Reorganizes Resources/Constructible (#4252)
This commit is contained in:
@@ -52,7 +52,7 @@
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store: board
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name: "door electronics circuit board"
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icon:
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sprite: "Constructible/Misc/module.rsi"
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sprite: "Objects/Misc/module.rsi"
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state: "door_electronics"
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doAfter: 1
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- to: assembly
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@@ -26,7 +26,7 @@
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store: board
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name: any computer circuit board
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icon:
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sprite: "Constructible/Misc/module.rsi"
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sprite: "Objects/Misc/module.rsi"
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state: "id_mod"
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- to: start
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@@ -8,7 +8,7 @@
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steps:
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- tag: ConveyorAssembly
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icon:
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sprite: Constructible/Power/conveyor.rsi
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sprite: Structures/conveyor.rsi
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state: conveyor_loose
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name: conveyor belt assembly
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doAfter: 2
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@@ -53,7 +53,7 @@
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- tag: FirelockElectronics
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name: Firelock Electronics
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icon:
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sprite: "Constructible/Misc/module.rsi"
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sprite: "Objects/Misc/module.rsi"
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state: "mainboard"
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- to: frame1
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@@ -18,7 +18,7 @@
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actions:
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- !type:SpriteChange
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specifier:
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sprite: /Textures/Constructible/Structures/Walls/solid.rsi
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sprite: /Textures/Structures/Walls/solid.rsi
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state: wall_girder
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edges:
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- to: start
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@@ -70,7 +70,7 @@
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actions:
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- !type:SpriteChange
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specifier:
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sprite: /Textures/Constructible/Structures/Walls/solid.rsi
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sprite: /Textures/Structures/Walls/solid.rsi
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state: reinforced_wall_girder
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edges:
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- to: reinforcedWall
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@@ -44,7 +44,7 @@
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- prototype: SolarTrackerElectronics
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name: Solar Tracker Electronics
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icon:
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sprite: Constructible/Misc/module.rsi
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sprite: Objects/Misc/module.rsi
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state: id_mod
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doAfter: 1
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- material: Glass
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@@ -10,7 +10,7 @@
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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icon:
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sprite: Constructible/Power/conveyor.rsi
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sprite: Structures/conveyor.rsi
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state: conveyor_stopped_cw
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conditions:
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- !type:TileNotBlocked {}
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@@ -26,7 +26,7 @@
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objectType: Structure
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canBuildInImpassable: false
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icon:
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sprite: Constructible/Power/conveyor.rsi
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sprite: Structures/conveyor.rsi
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state: switch-off
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conditions:
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- !type:TileNotBlocked {}
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@@ -7,7 +7,7 @@
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category: Furniture
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description: You sit in this. Either by will or force.
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icon:
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sprite: Constructible/Misc/furniture.rsi
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sprite: Structures/Furniture/furniture.rsi
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state: chair
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objectType: Structure
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placementMode: SnapgridCenter
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@@ -24,7 +24,7 @@
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category: Furniture
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description: You sit in this. Either by will or force.
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icon:
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sprite: Constructible/Misc/furniture.rsi
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sprite: Structures/Furniture/furniture.rsi
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state: stool_base
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objectType: Structure
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placementMode: SnapgridCenter
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@@ -41,7 +41,7 @@
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category: Furniture
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description: You sit in this. Either by will or force.
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icon:
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sprite: Constructible/Misc/furniture.rsi
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sprite: Structures/Furniture/furniture.rsi
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state: bar_stool
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objectType: Structure
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placementMode: SnapgridCenter
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@@ -58,7 +58,7 @@
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category: Furniture
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description: You sit in this. Either by will or force.
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icon:
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sprite: Constructible/Misc/furniture.rsi
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sprite: Structures/Furniture/furniture.rsi
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state: officechair_white
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objectType: Structure
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placementMode: SnapgridCenter
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@@ -75,7 +75,7 @@
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category: Furniture
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description: You sit in this. Either by will or force.
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icon:
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sprite: Constructible/Misc/furniture.rsi
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sprite: Structures/Furniture/furniture.rsi
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state: officechair_dark
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objectType: Structure
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placementMode: SnapgridCenter
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@@ -92,7 +92,7 @@
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category: Furniture
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description: It looks comfy.
