Toilet Upgrade (needs review) (#22133)
* Toilet Draft * fixes * toilets now have secret stash to place items in cistern. * fixes * plungers now unblock toilets. * fix sprite * new sprites and fix * fixes * improve seat sprites. * fix * removed visualisersystem changed to genericvisualizers * flush sound for toilets and copyright for toilet sprites. * fix atrributions * fixes * fix datafield flushtime * sprite improvements * fixes * multiple changes * fix * fix * fixes remove vv * moved stash related functions to secret stash system from toilet. * fix * fix * changes for recent review. * fix * fix
This commit is contained in:
@@ -1,39 +0,0 @@
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using Content.Shared.Construction;
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using Content.Shared.Examine;
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using Content.Shared.Toilet;
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using JetBrains.Annotations;
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namespace Content.Server.Construction.Conditions
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{
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[UsedImplicitly]
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[DataDefinition]
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public sealed partial class ToiletLidClosed : IGraphCondition
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{
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public bool Condition(EntityUid uid, IEntityManager entityManager)
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{
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if (!entityManager.TryGetComponent(uid, out ToiletComponent? toilet))
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return false;
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return !toilet.LidOpen;
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}
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public bool DoExamine(ExaminedEvent args)
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{
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var entity = args.Examined;
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity, out ToiletComponent? toilet)) return false;
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if (!toilet.LidOpen) return false;
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args.PushMarkup(Loc.GetString("construction-examine-condition-toilet-lid-closed") + "\n");
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return true;
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}
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public IEnumerable<ConstructionGuideEntry> GenerateGuideEntry()
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{
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yield return new ConstructionGuideEntry()
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{
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Localization = "construction-step-condition-toilet-lid-closed"
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};
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}
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}
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}
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@@ -135,8 +135,7 @@ public sealed class DisposalUnitSystem : SharedDisposalUnitSystem
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{
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// This is not an interaction, activation, or alternative verb type because unfortunately most users are
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// unwilling to accept that this is where they belong and don't want to accidentally climb inside.
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if (!component.MobsCanEnter ||
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!args.CanAccess ||
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if (!args.CanAccess ||
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!args.CanInteract ||
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component.Container.ContainedEntities.Contains(args.User) ||
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!_actionBlockerSystem.CanMove(args.User))
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@@ -630,10 +629,10 @@ public sealed class DisposalUnitSystem : SharedDisposalUnitSystem
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switch (state)
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{
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case DisposalsPressureState.Flushed:
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_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.VisualState, SharedDisposalUnitComponent.VisualState.Flushing, appearance);
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_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.VisualState, SharedDisposalUnitComponent.VisualState.OverlayFlushing, appearance);
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break;
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case DisposalsPressureState.Pressurizing:
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_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.VisualState, SharedDisposalUnitComponent.VisualState.Charging, appearance);
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_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.VisualState, SharedDisposalUnitComponent.VisualState.OverlayCharging, appearance);
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break;
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case DisposalsPressureState.Ready:
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_appearance.SetData(uid, SharedDisposalUnitComponent.Visuals.VisualState, SharedDisposalUnitComponent.VisualState.Anchored, appearance);
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@@ -1,18 +0,0 @@
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using Content.Server.Plants.Systems;
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using Content.Server.Storage.Components;
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using Robust.Shared.Audio;
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namespace Content.Server.Plants.Components
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{
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/// <summary>
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/// Interaction wrapper for <see cref="SecretStashComponent"/>.
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/// Gently rustle after each interaction with plant.
