Re-organize style sheets and add StyleSpace.
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@@ -1,5 +1,6 @@
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using System;
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using Content.Client.UserInterface;
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using Content.Client.UserInterface.Stylesheets;
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using Content.Shared.GameObjects.Components.Power;
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using Robust.Client.GameObjects.Components.UserInterface;
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using Robust.Client.Graphics.Drawing;
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@@ -47,15 +48,15 @@ namespace Content.Client.GameObjects.Components.Power
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{
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case ApcExternalPowerState.None:
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_externalPowerStateLabel.Text = "None";
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_externalPowerStateLabel.SetOnlyStyleClass(NanoStyle.StyleClassPowerStateNone);
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_externalPowerStateLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateNone);
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break;
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case ApcExternalPowerState.Low:
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_externalPowerStateLabel.Text = "Low";
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_externalPowerStateLabel.SetOnlyStyleClass(NanoStyle.StyleClassPowerStateLow);
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_externalPowerStateLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateLow);
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break;
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case ApcExternalPowerState.Good:
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_externalPowerStateLabel.Text = "Good";
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_externalPowerStateLabel.SetOnlyStyleClass(NanoStyle.StyleClassPowerStateGood);
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_externalPowerStateLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateGood);
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break;
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default:
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throw new ArgumentOutOfRangeException();
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@@ -140,7 +141,7 @@ namespace Content.Client.GameObjects.Components.Power
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var externalStatus = new HBoxContainer();
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var externalStatusLabel = new Label {Text = "External Power: "};
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ExternalPowerStateLabel = new Label {Text = "Good"};
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ExternalPowerStateLabel.SetOnlyStyleClass(NanoStyle.StyleClassPowerStateGood);
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ExternalPowerStateLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateGood);
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externalStatus.AddChild(externalStatusLabel);
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externalStatus.AddChild(ExternalPowerStateLabel);
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rows.AddChild(externalStatus);
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