Alerts System and UI (#2529)
* #272 add bordered panel for effects bar * #272 avoid mouse overlapping tooltip when near edges, change tooltip colors to match mockups * #272 WIP defining status effect states as YML and sending them as encoded integers * #272 refactor to use new alert system * #272 refactor to use new alert system * #272 fix various bugs with new alert system and update alerts to have color * #272 WIP * #272 rename status effects to alerts * #272 WIP reworking alert internals to avoid code dup and eliminate enum * #272 refactor alerts to use categories and fix various bugs * #272 more alert bugfixes * #272 alert ordering * #272 callback-based approach for alert clicks * #272 add debug commands for alerts * #272 utilize new GridContainer capabilities for sizing of alerts tab * #272 scale alerts height based on window size * #272 fix tooltip flicker * #272 transparent alert panel * #272 adjust styles to match injazz mockups more, add cooldown info in tooltip * #272 adjust styles to match injazz mockups more, add cooldown info in tooltip * #272 alert prototype tests * #272 alert manager tests * #272 alert order tests * #272 simple unit test for alerts component * #272 integration test for alerts * #272 rework alerts to use enums instead of id / category * #272 various cleanups for PR * #272 use byte for more compact alert messages * #272 rename StatusEffects folder to Alerts, add missing NetSerializable
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Content.Tests/Shared/Alert/AlertManagerTests.cs
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63
Content.Tests/Shared/Alert/AlertManagerTests.cs
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using System.IO;
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using Content.Shared.Alert;
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using NUnit.Framework;
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using Robust.Shared.Interfaces.Log;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using Robust.UnitTesting;
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using YamlDotNet.RepresentationModel;
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namespace Content.Tests.Shared.Alert
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{
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[TestFixture, TestOf(typeof(AlertManager))]
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public class AlertManagerTests : RobustUnitTest
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{
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const string PROTOTYPES = @"
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- type: alert
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alertType: LowPressure
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icon: /Textures/Interface/Alerts/Pressure/lowpressure.png
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- type: alert
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alertType: HighPressure
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icon: /Textures/Interface/Alerts/Pressure/highpressure.png
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";
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[Test]
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public void TestAlertManager()
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{
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var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
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prototypeManager.RegisterType(typeof(AlertPrototype));
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prototypeManager.LoadFromStream(new StringReader(PROTOTYPES));
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IoCManager.RegisterInstance<AlertManager>(new AlertManager());
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var alertManager = IoCManager.Resolve<AlertManager>();
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alertManager.Initialize();
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Assert.That(alertManager.TryGet(AlertType.LowPressure, out var lowPressure));
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Assert.That(lowPressure.IconPath, Is.EqualTo("/Textures/Interface/Alerts/Pressure/lowpressure.png"));
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Assert.That(alertManager.TryGet(AlertType.HighPressure, out var highPressure));
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Assert.That(highPressure.IconPath, Is.EqualTo("/Textures/Interface/Alerts/Pressure/highpressure.png"));
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Assert.That(alertManager.TryGetWithEncoded(AlertType.LowPressure, out lowPressure, out var encodedLowPressure));
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Assert.That(lowPressure.IconPath, Is.EqualTo("/Textures/Interface/Alerts/Pressure/lowpressure.png"));
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Assert.That(alertManager.TryGetWithEncoded(AlertType.HighPressure, out highPressure, out var encodedHighPressure));
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Assert.That(highPressure.IconPath, Is.EqualTo("/Textures/Interface/Alerts/Pressure/highpressure.png"));
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Assert.That(alertManager.TryEncode(lowPressure, out var encodedLowPressure2));
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Assert.That(encodedLowPressure2, Is.EqualTo(encodedLowPressure));
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Assert.That(alertManager.TryEncode(highPressure, out var encodedHighPressure2));
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Assert.That(encodedHighPressure2, Is.EqualTo(encodedHighPressure));
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Assert.That(encodedLowPressure, Is.Not.EqualTo(encodedHighPressure));
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Assert.That(alertManager.TryDecode(encodedLowPressure, out var decodedLowPressure));
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Assert.That(decodedLowPressure, Is.EqualTo(lowPressure));
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Assert.That(alertManager.TryDecode(encodedHighPressure, out var decodedHighPressure));
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Assert.That(decodedHighPressure, Is.EqualTo(highPressure));
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Assert.False(alertManager.TryEncode(AlertType.Debug1, out _));
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Assert.False(alertManager.TryGetWithEncoded(AlertType.Debug1, out _, out _));
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}
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}
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}
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