Toilet Upgrade (needs review) (#22133)
* Toilet Draft * fixes * toilets now have secret stash to place items in cistern. * fixes * plungers now unblock toilets. * fix sprite * new sprites and fix * fixes * improve seat sprites. * fix * removed visualisersystem changed to genericvisualizers * flush sound for toilets and copyright for toilet sprites. * fix atrributions * fixes * fix datafield flushtime * sprite improvements * fixes * multiple changes * fix * fix * fixes remove vv * moved stash related functions to secret stash system from toilet. * fix * fix * changes for recent review. * fix * fix
This commit is contained in:
@@ -22,9 +22,14 @@ public sealed partial class StrapComponent : Component
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/// Entities that this strap accepts and can buckle
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/// If null it accepts any entity
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/// </summary>
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[DataField]
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[ViewVariables]
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public EntityWhitelist? AllowedEntities;
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public EntityWhitelist? Whitelist;
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/// <summary>
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/// Entities that this strap does not accept and cannot buckle.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public EntityWhitelist? Blacklist;
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/// <summary>
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/// The change in position to the strapped mob
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@@ -221,8 +221,8 @@ public abstract partial class SharedBuckleSystem
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}
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// Does it pass the Whitelist
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if (strapComp.AllowedEntities != null &&
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!strapComp.AllowedEntities.IsValid(userUid, EntityManager))
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if (strapComp.Whitelist != null &&
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!strapComp.Whitelist.IsValid(buckleUid, EntityManager) || strapComp.Blacklist?.IsValid(buckleUid, EntityManager) == true)
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{
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if (_netManager.IsServer)
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_popup.PopupEntity(Loc.GetString("buckle-component-cannot-fit-message"), userUid, buckleUid, PopupType.Medium);
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@@ -1,4 +1,5 @@
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using Robust.Shared.Audio;
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using Content.Shared.Whitelist;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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@@ -17,6 +18,18 @@ public abstract partial class SharedDisposalUnitComponent : Component
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[ViewVariables(VVAccess.ReadWrite), DataField("soundFlush")]
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public SoundSpecifier? FlushSound = new SoundPathSpecifier("/Audio/Machines/disposalflush.ogg");
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/// <summary>
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/// Blacklists (prevents) entities listed from being placed inside.
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/// </summary>
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[DataField]
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public EntityWhitelist? Blacklist;
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/// <summary>
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/// Whitelists (allows) entities listed from being placed inside.
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/// </summary>
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[DataField]
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public EntityWhitelist? Whitelist;
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/// <summary>
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/// Sound played when an object is inserted into the disposal unit.
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/// </summary>
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@@ -33,20 +46,20 @@ public abstract partial class SharedDisposalUnitComponent : Component
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/// <summary>
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/// State for this disposals unit.
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/// </summary>
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[DataField("state")]
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[DataField]
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public DisposalsPressureState State;
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// TODO: Just make this use vaulting.
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/// <summary>
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/// We'll track whatever just left disposals so we know what collision we need to ignore until they stop intersecting our BB.
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/// </summary>
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[ViewVariables, DataField("recentlyEjected")]
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[ViewVariables, DataField]
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public List<EntityUid> RecentlyEjected = new();
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/// <summary>
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/// Next time the disposal unit will be pressurized.
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/// </summary>
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[DataField("nextPressurized", customTypeSerializer:typeof(TimeOffsetSerializer))]
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[DataField(customTypeSerializer:typeof(TimeOffsetSerializer))]
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public TimeSpan NextPressurized = TimeSpan.Zero;
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/// <summary>
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@@ -58,63 +71,60 @@ public abstract partial class SharedDisposalUnitComponent : Component
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/// <summary>
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/// How long it takes from the start of a flush animation to return the sprite to normal.
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/// </summary>
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[DataField("flushDelay")]
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[DataField]
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public TimeSpan FlushDelay = TimeSpan.FromSeconds(3);
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[DataField("mobsCanEnter")]
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public bool MobsCanEnter = true;
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/// <summary>
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/// Removes the pressure requirement for flushing.
