Reorganizes Resources/Constructible (#4252)

This commit is contained in:
Swept
2021-07-15 18:30:50 +00:00
committed by GitHub
parent 0ae9bc088f
commit 5f9ba812ca
2782 changed files with 2550 additions and 2293 deletions

View File

@@ -19,7 +19,7 @@ namespace Content.Client.Atmos.Visualizers
public class PipeConnectorVisualizer : AppearanceVisualizer, ISerializationHooks
{
[DataField("rsi")]
private string _rsi = "Constructible/Atmos/pipe.rsi";
private string _rsi = "Structures/Piping/Atmospherics/pipe.rsi";
[DataField("baseState")]
private string _baseState = "pipeConnector";

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@@ -22,7 +22,7 @@ namespace Content.Client.Botany
sprite.LayerMapReserveBlank(PlantHolderLayers.AlertLight);
sprite.LayerMapReserveBlank(PlantHolderLayers.HarvestLight);
var hydroTools = new ResourcePath("Constructible/Hydroponics/overlays.rsi");
var hydroTools = new ResourcePath("Structures/Hydroponics/overlays.rsi");
sprite.LayerSetSprite(PlantHolderLayers.HealthLight,
new SpriteSpecifier.Rsi(hydroTools, "lowhealth3"));

View File

@@ -465,7 +465,7 @@ namespace Content.Client.ParticleAccelerator.UI
{
_menu = menu;
_baseState = name;
_rsi = cache.GetResource<RSIResource>($"/Textures/Constructible/Specific/Engines/PA/{name}.rsi").RSI;
_rsi = cache.GetResource<RSIResource>($"/Textures/Structures/Power/Generation/PA/{name}.rsi").RSI;
AddChild(_base = new TextureRect {Texture = _rsi[$"{state}"].Frame0});
AddChild(_unlit = new TextureRect());

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@@ -33,7 +33,7 @@ namespace Content.Client.Singularity.Visualizers
return;
}
sprite.LayerSetRSI(Layer, "Constructible/Power/Singularity/singularity_" + level + ".rsi");
sprite.LayerSetRSI(Layer, "Structures/Power/Generation/Singularity/singularity_" + level + ".rsi");
sprite.LayerSetState(Layer, "singularity_" + level);
}
}

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@@ -38,7 +38,7 @@ namespace Content.Client.Window
if (_sprite != null)
{
var state0 = $"{_stateBase}0";
const string cracksRSIPath = "/Textures/Constructible/Structures/Windows/cracks.rsi";
const string cracksRSIPath = "/Textures/Structures/Windows/cracks.rsi";
_sprite.LayerMapSet(CornerLayers.SE, _sprite.AddLayerState(state0));
_sprite.LayerSetDirOffset(CornerLayers.SE, SpriteComponent.DirectionOffset.None);
_sprite.LayerMapSet(WindowDamageLayers.DamageSE, _sprite.AddLayerState("0_1", cracksRSIPath));