Alerts System and UI (#2529)
* #272 add bordered panel for effects bar * #272 avoid mouse overlapping tooltip when near edges, change tooltip colors to match mockups * #272 WIP defining status effect states as YML and sending them as encoded integers * #272 refactor to use new alert system * #272 refactor to use new alert system * #272 fix various bugs with new alert system and update alerts to have color * #272 WIP * #272 rename status effects to alerts * #272 WIP reworking alert internals to avoid code dup and eliminate enum * #272 refactor alerts to use categories and fix various bugs * #272 more alert bugfixes * #272 alert ordering * #272 callback-based approach for alert clicks * #272 add debug commands for alerts * #272 utilize new GridContainer capabilities for sizing of alerts tab * #272 scale alerts height based on window size * #272 fix tooltip flicker * #272 transparent alert panel * #272 adjust styles to match injazz mockups more, add cooldown info in tooltip * #272 adjust styles to match injazz mockups more, add cooldown info in tooltip * #272 alert prototype tests * #272 alert manager tests * #272 alert order tests * #272 simple unit test for alerts component * #272 integration test for alerts * #272 rework alerts to use enums instead of id / category * #272 various cleanups for PR * #272 use byte for more compact alert messages * #272 rename StatusEffects folder to Alerts, add missing NetSerializable
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66
Content.Server/Commands/CommandUtils.cs
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66
Content.Server/Commands/CommandUtils.cs
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using System;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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namespace Content.Server.Commands
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{
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/// <summary>
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/// Utilities for writing commands
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/// </summary>
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public static class CommandUtils
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{
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/// <summary>
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/// Gets the player session for the player with the indicated id,
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/// sending a failure to the performer if unable to.
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/// </summary>
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public static bool TryGetSessionByUsernameOrId(IConsoleShell shell,
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string usernameOrId, IPlayerSession performer, out IPlayerSession session)
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{
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var plyMgr = IoCManager.Resolve<IPlayerManager>();
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if (plyMgr.TryGetSessionByUsername(usernameOrId, out session)) return true;
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if (Guid.TryParse(usernameOrId, out var targetGuid))
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{
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if (plyMgr.TryGetSessionById(new NetUserId(targetGuid), out session)) return true;
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shell.SendText(performer, "Unable to find user with that name/id.");
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return false;
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}
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shell.SendText(performer, "Unable to find user with that name/id.");
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return false;
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}
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/// <summary>
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/// Gets the attached entity for the player session with the indicated id,
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/// sending a failure to the performer if unable to.
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/// </summary>
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public static bool TryGetAttachedEntityByUsernameOrId(IConsoleShell shell,
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string usernameOrId, IPlayerSession performer, out IEntity attachedEntity)
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{
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attachedEntity = null;
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if (!TryGetSessionByUsernameOrId(shell, usernameOrId, performer, out var session)) return false;
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if (session.AttachedEntity == null)
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{
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shell.SendText(performer, "User has no attached entity.");
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return false;
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}
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attachedEntity = session.AttachedEntity;
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return true;
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}
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/// <summary>
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/// Checks if attached entity is null, returning false and sending a message
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/// to performer if not.
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/// </summary>
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public static bool ValidateAttachedEntity(IConsoleShell shell, IPlayerSession performer, IEntity attachedEntity)
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{
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if (attachedEntity != null) return true;
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shell.SendText(performer, "User has no attached entity.");
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return false;
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}
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}
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}
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