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/// </summary>
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[DataField("disablePressure"), ViewVariables(VVAccess.ReadWrite)]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public bool DisablePressure;
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/// <summary>
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/// Last time that an entity tried to exit this disposal unit.
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/// Last time that an entity tried to exit this disposal unit.
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/// </summary>
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[ViewVariables]
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public TimeSpan LastExitAttempt;
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[DataField("autoEngageEnabled")]
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[DataField]
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public bool AutomaticEngage = true;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("autoEngageTime")]
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[DataField]
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public TimeSpan AutomaticEngageTime = TimeSpan.FromSeconds(30);
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/// <summary>
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/// Delay from trying to enter disposals ourselves.
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/// Delay from trying to enter disposals ourselves.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("entryDelay")]
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[DataField]
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public float EntryDelay = 0.5f;
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/// <summary>
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/// Delay from trying to shove someone else into disposals.
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/// Delay from trying to shove someone else into disposals.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public float DraggedEntryDelay = 2.0f;
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/// <summary>
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/// Container of entities inside this disposal unit.
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/// Container of entities inside this disposal unit.
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/// </summary>
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[ViewVariables] public Container Container = default!;
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// TODO: Network power shit instead fam.
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[ViewVariables, DataField("powered")]
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[ViewVariables, DataField]
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public bool Powered;
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/// <summary>
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/// Was the disposals unit engaged for a manual flush.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("engaged")]
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[ViewVariables(VVAccess.ReadWrite), DataField]
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public bool Engaged;
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/// <summary>
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/// Next time this unit will flush. Is the lesser of <see cref="FlushDelay"/> and <see cref="AutomaticEngageTime"/>
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/// </summary>
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[ViewVariables, DataField("nextFlush", customTypeSerializer:typeof(TimeOffsetSerializer))]
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[ViewVariables, DataField(customTypeSerializer:typeof(TimeOffsetSerializer))]
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public TimeSpan? NextFlush;
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[Serializable, NetSerializable]
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@@ -130,8 +140,8 @@ public abstract partial class SharedDisposalUnitComponent : Component
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{
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UnAnchored,
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Anchored,
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Flushing,
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Charging
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OverlayFlushing,
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OverlayCharging
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}
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[Serializable, NetSerializable]
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@@ -1,12 +1,10 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Body.Components;
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using Content.Shared.Disposal.Components;
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using Content.Shared.DoAfter;
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using Content.Shared.DragDrop;
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using Content.Shared.Emag.Systems;
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using Content.Shared.Item;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Throwing;
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using Robust.Shared.Audio;
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using Robust.Shared.Physics.Components;
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@@ -26,7 +24,6 @@ public abstract class SharedDisposalUnitSystem : EntitySystem
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{
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[Dependency] protected readonly IGameTiming GameTiming = default!;
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[Dependency] protected readonly MetaDataSystem Metadata = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] protected readonly SharedJointSystem Joints = default!;
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protected static TimeSpan ExitAttemptDelay = TimeSpan.FromSeconds(0.5);
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@@ -112,19 +109,21 @@ public abstract class SharedDisposalUnitSystem : EntitySystem
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if (!Transform(uid).Anchored)
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return false;
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// TODO: Probably just need a disposable tag.
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var storable = HasComp<ItemComponent>(entity);
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if (!storable && !HasComp<BodyComponent>(entity))
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return false;
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//Check if the entity is a mob and if mobs can be inserted
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if (TryComp<MobStateComponent>(entity, out var damageState) && !component.MobsCanEnter)
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if (component.Blacklist?.IsValid(entity, EntityManager) == true)
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return false;
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if (TryComp<PhysicsComponent>(entity, out var physics) && (physics.CanCollide || storable))
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return true;
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if (component.Whitelist != null && component.Whitelist?.IsValid(entity, EntityManager) != true)
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return false;
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if (TryComp<PhysicsComponent>(entity, out var physics) && (physics.CanCollide) || storable)
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return true;
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else
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return false;
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return damageState != null && (!component.MobsCanEnter || _mobState.IsDead(entity, damageState));
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}
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public abstract void DoInsertDisposalUnit(EntityUid uid, EntityUid toInsert, EntityUid user, SharedDisposalUnitComponent? disposal = null);
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17
Content.Shared/Plants/PottedPlantHideComponent.cs
Normal file
17
Content.Shared/Plants/PottedPlantHideComponent.cs
Normal file
@@ -0,0 +1,17 @@
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using Content.Shared.Storage.Components;
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using Robust.Shared.Audio;
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namespace Content.Shared.Plants
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{
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/// <summary>
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/// Interaction wrapper for <see cref="SecretStashComponent"/>.
