EntityStorage ECS (#9291)

This commit is contained in:
Nemanja
2022-07-13 19:11:59 -04:00
committed by GitHub
parent a655891a8d
commit 5edf2ccad5
46 changed files with 1057 additions and 1126 deletions

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@@ -0,0 +1,6 @@
namespace Content.Client.Morgue.Visualizers;
public enum BodyBagVisualLayers : byte
{
Label,
}

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@@ -1,37 +0,0 @@
using Content.Shared.Labels;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Client.Morgue.Visualizers
{
[UsedImplicitly]
public sealed class BodyBagVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var entities = IoCManager.Resolve<IEntityManager>();
if (!entities.TryGetComponent(component.Owner, out ISpriteComponent? sprite))
{
return;
}
if (component.TryGetData(PaperLabelVisuals.HasLabel, out bool labelVal))
{
sprite.LayerSetVisible(BodyBagVisualLayers.Label, labelVal);
}
else
{
sprite.LayerSetVisible(BodyBagVisualLayers.Label, false);
}
}
}
public enum BodyBagVisualLayers : byte
{
Label,
}
}

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@@ -1,63 +0,0 @@
using Content.Shared.Morgue;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Morgue.Visualizers
{
[UsedImplicitly]
public sealed class CrematoriumVisualizer : AppearanceVisualizer
{
[DataField("state_open")]
private string _stateOpen = "";
[DataField("state_closed")]
private string _stateClosed = "";
[DataField("light_contents")]
private string _lightContents = "";
[DataField("light_burning")]
private string _lightBurning = "";
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var entities = IoCManager.Resolve<IEntityManager>();
if (!entities.TryGetComponent(component.Owner, out ISpriteComponent? sprite))
{
return;
}
if (component.TryGetData(MorgueVisuals.Open, out bool open))
{
sprite.LayerSetState(CrematoriumVisualLayers.Base, open ? _stateOpen : _stateClosed);
}
else
{
sprite.LayerSetState(CrematoriumVisualLayers.Base, _stateClosed);
}
var lightState = "";
if (component.TryGetData(MorgueVisuals.HasContents, out bool hasContents) && hasContents) lightState = _lightContents;
if (component.TryGetData(CrematoriumVisuals.Burning, out bool isBurning) && isBurning) lightState = _lightBurning;
if (!string.IsNullOrEmpty(lightState))
{
sprite.LayerSetState(CrematoriumVisualLayers.Light, lightState);
sprite.LayerSetVisible(CrematoriumVisualLayers.Light, true);
}
else
{
sprite.LayerSetVisible(CrematoriumVisualLayers.Light, false);
}
}
}
public enum CrematoriumVisualLayers : byte
{
Base,
Light,
}
}

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@@ -0,0 +1,36 @@
using Content.Shared.Morgue;
using Content.Shared.Storage;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
namespace Content.Client.Morgue.Visualizers;
public sealed class CrematoriumVisualizerSystem : VisualizerSystem<CrematoriumVisualsComponent>
{
public override void Initialize()
{
base.Initialize();
}
protected override void OnAppearanceChange(EntityUid uid, CrematoriumVisualsComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
string? lightState = null;
if (args.Component.TryGetData(CrematoriumVisuals.Burning, out bool isBurning) && isBurning)
lightState = component.LightBurning;
else if (args.Component.TryGetData(StorageVisuals.HasContents, out bool hasContents) && hasContents)
lightState = component.LightContents;
if (lightState != null)
{
args.Sprite.LayerSetState(CrematoriumVisualLayers.Light, lightState);
args.Sprite.LayerSetVisible(CrematoriumVisualLayers.Light, true);
}
else
{
args.Sprite.LayerSetVisible(CrematoriumVisualLayers.Light, false);
}
}
}

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@@ -0,0 +1,16 @@
namespace Content.Client.Morgue.Visualizers;
[RegisterComponent]
public sealed class CrematoriumVisualsComponent : Component
{
[DataField("lightContents", required: true)]
public string LightContents = default!;
[DataField("lightBurning", required: true)]
public string LightBurning = default!;
}
public enum CrematoriumVisualLayers : byte
{
Base,
Light,
}

