags(sTagComponent, new List<string> { StartingTag, AddedTag }), Is.False);
|
||||
Assert.That(tagSystem.AddTags(sTagDummy, sTagComponent, StartingTag, AddedTag), Is.False);
|
||||
Assert.That(tagSystem.AddTags(sTagDummy, sTagComponent, new List<string> { StartingTag, AddedTag }), Is.False);
|
||||
|
||||
// Now has two tags
|
||||
Assert.That(sTagComponent.Tags, Has.Count.EqualTo(2));
|
||||
@@ -191,16 +191,16 @@ namespace Content.IntegrationTests.Tests.Tag
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
// Remove the existing starting tag
|
||||
Assert.That(tagSystem.RemoveTag(sTagComponent, StartingTag), Is.True);
|
||||
Assert.That(tagSystem.RemoveTag(sTagDummy, sTagComponent, StartingTag), Is.True);
|
||||
|
||||
// Remove the existing added tag
|
||||
Assert.That(tagSystem.RemoveTags(sTagComponent, AddedTag, AddedTag), Is.True);
|
||||
Assert.That(tagSystem.RemoveTags(sTagDummy, sTagComponent, AddedTag, AddedTag), Is.True);
|
||||
});
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
// No tags left to remove
|
||||
Assert.That(tagSystem.RemoveTags(sTagComponent, new List<string> { StartingTag, AddedTag }), Is.False);
|
||||
Assert.That(tagSystem.RemoveTags(sTagDummy, sTagComponent, new List<string> { StartingTag, AddedTag }), Is.False);
|
||||
|
||||
// No tags left in the component
|
||||
Assert.That(sTagComponent.Tags, Is.Empty);
|
||||
|
||||
103
Content.IntegrationTests/Tests/Wires/WireLayoutTest.cs
Normal file
103
Content.IntegrationTests/Tests/Wires/WireLayoutTest.cs
Normal file
@@ -0,0 +1,103 @@
|
||||
using Content.Server.Doors;
|
||||
using Content.Server.Power;
|
||||
using Content.Server.Wires;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.IntegrationTests.Tests.Wires;
|
||||
|
||||
[TestFixture]
|
||||
[Parallelizable(ParallelScope.All)]
|
||||
[TestOf(typeof(WiresSystem))]
|
||||
public sealed class WireLayoutTest
|
||||
{
|
||||
[TestPrototypes]
|
||||
public const string Prototypes = """
|
||||
- type: wireLayout
|
||||
id: WireLayoutTest
|
||||
dummyWires: 2
|
||||
wires:
|
||||
- !type:PowerWireAction
|
||||
- !type:DoorBoltWireAction
|
||||
|
||||
- type: wireLayout
|
||||
id: WireLayoutTest2
|
||||
parent: WireLayoutTest
|
||||
wires:
|
||||
- !type:PowerWireAction
|
||||
|
||||
- type: wireLayout
|
||||
id: WireLayoutTest3
|
||||
parent: WireLayoutTest
|
||||
|
||||
- type: entity
|
||||
id: WireLayoutTest
|
||||
components:
|
||||
- type: Wires
|
||||
layoutId: WireLayoutTest
|
||||
|
||||
- type: entity
|
||||
id: WireLayoutTest2
|
||||
components:
|
||||
- type: Wires
|
||||
layoutId: WireLayoutTest2
|
||||
|
||||
- type: entity
|
||||
id: WireLayoutTest3
|
||||
components:
|
||||
- type: Wires
|
||||
layoutId: WireLayoutTest3
|
||||
""";
|
||||
|
||||
[Test]
|
||||
public async Task TestLayoutInheritance()
|
||||
{
|
||||
await using var pair = await PoolManager.GetServerClient();
|
||||
var server = pair.Server;
|
||||
var testMap = await pair.CreateTestMap();
|
||||
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
var wires = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<WiresSystem>();
|
||||
|
||||
// Need to spawn these entities to make sure the wire layouts are initialized.
|
||||
var ent1 = SpawnWithComp<WiresComponent>(server.EntMan, "WireLayoutTest", testMap.MapCoords);
|
||||
var ent2 = SpawnWithComp<WiresComponent>(server.EntMan, "WireLayoutTest2", testMap.MapCoords);
|
||||
var ent3 = SpawnWithComp<WiresComponent>(server.EntMan, "WireLayoutTest3", testMap.MapCoords);
|
||||
|
||||
// Assert.That(wires.TryGetLayout("WireLayoutTest", out var layout1));
|
||||
// Assert.That(wires.TryGetLayout("WireLayoutTest2", out var layout2));
|
||||
// Assert.That(wires.TryGetLayout("WireLayoutTest3", out var layout3));
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
// Entity 1.
|
||||
Assert.That(ent1.Comp.WiresList, Has.Count.EqualTo(4));
|
||||
Assert.That(ent1.Comp.WiresList, Has.Exactly(2).With.Property("Action").Null, "2 dummy wires");
|
||||
Assert.That(ent1.Comp.WiresList, Has.One.With.Property("Action").InstanceOf<PowerWireAction>(), "1 power wire");
|
||||
Assert.That(ent1.Comp.WiresList, Has.One.With.Property("Action").InstanceOf<DoorBoltWireAction>(), "1 door bolt wire");
|
||||
|
||||
Assert.That(ent2.Comp.WiresList, Has.Count.EqualTo(5));
|
||||
Assert.That(ent2.Comp.WiresList, Has.Exactly(2).With.Property("Action").Null, "2 dummy wires");
|
||||
Assert.That(ent2.Comp.WiresList, Has.Exactly(2).With.Property("Action").InstanceOf<PowerWireAction>(), "2 power wire");
|
||||
Assert.That(ent2.Comp.WiresList, Has.One.With.Property("Action").InstanceOf<DoorBoltWireAction>(), "1 door bolt wire");
|
||||
|
||||
Assert.That(ent3.Comp.WiresList, Has.Count.EqualTo(4));
|
||||
Assert.That(ent3.Comp.WiresList, Has.Exactly(2).With.Property("Action").Null, "2 dummy wires");
|
||||
Assert.That(ent3.Comp.WiresList, Has.One.With.Property("Action").InstanceOf<PowerWireAction>(), "1 power wire");
|
||||
Assert.That(ent3.Comp.WiresList, Has.One.With.Property("Action").InstanceOf<DoorBoltWireAction>(), "1 door bolt wire");
|
||||
});
|
||||
});
|
||||
|
||||
await pair.CleanReturnAsync();
|
||||
}
|
||||
|
||||
private static Entity<T> SpawnWithComp<T>(IEntityManager entityManager, string prototype, MapCoordinates coords)
|
||||
where T : IComponent, new()
|
||||
{
|
||||
var ent = entityManager.Spawn(prototype, coords);
|
||||
var comp = entityManager.EnsureComponent<T>(ent);
|
||||
return new Entity<T>(ent, comp);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user