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/// Gently rustle after each interaction with plant.
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/// </summary>
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[RegisterComponent]
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[Access(typeof(PottedPlantHideSystem))]
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public sealed partial class PottedPlantHideComponent : Component
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{
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[DataField("rustleSound")]
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public SoundSpecifier RustleSound = new SoundPathSpecifier("/Audio/Effects/plant_rustle.ogg");
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}
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}
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63
Content.Shared/Plants/PottedPlantHideSystem.cs
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63
Content.Shared/Plants/PottedPlantHideSystem.cs
Normal file
@@ -0,0 +1,63 @@
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using Content.Shared.Popups;
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using Content.Shared.Storage.Components;
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using Content.Shared.Storage.EntitySystems;
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using Content.Shared.Interaction;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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namespace Content.Shared.Plants
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{
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public sealed class PottedPlantHideSystem : EntitySystem
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{
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly SecretStashSystem _stashSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PottedPlantHideComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<PottedPlantHideComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<PottedPlantHideComponent, InteractHandEvent>(OnInteractHand);
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}
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private void OnInit(EntityUid uid, PottedPlantHideComponent component, ComponentInit args)
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{
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EntityManager.EnsureComponent<SecretStashComponent>(uid);
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}
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private void OnInteractUsing(EntityUid uid, PottedPlantHideComponent component, InteractUsingEvent args)
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{
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if (args.Handled)
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return;
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Rustle(uid, component);
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args.Handled = _stashSystem.TryHideItem(uid, args.User, args.Used);
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}
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private void OnInteractHand(EntityUid uid, PottedPlantHideComponent component, InteractHandEvent args)
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{
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if (args.Handled)
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return;
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Rustle(uid, component);
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var gotItem = _stashSystem.TryGetItem(uid, args.User);
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if (!gotItem)
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{
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var msg = Loc.GetString("potted-plant-hide-component-interact-hand-got-no-item-message");
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_popupSystem.PopupEntity(msg, uid, args.User);
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}
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args.Handled = gotItem;
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}
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private void Rustle(EntityUid uid, PottedPlantHideComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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_audio.PlayPvs(component.RustleSound, uid, AudioParams.Default.WithVariation(0.25f));
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}
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}
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}
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18
Content.Shared/Plunger/Components/PlungerComponent.cs
Normal file
18
Content.Shared/Plunger/Components/PlungerComponent.cs
Normal file
@@ -0,0 +1,18 @@
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using Robust.Shared.GameStates;
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namespace Content.Shared.Plunger.Components
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{
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/// <summary>
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/// Allows entity to unblock target entity with PlungerUseComponent.
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/// </summary>
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[RegisterComponent, NetworkedComponent,AutoGenerateComponentState]
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public sealed partial class PlungerComponent : Component
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{
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/// <summary>
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/// Duration of plunger doafter event.
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/// </summary>
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[DataField]
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[AutoNetworkedField]
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public float PlungeDuration = 2f;
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}
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}
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42
Content.Shared/Plunger/Components/PlungerUseComponent.cs
Normal file
42
Content.Shared/Plunger/Components/PlungerUseComponent.cs
Normal file
@@ -0,0 +1,42 @@
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Content.Shared.Random;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Plunger.Components
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{
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/// <summary>
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/// Entity can interact with plungers.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class PlungerUseComponent : Component
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{
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/// <summary>
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/// If true entity has been plungered.
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/// </summary>
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[DataField]
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[AutoNetworkedField]
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public bool Plunged;
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/// <summary>
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/// If true entity can interact with plunger.