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@@ -1,64 +0,0 @@
using Content.Shared.Morgue;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Morgue.Visualizers
{
public sealed class MorgueVisualizer : AppearanceVisualizer
{
[DataField("state_open")]
private string _stateOpen = "";
[DataField("state_closed")]
private string _stateClosed = "";
[DataField("light_contents")]
private string _lightContents = "";
[DataField("light_mob")]
private string _lightMob = "";
[DataField("light_soul")]
private string _lightSoul = "";
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var entities = IoCManager.Resolve<IEntityManager>();
if (!entities.TryGetComponent(component.Owner, out ISpriteComponent? sprite))
{
return;
}
if (component.TryGetData(MorgueVisuals.Open, out bool open))
{
sprite.LayerSetState(MorgueVisualLayers.Base, open ? _stateOpen : _stateClosed);
}
else
{
sprite.LayerSetState(MorgueVisualLayers.Base, _stateClosed);
}
var lightState = "";
if (component.TryGetData(MorgueVisuals.HasContents, out bool hasContents) && hasContents) lightState = _lightContents;
if (component.TryGetData(MorgueVisuals.HasMob, out bool hasMob) && hasMob) lightState = _lightMob;
if (component.TryGetData(MorgueVisuals.HasSoul, out bool hasSoul) && hasSoul) lightState = _lightSoul;
if (!string.IsNullOrEmpty(lightState))
{
sprite.LayerSetState(MorgueVisualLayers.Light, lightState);
sprite.LayerSetVisible(MorgueVisualLayers.Light, true);
}
else
{
sprite.LayerSetVisible(MorgueVisualLayers.Light, false);
}
}
}
public enum MorgueVisualLayers : byte
{
Base,
Light,
}
}

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@@ -0,0 +1,37 @@
using Content.Shared.Morgue;
using Content.Shared.Storage;
using Robust.Client.GameObjects;
namespace Content.Client.Morgue.Visualizers;
public sealed class MorgueVisualizerSystem : VisualizerSystem<MorgueVisualsComponent>
{
public override void Initialize()
{
base.Initialize();
}
protected override void OnAppearanceChange(EntityUid uid, MorgueVisualsComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
string? lightState = null;
if (args.Component.TryGetData(MorgueVisuals.HasSoul, out bool hasSoul) && hasSoul)
lightState = component.LightSoul;
else if (args.Component.TryGetData(MorgueVisuals.HasMob, out bool hasMob) && hasMob)
lightState = component.LightMob;
else if (args.Component.TryGetData(StorageVisuals.HasContents, out bool hasContents) && hasContents)
lightState = component.LightContents;
if (lightState != null)
{
args.Sprite.LayerSetState(MorgueVisualLayers.Light, lightState);
args.Sprite.LayerSetVisible(MorgueVisualLayers.Light, true);
}
else
{
args.Sprite.LayerSetVisible(MorgueVisualLayers.Light, false);
}
}
}

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@@ -0,0 +1,18 @@
namespace Content.Client.Morgue.Visualizers;
[RegisterComponent]
public sealed class MorgueVisualsComponent : Component
{
[DataField("lightContents", required: true)]
public string LightContents = default!;
[DataField("lightMob", required: true)]
public string LightMob = default!;
[DataField("lightSoul", required: true)]
public string LightSoul = default!;
}
public enum MorgueVisualLayers : byte
{
Base,
Light,
}

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@@ -15,6 +15,8 @@ namespace Content.Client.Storage.Visualizers
/// </summary>
[DataField("state")]
private string? _stateBase;
[DataField("state_alt")]
private string? _stateBaseAlt;
[DataField("state_open")]
private string? _stateOpen;
[DataField("state_closed")]
@@ -31,6 +33,11 @@ namespace Content.Client.Storage.Visualizers
{
sprite.LayerSetState(0, _stateBase);
}
if (_stateBaseAlt == null)
{
_stateBaseAlt = _stateBase;
}
}
public override void OnChangeData(AppearanceComponent component)
@@ -49,13 +56,28 @@ namespace Content.Client.Storage.Visualizers
{
sprite.LayerSetVisible(StorageVisualLayers.Door, true);
if (open && _stateOpen != null)
if (open)
{
sprite.LayerSetState(StorageVisualLayers.Door, _stateOpen);
if (_stateOpen != null)
{
sprite.LayerSetState(StorageVisualLayers.Door, _stateOpen);
sprite.LayerSetVisible(StorageVisualLayers.Door, true);
}
if (_stateBaseAlt != null)
sprite.LayerSetState(0, _stateBaseAlt);
}
else if (!open && _stateClosed != null)
else if (!open)
{
sprite.LayerSetState(StorageVisualLayers.Door, _stateClosed);
if (_stateClosed != null)
sprite.LayerSetState(StorageVisualLayers.Door, _stateClosed);
else
{
sprite.LayerSetVisible(StorageVisualLayers.Door, false);
}
if (_stateBase != null)
sprite.LayerSetState(0, _stateBase);
}
else
{