Allows lasers to pass through glass airlocks (#6499)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -86,6 +86,21 @@
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enabled: false
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enabled: false
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- type: Sprite
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- type: Sprite
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sprite: Structures/Doors/Airlocks/Glass/glass.rsi
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sprite: Structures/Doors/Airlocks/Glass/glass.rsi
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- type: Fixtures
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fixtures:
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- shape:
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!type:PhysShapeAabb
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bounds: "-0.49,-0.49,0.49,0.49" # don't want this colliding with walls or they won't close
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mass: 100
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mask:
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- Impassable
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layer: #removed opaque from the layer, allowing lasers to pass through glass airlocks
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- Impassable
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- MobImpassable
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- VaultImpassable
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- SmallImpassable
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- type: entity
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- type: entity
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parent: AirlockGlass
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parent: AirlockGlass
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@@ -29,7 +29,7 @@
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bounds: "-0.49,-0.49,0.49,0.49" # don't want this colliding with walls or they won't close
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bounds: "-0.49,-0.49,0.49,0.49" # don't want this colliding with walls or they won't close
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mass: 100
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mass: 100
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mask:
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mask:
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- MobImpassable
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- Impassable
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layer:
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layer:
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- Opaque
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- Opaque
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- Impassable
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- Impassable
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