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/// </summary>
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[DataField]
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[AutoNetworkedField]
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public bool NeedsPlunger = false;
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/// <summary>
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/// A weighted random entity prototype containing the different loot that rummaging can provide.
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/// </summary>
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[DataField]
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[AutoNetworkedField]
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public ProtoId<WeightedRandomEntityPrototype> PlungerLoot = "PlungerLoot";
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/// <summary>
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/// Sound played on rummage completion.
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/// </summary>
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[DataField]
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public SoundSpecifier Sound = new SoundPathSpecifier("/Audio/Effects/Fluids/glug.ogg");
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}
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}
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10
Content.Shared/Plunger/PlungerDoAfterEvent.cs
Normal file
10
Content.Shared/Plunger/PlungerDoAfterEvent.cs
Normal file
@@ -0,0 +1,10 @@
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using Content.Shared.DoAfter;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Plunger;
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[Serializable, NetSerializable]
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public sealed partial class PlungerDoAfterEvent : SimpleDoAfterEvent
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{
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}
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79
Content.Shared/Plunger/Systems/PlungerSystem.cs
Normal file
79
Content.Shared/Plunger/Systems/PlungerSystem.cs
Normal file
@@ -0,0 +1,79 @@
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using Content.Shared.DoAfter;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Plunger.Components;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Timing;
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using Content.Shared.Random.Helpers;
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using Robust.Shared.Network;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Content.Shared.Random;
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|
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namespace Content.Shared.Plunger.Systems;
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/// <summary>
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/// Plungers can be used to unblock entities with PlungerUseComponent.
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/// </summary>
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public sealed class PlungerSystem : EntitySystem
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{
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[Dependency] protected readonly IPrototypeManager _proto = default!;
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[Dependency] protected readonly IRobustRandom _random = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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|
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public override void Initialize()
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{
|
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SubscribeLocalEvent<PlungerComponent, AfterInteractEvent>(OnInteract);
|
||||
SubscribeLocalEvent<PlungerComponent, PlungerDoAfterEvent>(OnDoAfter);
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}
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||||
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private void OnInteract(EntityUid uid, PlungerComponent component, AfterInteractEvent args)
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{
|
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if (args.Handled)
|
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return;
|
||||
|
||||
if (!args.CanReach || args.Target is not { Valid: true } target)
|
||||
return;
|
||||
|
||||
if (!TryComp<PlungerUseComponent>(args.Target, out var plunger))
|
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return;
|
||||
|
||||
if (plunger.NeedsPlunger)
|
||||
return;
|
||||
|
||||
_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, args.User, component.PlungeDuration, new PlungerDoAfterEvent(), uid, target, uid)
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{
|
||||
BreakOnMove = true,
|
||||
BreakOnDamage = true,
|
||||
MovementThreshold = 1.0f,
|
||||
});
|
||||
args.Handled = true;
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||||
}
|
||||
|
||||
private void OnDoAfter(EntityUid uid, PlungerComponent component, DoAfterEvent args)
|
||||
{
|
||||
if (args.Cancelled || args.Handled || args.Args.Target == null)
|
||||
return;
|
||||
|
||||
if (args.Target is not { Valid: true } target)
|
||||
return;
|
||||
|
||||
if (!TryComp(target, out PlungerUseComponent? plunge))
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return;
|
||||
|
||||
_popup.PopupClient(Loc.GetString("plunger-unblock", ("target", target)), args.User, args.User, PopupType.Medium);
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plunge.Plunged = true;
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|
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var spawn = _proto.Index<WeightedRandomEntityPrototype>(plunge.PlungerLoot).Pick(_random);
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||||
|
||||
_audio.PlayPredicted(plunge.Sound, uid, uid);
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Spawn(spawn, Transform(target).Coordinates);
|
||||
RemComp<PlungerUseComponent>(target);
|
||||
Dirty(target, plunge);
|
||||
|
||||
args.Handled = true;
|
||||
}
|
||||
}
|
||||
|
||||
90
Content.Shared/Storage/Components/SecretStashComponent.cs
Normal file
90
Content.Shared/Storage/Components/SecretStashComponent.cs
Normal file
@@ -0,0 +1,90 @@
|
||||
using Content.Shared.Storage.EntitySystems;
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
using Content.Shared.Item;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Content.Shared.Tools;
|
||||
using Robust.Shared.GameStates;
|
||||
using Content.Shared.DoAfter;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Storage.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Logic for a secret slot stash, like plant pot or toilet cistern.