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/// </summary>
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[RegisterComponent]
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[Access(typeof(PottedPlantHideSystem))]
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public sealed partial class PottedPlantHideComponent : Component
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{
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[DataField("rustleSound")]
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public SoundSpecifier RustleSound = new SoundPathSpecifier("/Audio/Effects/plant_rustle.ogg");
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}
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}
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@@ -1,66 +0,0 @@
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using Content.Server.Plants.Components;
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using Content.Server.Popups;
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using Content.Server.Storage.Components;
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using Content.Server.Storage.EntitySystems;
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using Content.Shared.Audio;
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using Content.Shared.Interaction;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Player;
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namespace Content.Server.Plants.Systems
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{
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public sealed class PottedPlantHideSystem : EntitySystem
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{
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly SecretStashSystem _stashSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PottedPlantHideComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<PottedPlantHideComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<PottedPlantHideComponent, InteractHandEvent>(OnInteractHand);
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}
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private void OnInit(EntityUid uid, PottedPlantHideComponent component, ComponentInit args)
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{
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EntityManager.EnsureComponent<SecretStashComponent>(uid);
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}
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private void OnInteractUsing(EntityUid uid, PottedPlantHideComponent component, InteractUsingEvent args)
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{
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if (args.Handled)
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return;
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Rustle(uid, component);
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args.Handled = _stashSystem.TryHideItem(uid, args.User, args.Used);
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}
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private void OnInteractHand(EntityUid uid, PottedPlantHideComponent component, InteractHandEvent args)
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{
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if (args.Handled)
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return;
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Rustle(uid, component);
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var gotItem = _stashSystem.TryGetItem(uid, args.User);
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if (!gotItem)
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{
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var msg = Loc.GetString("potted-plant-hide-component-interact-hand-got-no-item-message");
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_popupSystem.PopupEntity(msg, uid, args.User);
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}
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args.Handled = gotItem;
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}
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private void Rustle(EntityUid uid, PottedPlantHideComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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_audio.PlayPvs(component.RustleSound, uid, AudioParams.Default.WithVariation(0.25f));
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}
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}
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}
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@@ -1,5 +1,5 @@
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using Content.Server.Popups;
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using Content.Server.Storage.Components;
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using Content.Shared.Storage.Components;
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using Content.Shared.ActionBlocker;
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using Content.Shared.DoAfter;
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using Content.Shared.Hands.EntitySystems;
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@@ -1,39 +0,0 @@
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using Content.Server.Storage.EntitySystems;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Item;
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using Content.Shared.Toilet;
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using Robust.Shared.Containers;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Storage.Components
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{
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/// <summary>
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/// Logic for a secret slot stash, like plant pot or toilet cistern.
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/// Unlike <see cref="ItemSlotsComponent"/> it doesn't have interaction logic or verbs.
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/// Other classes like <see cref="ToiletComponent"/> should implement it.
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/// </summary>
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[RegisterComponent]
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[Access(typeof(SecretStashSystem))]
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public sealed partial class SecretStashComponent : Component
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{
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/// <summary>
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/// Max item size that can be fitted into secret stash.
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/// </summary>
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[DataField("maxItemSize")]
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public ProtoId<ItemSizePrototype> MaxItemSize = "Small";
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/// <summary>
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/// IC secret stash name. For example "the toilet cistern".
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/// If empty string, will replace it with entity name in init.
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/// </summary>
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[DataField("secretPartName", readOnly: true)]
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public string SecretPartName { get; set; } = "";
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/// <summary>
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/// Container used to keep secret stash item.
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/// </summary>
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[ViewVariables]
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public ContainerSlot ItemContainer = default!;
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}
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}
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@@ -1,131 +0,0 @@
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using Content.Server.Popups;
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using Content.Server.Storage.Components;
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using Content.Shared.Destructible;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Item;
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using Robust.Shared.Containers;
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namespace Content.Server.Storage.EntitySystems
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{
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public sealed class SecretStashSystem : EntitySystem
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{
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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[Dependency] private readonly SharedItemSystem _item = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SecretStashComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<SecretStashComponent, DestructionEventArgs>(OnDestroyed);
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}
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private void OnInit(EntityUid uid, SecretStashComponent component, ComponentInit args)
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{
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component.ItemContainer = _containerSystem.EnsureContainer<ContainerSlot>(uid, "stash", out _);
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}
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private void OnDestroyed(EntityUid uid, SecretStashComponent component, DestructionEventArgs args)
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{
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_containerSystem.EmptyContainer(component.ItemContainer);
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}
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/// <summary>
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/// Is there something inside secret stash item container?
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/// </summary>
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public bool HasItemInside(EntityUid uid, SecretStashComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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return component.ItemContainer.ContainedEntity != null;
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}
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/// <summary>
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/// Tries to hide item inside secret stash from hands of user.
