Toilet Upgrade (needs review) (#22133)

* Toilet Draft

* fixes

* toilets now have secret stash to place items in cistern.

* fixes

* plungers now unblock toilets.

* fix sprite

* new sprites and fix

* fixes

* improve seat sprites.

* fix

* removed visualisersystem changed to genericvisualizers

* flush sound for toilets and copyright for toilet sprites.

* fix atrributions

* fixes

* fix datafield flushtime

* sprite improvements

* fixes

* multiple changes

* fix

* fix

* fixes remove vv

* moved stash related functions to secret stash system from toilet.

* fix

* fix

* changes for recent review.

* fix

* fix
This commit is contained in:
brainfood1183
2024-03-31 04:21:18 +01:00
committed by GitHub
parent 80c4d3ea0f
commit 5f063d2d6d
51 changed files with 890 additions and 465 deletions

View File

@@ -1,39 +0,0 @@
using Content.Server.Storage.EntitySystems;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Item;
using Content.Shared.Toilet;
using Robust.Shared.Containers;
using Robust.Shared.Prototypes;
namespace Content.Server.Storage.Components
{
/// <summary>
/// Logic for a secret slot stash, like plant pot or toilet cistern.
/// Unlike <see cref="ItemSlotsComponent"/> it doesn't have interaction logic or verbs.
/// Other classes like <see cref="ToiletComponent"/> should implement it.
/// </summary>
[RegisterComponent]
[Access(typeof(SecretStashSystem))]
public sealed partial class SecretStashComponent : Component
{
/// <summary>
/// Max item size that can be fitted into secret stash.
/// </summary>
[DataField("maxItemSize")]
public ProtoId<ItemSizePrototype> MaxItemSize = "Small";
/// <summary>
/// IC secret stash name. For example "the toilet cistern".
/// If empty string, will replace it with entity name in init.
/// </summary>
[DataField("secretPartName", readOnly: true)]
public string SecretPartName { get; set; } = "";
/// <summary>
/// Container used to keep secret stash item.
/// </summary>
[ViewVariables]
public ContainerSlot ItemContainer = default!;
}
}