|
||||
/// Unlike <see cref="ItemSlotsComponent"/> it doesn't have interaction logic or verbs.
|
||||
/// Other classes like <see cref="ToiletComponent"/> should implement it.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||
[Access(typeof(SecretStashSystem))]
|
||||
public sealed partial class SecretStashComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Max item size that can be fitted into secret stash.
|
||||
/// </summary>
|
||||
[DataField("maxItemSize")]
|
||||
public ProtoId<ItemSizePrototype> MaxItemSize = "Small";
|
||||
|
||||
/// <summary>
|
||||
/// If stash has way to open then this will switch between open and closed.
|
||||
/// </summary>
|
||||
[DataField, AutoNetworkedField]
|
||||
public bool ToggleOpen;
|
||||
|
||||
/// <summary>
|
||||
/// Prying the door.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public float PryDoorTime = 1f;
|
||||
|
||||
[DataField]
|
||||
public ProtoId<ToolQualityPrototype> PryingQuality = "Prying";
|
||||
|
||||
/// <summary>
|
||||
/// Is stash openable?.
|
||||
/// </summary>
|
||||
[DataField, AutoNetworkedField]
|
||||
public bool OpenableStash = false;
|
||||
|
||||
/// <summary>
|
||||
/// IC secret stash name. For example "the toilet cistern".
|
||||
/// If empty string, will replace it with entity name in init.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public string SecretPartName { get; set; } = "";
|
||||
|
||||
[DataField, AutoNetworkedField]
|
||||
public string ExamineStash = "comp-secret-stash-on-examine-found-hidden-item";
|
||||
|
||||
/// <summary>
|
||||
/// Container used to keep secret stash item.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public ContainerSlot ItemContainer = default!;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Simple pry event for prying open a stash door.
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public sealed partial class StashPryDoAfterEvent : SimpleDoAfterEvent
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Visualizers for handling stash open closed state if stash has door.
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public enum StashVisuals : byte
|
||||
{
|
||||
DoorVisualState,
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum DoorVisualState : byte
|
||||
{
|
||||
DoorOpen,
|
||||
DoorClosed
|
||||
}
|
||||
}
|
||||
222
Content.Shared/Storage/EntitySystems/SecretStashSystem.cs
Normal file
222
Content.Shared/Storage/EntitySystems/SecretStashSystem.cs
Normal file
@@ -0,0 +1,222 @@
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Storage.Components;
|
||||
using Content.Shared.Destructible;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Hands.EntitySystems;
|
||||
using Content.Shared.Item;
|
||||
using Robust.Shared.Containers;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Tools.Systems;
|
||||
using Content.Shared.Examine;
|
||||
|
||||
namespace Content.Shared.Storage.EntitySystems
|
||||
{
|
||||
/// <summary>
|
||||
/// Secret Stash allows an item to be hidden within.
|
||||
/// </summary>
|
||||
public sealed class SecretStashSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
|
||||
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
|
||||
[Dependency] private readonly SharedItemSystem _item = default!;
|
||||
[Dependency] private readonly SharedToolSystem _tool = default!;
|
||||
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<SecretStashComponent, ComponentInit>(OnInit);
|
||||
SubscribeLocalEvent<SecretStashComponent, DestructionEventArgs>(OnDestroyed);
|
||||
SubscribeLocalEvent<SecretStashComponent, StashPryDoAfterEvent>(OnSecretStashPried);
|
||||
SubscribeLocalEvent<SecretStashComponent, InteractUsingEvent>(OnInteractUsing);
|
||||
SubscribeLocalEvent<SecretStashComponent, InteractHandEvent>(OnInteractHand);
|
||||
SubscribeLocalEvent<SecretStashComponent, ExaminedEvent>(OnExamine);
|
||||
}
|
||||
|
||||
private void OnInit(EntityUid uid, SecretStashComponent component, ComponentInit args)
|
||||
{
|
||||
component.ItemContainer = _containerSystem.EnsureContainer<ContainerSlot>(uid, "stash", out _);
|
||||
}
|
||||
|
||||
private void OnDestroyed(EntityUid uid, SecretStashComponent component, DestructionEventArgs args)
|
||||
{
|
||||
_containerSystem.EmptyContainer(component.ItemContainer);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Is there something inside secret stash item container?