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/// </summary>
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/// <returns>True if item was hidden inside stash</returns>
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public bool TryHideItem(EntityUid uid, EntityUid userUid, EntityUid itemToHideUid,
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SecretStashComponent? component = null, ItemComponent? item = null,
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HandsComponent? hands = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (!Resolve(itemToHideUid, ref item))
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return false;
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if (!Resolve(userUid, ref hands))
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return false;
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// check if secret stash is already occupied
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var container = component.ItemContainer;
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if (container.ContainedEntity != null)
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{
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var msg = Loc.GetString("comp-secret-stash-action-hide-container-not-empty");
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_popupSystem.PopupEntity(msg, uid, userUid);
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return false;
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}
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// check if item is too big to fit into secret stash
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if (_item.GetSizePrototype(item.Size) > _item.GetSizePrototype(component.MaxItemSize))
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{
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var msg = Loc.GetString("comp-secret-stash-action-hide-item-too-big",
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("item", itemToHideUid), ("stash", GetSecretPartName(uid, component)));
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_popupSystem.PopupEntity(msg, uid, userUid);
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return false;
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}
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// try to move item from hands to stash container
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if (!_handsSystem.TryDropIntoContainer(userUid, itemToHideUid, container))
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{
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return false;
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}
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// all done, show success message
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var successMsg = Loc.GetString("comp-secret-stash-action-hide-success",
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("item", itemToHideUid), ("this", GetSecretPartName(uid, component)));
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_popupSystem.PopupEntity(successMsg, uid, userUid);
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return true;
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}
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/// <summary>
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/// Try get item and place it in users hand.
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/// If user can't take it by hands, will drop item from container.
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/// </summary>
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/// <returns>True if user received item</returns>
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public bool TryGetItem(EntityUid uid, EntityUid userUid, SecretStashComponent? component = null,
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HandsComponent? hands = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (!Resolve(userUid, ref hands))
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return false;
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// check if secret stash has something inside
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var container = component.ItemContainer;
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if (container.ContainedEntity == null)
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{
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return false;
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}
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_handsSystem.PickupOrDrop(userUid, container.ContainedEntity.Value, handsComp: hands);
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// show success message
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var successMsg = Loc.GetString("comp-secret-stash-action-get-item-found-something",
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("stash", GetSecretPartName(uid, component)));
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_popupSystem.PopupEntity(successMsg, uid, userUid);
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return true;
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}
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private string GetSecretPartName(EntityUid uid, SecretStashComponent stash)
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{
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if (stash.SecretPartName != "")
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return Loc.GetString(stash.SecretPartName);
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var entityName = Loc.GetString("comp-secret-stash-secret-part-name", ("this", uid));
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return entityName;
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}
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}
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}
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@@ -1,197 +1,8 @@
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using Content.Server.Body.Systems;
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using Content.Shared.Buckle;
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using Content.Server.Popups;
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using Content.Server.Storage.Components;
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using Content.Server.Storage.EntitySystems;
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using Content.Shared.Audio;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Part;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Examine;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Popups;
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using Content.Shared.Toilet;
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using Content.Shared.Tools;
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using Content.Shared.Tools.Components;
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using Content.Shared.Verbs;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using SharedToolSystem = Content.Shared.Tools.Systems.SharedToolSystem;
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using Content.Shared.Toilet.Systems;
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namespace Content.Server.Toilet
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namespace Content.Server.Toilet;
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public sealed class ToiletSystem : SharedToiletSystem
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{
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public sealed class ToiletSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly BodySystem _body = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SecretStashSystem _secretStash = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly SharedToolSystem _tool = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ToiletComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<ToiletComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<ToiletComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<ToiletComponent, InteractHandEvent>(OnInteractHand);
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SubscribeLocalEvent<ToiletComponent, ExaminedEvent>(OnExamine);
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SubscribeLocalEvent<ToiletComponent, SuicideEvent>(OnSuicide);
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SubscribeLocalEvent<ToiletComponent, ToiletPryDoAfterEvent>(OnToiletPried);
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SubscribeLocalEvent<ToiletComponent, GetVerbsEvent<AlternativeVerb>>(OnToggleSeatVerb);
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}
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private void OnSuicide(EntityUid uid, ToiletComponent component, SuicideEvent args)
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{
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if (args.Handled)
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return;
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// Check that victim has a head
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// FIXME: since suiciding turns you into a ghost immediately, both messages are seen, not sure how this can be fixed
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if (TryComp<BodyComponent>(args.Victim, out var body) &&
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_body.BodyHasPartType(args.Victim, BodyPartType.Head, body))
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{
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var othersMessage = Loc.GetString("toilet-component-suicide-head-message-others",
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("victim", Identity.Entity(args.Victim, EntityManager)), ("owner", uid));
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_popup.PopupEntity(othersMessage, uid, Filter.PvsExcept(args.Victim), true, PopupType.MediumCaution);
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var selfMessage = Loc.GetString("toilet-component-suicide-head-message",
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("owner", uid));
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_popup.PopupEntity(selfMessage, uid, args.Victim, PopupType.LargeCaution);
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args.SetHandled(SuicideKind.Asphyxiation);
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}
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else
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{
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var othersMessage = Loc.GetString("toilet-component-suicide-message-others",
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("victim", Identity.Entity(args.Victim, EntityManager)), ("owner", uid));
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_popup.PopupEntity(othersMessage, uid, Filter.PvsExcept(uid), true, PopupType.MediumCaution);
|
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var selfMessage = Loc.GetString("toilet-component-suicide-message",
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("owner", uid));
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_popup.PopupEntity(selfMessage, uid, args.Victim, PopupType.LargeCaution);
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args.SetHandled(SuicideKind.Blunt);
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}
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}
|
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|
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private void OnInit(EntityUid uid, ToiletComponent component, ComponentInit args)
|
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{
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EnsureComp<SecretStashComponent>(uid);
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}
|
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|
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private void OnMapInit(EntityUid uid, ToiletComponent component, MapInitEvent args)
|
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{
|
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// roll is toilet seat will be up or down
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component.IsSeatUp = _random.Prob(0.5f);
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UpdateSprite(uid, component);
|
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}
|
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|
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private void OnInteractUsing(EntityUid uid, ToiletComponent component, InteractUsingEvent args)
|
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{
|
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if (args.Handled)
|
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return;
|
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|
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// are player trying place or lift of cistern lid?
