Toilet Upgrade (needs review) (#22133)
* Toilet Draft * fixes * toilets now have secret stash to place items in cistern. * fixes * plungers now unblock toilets. * fix sprite * new sprites and fix * fixes * improve seat sprites. * fix * removed visualisersystem changed to genericvisualizers * flush sound for toilets and copyright for toilet sprites. * fix atrributions * fixes * fix datafield flushtime * sprite improvements * fixes * multiple changes * fix * fix * fixes remove vv * moved stash related functions to secret stash system from toilet. * fix * fix * changes for recent review. * fix * fix
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@@ -1,197 +1,8 @@
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using Content.Server.Body.Systems;
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using Content.Shared.Buckle;
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using Content.Server.Popups;
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using Content.Server.Storage.Components;
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using Content.Server.Storage.EntitySystems;
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using Content.Shared.Audio;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Part;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Examine;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Popups;
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using Content.Shared.Toilet;
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using Content.Shared.Tools;
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using Content.Shared.Tools.Components;
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using Content.Shared.Verbs;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using SharedToolSystem = Content.Shared.Tools.Systems.SharedToolSystem;
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using Content.Shared.Toilet.Systems;
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namespace Content.Server.Toilet
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namespace Content.Server.Toilet;
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public sealed class ToiletSystem : SharedToiletSystem
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{
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public sealed class ToiletSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly BodySystem _body = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SecretStashSystem _secretStash = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly SharedToolSystem _tool = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ToiletComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<ToiletComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<ToiletComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<ToiletComponent, InteractHandEvent>(OnInteractHand);
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SubscribeLocalEvent<ToiletComponent, ExaminedEvent>(OnExamine);
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SubscribeLocalEvent<ToiletComponent, SuicideEvent>(OnSuicide);
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SubscribeLocalEvent<ToiletComponent, ToiletPryDoAfterEvent>(OnToiletPried);
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SubscribeLocalEvent<ToiletComponent, GetVerbsEvent<AlternativeVerb>>(OnToggleSeatVerb);
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}
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private void OnSuicide(EntityUid uid, ToiletComponent component, SuicideEvent args)
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{
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if (args.Handled)
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return;
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// Check that victim has a head
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// FIXME: since suiciding turns you into a ghost immediately, both messages are seen, not sure how this can be fixed
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if (TryComp<BodyComponent>(args.Victim, out var body) &&
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_body.BodyHasPartType(args.Victim, BodyPartType.Head, body))
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{
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var othersMessage = Loc.GetString("toilet-component-suicide-head-message-others",
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("victim", Identity.Entity(args.Victim, EntityManager)), ("owner", uid));
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_popup.PopupEntity(othersMessage, uid, Filter.PvsExcept(args.Victim), true, PopupType.MediumCaution);
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var selfMessage = Loc.GetString("toilet-component-suicide-head-message",
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("owner", uid));
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_popup.PopupEntity(selfMessage, uid, args.Victim, PopupType.LargeCaution);
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args.SetHandled(SuicideKind.Asphyxiation);
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}
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else
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{
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var othersMessage = Loc.GetString("toilet-component-suicide-message-others",
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("victim", Identity.Entity(args.Victim, EntityManager)), ("owner", uid));
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_popup.PopupEntity(othersMessage, uid, Filter.PvsExcept(uid), true, PopupType.MediumCaution);
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var selfMessage = Loc.GetString("toilet-component-suicide-message",
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("owner", uid));
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_popup.PopupEntity(selfMessage, uid, args.Victim, PopupType.LargeCaution);
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args.SetHandled(SuicideKind.Blunt);
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}
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}
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private void OnInit(EntityUid uid, ToiletComponent component, ComponentInit args)
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{
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EnsureComp<SecretStashComponent>(uid);
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}
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private void OnMapInit(EntityUid uid, ToiletComponent component, MapInitEvent args)
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{
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// roll is toilet seat will be up or down
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component.IsSeatUp = _random.Prob(0.5f);
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UpdateSprite(uid, component);
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}
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private void OnInteractUsing(EntityUid uid, ToiletComponent component, InteractUsingEvent args)
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{
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if (args.Handled)
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return;
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// are player trying place or lift of cistern lid?
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if (_tool.UseTool(args.Used, args.User, uid, component.PryLidTime, component.PryingQuality, new ToiletPryDoAfterEvent()))
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{
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args.Handled = true;
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}
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// maybe player trying to hide something inside cistern?
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else if (component.LidOpen)
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{
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args.Handled = true;
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_secretStash.TryHideItem(uid, args.User, args.Used);
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}
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}
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private void OnInteractHand(EntityUid uid, ToiletComponent component, InteractHandEvent args)
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{
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if (args.Handled)
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return;
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// trying get something from stash?
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if (component.LidOpen)
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{
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var gotItem = _secretStash.TryGetItem(uid, args.User);
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if (gotItem)
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{
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args.Handled = true;
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return;
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}
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}
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args.Handled = true;
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}
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private void OnToggleSeatVerb(EntityUid uid, ToiletComponent component, GetVerbsEvent<AlternativeVerb> args)
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{
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if (!args.CanInteract || !args.CanAccess || !CanToggle(uid))
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return;
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var alterToiletSeatText = component.IsSeatUp ? Loc.GetString("toilet-seat-close") : Loc.GetString("toilet-seat-open");
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var verb = new AlternativeVerb()
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{
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Act = () => {
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if (CanToggle(uid))
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ToggleToiletSeat(uid, component);
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},
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Text = alterToiletSeatText
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};
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args.Verbs.Add(verb);
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}
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private void OnExamine(EntityUid uid, ToiletComponent component, ExaminedEvent args)
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{
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if (args.IsInDetailsRange && component.LidOpen)
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{
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if (_secretStash.HasItemInside(uid))
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{
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var msg = Loc.GetString("toilet-component-on-examine-found-hidden-item");
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args.PushMarkup(msg);
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}
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}
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}
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private void OnToiletPried(EntityUid uid, ToiletComponent toilet, ToiletPryDoAfterEvent args)
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{
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if (args.Cancelled)
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return;
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toilet.LidOpen = !toilet.LidOpen;
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UpdateSprite(uid, toilet);
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}
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public bool CanToggle(EntityUid uid)
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{
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return TryComp<StrapComponent>(uid, out var strap) && strap.BuckledEntities.Count == 0;
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}
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public void ToggleToiletSeat(EntityUid uid, ToiletComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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component.IsSeatUp = !component.IsSeatUp;
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_audio.PlayPvs(component.ToggleSound, uid, AudioParams.Default.WithVariation(SharedContentAudioSystem.DefaultVariation));
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UpdateSprite(uid, component);
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}
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private void UpdateSprite(EntityUid uid, ToiletComponent component)
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{
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if (!TryComp<AppearanceComponent>(uid, out var appearance))
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return;
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_appearance.SetData(uid, ToiletVisuals.LidOpen, component.LidOpen, appearance);
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_appearance.SetData(uid, ToiletVisuals.SeatUp, component.IsSeatUp, appearance);
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}
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}
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}
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