|
||||
/// </summary>
|
||||
public bool HasItemInside(EntityUid uid, SecretStashComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return false;
|
||||
return component.ItemContainer.ContainedEntity != null;
|
||||
}
|
||||
|
||||
private void OnInteractUsing(EntityUid uid, SecretStashComponent component, InteractUsingEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
if (!component.OpenableStash)
|
||||
return;
|
||||
|
||||
// is player trying place or lift off cistern lid?
|
||||
if (_tool.UseTool(args.Used, args.User, uid, component.PryDoorTime, component.PryingQuality, new StashPryDoAfterEvent()))
|
||||
args.Handled = true;
|
||||
// maybe player is trying to hide something inside cistern?
|
||||
else if (component.ToggleOpen)
|
||||
{
|
||||
TryHideItem(uid, args.User, args.Used);
|
||||
args.Handled = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnInteractHand(EntityUid uid, SecretStashComponent component, InteractHandEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
if (!component.OpenableStash)
|
||||
return;
|
||||
|
||||
// trying to get something from stash?
|
||||
if (component.ToggleOpen)
|
||||
{
|
||||
var gotItem = TryGetItem(uid, args.User);
|
||||
if (gotItem)
|
||||
{
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
private void OnSecretStashPried(EntityUid uid, SecretStashComponent component, StashPryDoAfterEvent args)
|
||||
{
|
||||
if (args.Cancelled)
|
||||
return;
|
||||
|
||||
ToggleOpen(uid, component);
|
||||
}
|
||||
|
||||
public void ToggleOpen(EntityUid uid, SecretStashComponent? component = null, MetaDataComponent? meta = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return;
|
||||
|
||||
component.ToggleOpen = !component.ToggleOpen;
|
||||
|
||||
UpdateAppearance(uid, component);
|
||||
Dirty(uid, component, meta);
|
||||
}
|
||||
|
||||
private void UpdateAppearance(EntityUid uid, SecretStashComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return;
|
||||
|
||||
_appearance.SetData(uid, StashVisuals.DoorVisualState, component.ToggleOpen ? DoorVisualState.DoorOpen : DoorVisualState.DoorClosed);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to hide item inside secret stash from hands of user.
|
||||
/// </summary>
|
||||
/// <returns>True if item was hidden inside stash</returns>
|
||||
public bool TryHideItem(EntityUid uid, EntityUid userUid, EntityUid itemToHideUid,
|
||||
SecretStashComponent? component = null, ItemComponent? item = null,
|
||||
HandsComponent? hands = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return false;
|
||||
if (!Resolve(itemToHideUid, ref item))
|
||||
return false;
|
||||
if (!Resolve(userUid, ref hands))
|
||||
return false;
|
||||
|
||||
// check if secret stash is already occupied
|
||||
var container = component.ItemContainer;
|
||||
if (container.ContainedEntity != null)
|
||||
{
|
||||
var msg = Loc.GetString("comp-secret-stash-action-hide-container-not-empty");
|
||||
_popupSystem.PopupClient(msg, uid, userUid);
|
||||
return false;
|
||||
}
|
||||
|
||||
// check if item is too big to fit into secret stash
|
||||
if (_item.GetSizePrototype(item.Size) > _item.GetSizePrototype(component.MaxItemSize))
|
||||
{
|
||||
var msg = Loc.GetString("comp-secret-stash-action-hide-item-too-big",
|
||||
("item", itemToHideUid), ("stash", GetSecretPartName(uid, component)));
|
||||
_popupSystem.PopupClient(msg, uid, userUid);
|
||||
return false;
|
||||
}
|
||||
|
||||
// try to move item from hands to stash container
|
||||
if (!_handsSystem.TryDropIntoContainer(userUid, itemToHideUid, container))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// all done, show success message
|
||||
var successMsg = Loc.GetString("comp-secret-stash-action-hide-success",
|
||||
("item", itemToHideUid), ("this", GetSecretPartName(uid, component)));
|
||||
_popupSystem.PopupClient(successMsg, uid, userUid);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Try get item and place it in users hand.