|
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if (_tool.UseTool(args.Used, args.User, uid, component.PryLidTime, component.PryingQuality, new ToiletPryDoAfterEvent()))
|
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{
|
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args.Handled = true;
|
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}
|
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// maybe player trying to hide something inside cistern?
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else if (component.LidOpen)
|
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{
|
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args.Handled = true;
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_secretStash.TryHideItem(uid, args.User, args.Used);
|
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}
|
||||
}
|
||||
|
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private void OnInteractHand(EntityUid uid, ToiletComponent component, InteractHandEvent args)
|
||||
{
|
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if (args.Handled)
|
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return;
|
||||
|
||||
// trying get something from stash?
|
||||
if (component.LidOpen)
|
||||
{
|
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var gotItem = _secretStash.TryGetItem(uid, args.User);
|
||||
if (gotItem)
|
||||
{
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
private void OnToggleSeatVerb(EntityUid uid, ToiletComponent component, GetVerbsEvent<AlternativeVerb> args)
|
||||
{
|
||||
if (!args.CanInteract || !args.CanAccess || !CanToggle(uid))
|
||||
return;
|
||||
|
||||
var alterToiletSeatText = component.IsSeatUp ? Loc.GetString("toilet-seat-close") : Loc.GetString("toilet-seat-open");
|
||||
|
||||
var verb = new AlternativeVerb()
|
||||
{
|
||||
Act = () => {
|
||||
if (CanToggle(uid))
|
||||
ToggleToiletSeat(uid, component);
|
||||
},
|
||||
Text = alterToiletSeatText
|
||||
};
|
||||
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
|
||||
private void OnExamine(EntityUid uid, ToiletComponent component, ExaminedEvent args)
|
||||
{
|
||||
if (args.IsInDetailsRange && component.LidOpen)
|
||||
{
|
||||
if (_secretStash.HasItemInside(uid))
|
||||
{
|
||||
var msg = Loc.GetString("toilet-component-on-examine-found-hidden-item");
|
||||
args.PushMarkup(msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnToiletPried(EntityUid uid, ToiletComponent toilet, ToiletPryDoAfterEvent args)
|
||||
{
|
||||
if (args.Cancelled)
|
||||
return;
|
||||
|
||||
toilet.LidOpen = !toilet.LidOpen;
|
||||
UpdateSprite(uid, toilet);
|
||||
}
|
||||
|
||||
public bool CanToggle(EntityUid uid)
|
||||
{
|
||||
return TryComp<StrapComponent>(uid, out var strap) && strap.BuckledEntities.Count == 0;
|
||||
}
|
||||
|
||||
public void ToggleToiletSeat(EntityUid uid, ToiletComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return;
|
||||
|
||||
component.IsSeatUp = !component.IsSeatUp;
|
||||
_audio.PlayPvs(component.ToggleSound, uid, AudioParams.Default.WithVariation(SharedContentAudioSystem.DefaultVariation));
|
||||
UpdateSprite(uid, component);
|
||||
}
|
||||
|
||||
private void UpdateSprite(EntityUid uid, ToiletComponent component)
|
||||
{
|
||||
if (!TryComp<AppearanceComponent>(uid, out var appearance))
|
||||
return;
|
||||
|
||||
_appearance.SetData(uid, ToiletVisuals.LidOpen, component.LidOpen, appearance);
|
||||
_appearance.SetData(uid, ToiletVisuals.SeatUp, component.IsSeatUp, appearance);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user