Round 4 of Doafter fixes (#14476)
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@@ -267,8 +267,8 @@ namespace Content.Server.Nutrition.EntitySystems
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var doAfterEventArgs = new DoAfterEventArgs(user, drink.ForceDrink ? drink.ForceFeedDelay : drink.Delay,
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target: target, used: item)
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{
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RaiseOnTarget = drink.ForceDrink,
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RaiseOnUser = !drink.ForceDrink,
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RaiseOnTarget = user != target,
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RaiseOnUser = false,
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BreakOnUserMove = drink.ForceDrink,
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BreakOnDamage = true,
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BreakOnStun = true,
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@@ -295,17 +295,17 @@ namespace Content.Server.Nutrition.EntitySystems
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return;
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}
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if (args.Handled || args.Cancelled || component.Deleted)
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if (args.Handled || component.Deleted)
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return;
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if (!TryComp<BodyComponent>(args.Args.Target, out var body))
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return;
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component.Drinking = false;
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var transferAmount = FixedPoint2.Min(component.TransferAmount, args.AdditionalData.DrinkSolution.Volume);
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var drained = _solutionContainerSystem.Drain(uid, args.AdditionalData.DrinkSolution, transferAmount);
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//var forceDrink = args.Args.Target.Value != args.Args.User;
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if (!_bodySystem.TryGetBodyOrganComponents<StomachComponent>(args.Args.Target.Value, out var stomachs, body))
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{
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_popupSystem.PopupEntity(component.ForceDrink ? Loc.GetString("drink-component-try-use-drink-cannot-drink-other") : Loc.GetString("drink-component-try-use-drink-had-enough"), args.Args.Target.Value, args.Args.User);
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@@ -375,7 +375,6 @@ namespace Content.Server.Nutrition.EntitySystems
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//TODO: Grab the stomach UIDs somehow without using Owner
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_stomachSystem.TryTransferSolution(firstStomach.Value.Comp.Owner, drained, firstStomach.Value.Comp);
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component.Drinking = false;
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component.ForceDrink = false;
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args.Handled = true;
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}
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