|
||||
/// If user can't take it by hands, will drop item from container.
|
||||
/// </summary>
|
||||
/// <returns>True if user received item</returns>
|
||||
public bool TryGetItem(EntityUid uid, EntityUid userUid, SecretStashComponent? component = null,
|
||||
HandsComponent? hands = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return false;
|
||||
if (!Resolve(userUid, ref hands))
|
||||
return false;
|
||||
|
||||
// check if secret stash has something inside
|
||||
var container = component.ItemContainer;
|
||||
if (container.ContainedEntity == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
_handsSystem.PickupOrDrop(userUid, container.ContainedEntity.Value, handsComp: hands);
|
||||
|
||||
// show success message
|
||||
var successMsg = Loc.GetString("comp-secret-stash-action-get-item-found-something",
|
||||
("stash", GetSecretPartName(uid, component)));
|
||||
_popupSystem.PopupClient(successMsg, uid, userUid);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void OnExamine(EntityUid uid, SecretStashComponent component, ExaminedEvent args)
|
||||
{
|
||||
if (args.IsInDetailsRange && component.ToggleOpen)
|
||||
{
|
||||
if (HasItemInside(uid))
|
||||
{
|
||||
var msg = Loc.GetString(component.ExamineStash);
|
||||
args.PushMarkup(msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private string GetSecretPartName(EntityUid uid, SecretStashComponent stash)
|
||||
{
|
||||
if (stash.SecretPartName != "")
|
||||
return Loc.GetString(stash.SecretPartName);
|
||||
|
||||
var entityName = Loc.GetString("comp-secret-stash-secret-part-name", ("this", uid));
|
||||
|
||||
return entityName;
|
||||
}
|
||||
}
|
||||
}
|
||||
40
Content.Shared/Toilet/Components/ToiletComponent.cs
Normal file
40
Content.Shared/Toilet/Components/ToiletComponent.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Toilet.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Toilets that can be flushed, seats toggled up and down, items hidden in cistern.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||
public sealed partial class ToiletComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Toggles seat state.
|
||||
/// </summary>
|
||||
[DataField, AutoNetworkedField]
|
||||
public bool ToggleSeat;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Sound to play when toggling toilet seat.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public SoundSpecifier SeatSound = new SoundPathSpecifier("/Audio/Effects/toilet_seat_down.ogg");
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum ToiletVisuals : byte
|
||||
{
|
||||
SeatVisualState,
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum SeatVisualState : byte
|
||||
{
|
||||
SeatUp,
|
||||
SeatDown
|
||||
}
|
||||
}
|
||||
|
||||
109
Content.Shared/Toilet/Systems/SharedToiletSystem.cs
Normal file
109
Content.Shared/Toilet/Systems/SharedToiletSystem.cs
Normal file
@@ -0,0 +1,109 @@
|
||||
using Content.Shared.Buckle.Components;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Verbs;
|
||||
using Content.Shared.Plunger.Components;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Utility;
|
||||
using Content.Shared.Toilet.Components;
|
||||
|
||||
namespace Content.Shared.Toilet.Systems
|
||||
{
|
||||
/// <summary>
|
||||
/// Handles sprite changes for both toilet seat up and down as well as for lid open and closed. Handles interactions with hidden stash
|
||||
/// </summary>
|
||||
|
||||
public abstract class SharedToiletSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<ToiletComponent, MapInitEvent>(OnMapInit);
|
||||
SubscribeLocalEvent<ToiletComponent, GetVerbsEvent<AlternativeVerb>>(OnToggleSeatVerb);
|
||||
SubscribeLocalEvent<ToiletComponent, ActivateInWorldEvent>(OnActivateInWorld);
|
||||
}
|
||||
|
||||
private void OnMapInit(EntityUid uid, ToiletComponent component, MapInitEvent args)
|
||||
{
|
||||
if (_random.Prob(0.5f))
|
||||
component.ToggleSeat = true;
|
||||
|
||||
if (_random.Prob(0.3f))
|
||||
{
|
||||
TryComp<PlungerUseComponent>(uid, out var plunger);
|
||||
|
||||
if (plunger == null)
|
||||
return;
|
||||
|
||||
plunger.NeedsPlunger = true;
|
||||
}
|
||||
|
||||
UpdateAppearance(uid);
|
||||
Dirty(uid, component);
|
||||
}
|
||||
|
||||
public bool CanToggle(EntityUid uid)
|
||||
{
|
||||
return TryComp<StrapComponent>(uid, out var strap) && strap.BuckledEntities.Count == 0;
|
||||
}
|
||||
|
||||
private void OnToggleSeatVerb(EntityUid uid, ToiletComponent component, GetVerbsEvent<AlternativeVerb> args)
|
||||
{
|
||||
if (!args.CanInteract || !args.CanAccess || !CanToggle(uid) || args.Hands == null)
|
||||
return;
|
||||
|
||||
AlternativeVerb toggleVerb = new()
|
||||
{
|
||||
Act = () => ToggleToiletSeat(uid, args.User, component)
|
||||
};
|
||||
|
||||
if (component.ToggleSeat)
|
||||
{
|
||||
toggleVerb.Text = Loc.GetString("toilet-seat-close");
|
||||
toggleVerb.Icon =
|
||||
new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/VerbIcons/close.svg.192dpi.png"));
|
||||
}
|
||||
else
|
||||
{
|
||||
toggleVerb.Text = Loc.GetString("toilet-seat-open");
|
||||
toggleVerb.Icon =
|
||||
new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/VerbIcons/open.svg.192dpi.png"));
|
||||
}
|
||||
args.Verbs.Add(toggleVerb);
|
||||
}
|
||||
|
||||
private void OnActivateInWorld(EntityUid uid, ToiletComponent comp, ActivateInWorldEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
args.Handled = true;
|
||||
ToggleToiletSeat(uid, args.User, comp);
|
||||
}
|
||||
|
||||
public void ToggleToiletSeat(EntityUid uid, EntityUid? user = null, ToiletComponent? component = null, MetaDataComponent? meta = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return;
|
||||
|
||||
component.ToggleSeat = !component.ToggleSeat;
|
||||
|
||||
_audio.PlayPredicted(component.SeatSound, uid, uid);
|
||||
UpdateAppearance(uid, component);
|
||||
Dirty(uid, component, meta);
|
||||
}
|
||||
|
||||
private void UpdateAppearance(EntityUid uid, ToiletComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return;
|
||||
|
||||
_appearance.SetData(uid, ToiletVisuals.SeatVisualState, component.ToggleSeat ? SeatVisualState.SeatUp : SeatVisualState.SeatDown);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,32 +0,0 @@
|
||||
using Content.Shared.DoAfter;
|
||||
using Content.Shared.Tools;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
|
||||
namespace Content.Shared.Toilet
|
||||
{
|
||||
[RegisterComponent]
|
||||
public sealed partial class ToiletComponent : Component
|
||||
{
|
||||
[DataField("pryLidTime")]
|
||||
public float PryLidTime = 1f;
|
||||
|
||||
[DataField("pryingQuality", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
|
||||
public string PryingQuality = "Prying";
|
||||
|
||||
[DataField("toggleSound")]
|
||||
public SoundSpecifier ToggleSound = new SoundPathSpecifier("/Audio/Effects/toilet_seat_down.ogg");
|
||||
|
||||
[DataField("lidOpen")]
|
||||
public bool LidOpen = false;
|
||||
|
||||
[DataField("isSeatUp")]
|
||||
public bool IsSeatUp = false;
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed partial class ToiletPryDoAfterEvent : SimpleDoAfterEvent
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Toilet;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum ToiletVisuals
|
||||
{
|
||||
LidOpen,
|
||||
SeatUp
|
||||
}
|
||||
Reference in New Issue
Block a user