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icon:
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sprite: Constructible/Misc/furniture.rsi
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sprite: Structures/Furniture/furniture.rsi
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state: comfychair_preview
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objectType: Structure
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placementMode: SnapgridCenter
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@@ -109,7 +109,7 @@
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category: Furniture
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description: You sit in this. Either by will or force.
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icon:
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sprite: Constructible/Misc/furniture.rsi
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sprite: Structures/Furniture/furniture.rsi
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state: wooden_chair
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objectType: Structure
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placementMode: SnapgridCenter
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@@ -7,7 +7,7 @@
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category: Structures
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description: A wall light fixture. Use light tubes.
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icon:
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sprite: Constructible/Lighting/light_tube.rsi
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sprite: Structures/Wallmounts/Lighting/light_tube.rsi
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state: off
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objectType: Structure
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placementMode: WallmountLight
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@@ -25,7 +25,7 @@
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category: Structures
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description: A wall light fixture. Use light bulbs.
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icon:
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sprite: Constructible/Lighting/light_small.rsi
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sprite: Structures/Wallmounts/Lighting/light_small.rsi
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state: off
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objectType: Structure
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placementMode: WallmountLight
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@@ -8,7 +8,7 @@
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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icon:
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sprite: Constructible/Misc/stock_parts.rsi
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sprite: Structures/Machines/parts.rsi
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state: 4
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- type: construction
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@@ -21,5 +21,5 @@
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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icon:
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sprite: Constructible/Misc/stock_parts.rsi
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sprite: Structures/Machines/parts.rsi
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state: "box_0"
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@@ -7,7 +7,7 @@
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category: Utility
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description: "Area Power Controller (APC). Controls power. In an area."
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icon:
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sprite: Constructible/Power/apc.rsi
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sprite: Structures/Power/apc.rsi
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state: apc0
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objectType: Structure
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placementMode: AlignWallProper
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@@ -22,7 +22,7 @@
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category: Utility
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description: "Can be turned into a solar panel or solar tracker."
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icon:
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sprite: Constructible/Power/solar_panel.rsi
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sprite: Structures/Power/Generation/solar_panel.rsi
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state: solar_assembly
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objectType: Structure
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placementMode: SnapgridCenter
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@@ -7,7 +7,7 @@
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category: Structures
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description: A large structural assembly made out of metal.
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icon:
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sprite: /Textures/Constructible/Structures/Walls/solid.rsi
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sprite: /Textures/Structures/Walls/solid.rsi
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state: wall_girder
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objectType: Structure
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placementMode: SnapgridCenter
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@@ -25,7 +25,7 @@
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category: Structures
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description: Keeps the air in and the greytide out.
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icon:
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sprite: Constructible/Structures/Walls/solid.rsi
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sprite: Structures/Walls/solid.rsi
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state: full
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objectType: Structure
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placementMode: SnapgridCenter
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@@ -43,7 +43,7 @@
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category: Structures
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description: Keeps the air in and the greytide out.
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icon:
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sprite: Constructible/Structures/Walls/solid.rsi
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sprite: Structures/Walls/solid.rsi
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state: rgeneric
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objectType: Structure
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placementMode: SnapgridCenter
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@@ -64,7 +64,7 @@
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- !type:NoWindowsInTile {}
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- !type:TileNotBlocked {}
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icon:
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sprite: Constructible/Structures/Walls/low_wall.rsi
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sprite: Structures/Walls/low_wall.rsi
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state: metal
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objectType: Structure
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placementMode: SnapgridCenter
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@@ -82,7 +82,7 @@
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- !type:LowWallInTile {}
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- !type:NoWindowsInTile {}
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icon:
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sprite: Constructible/Structures/Windows/window.rsi
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sprite: Structures/Windows/window.rsi
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state: full
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objectType: Structure
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placementMode: SnapgridCenter
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@@ -100,7 +100,7 @@
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- !type:LowWallInTile {}
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- !type:NoWindowsInTile {}
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icon:
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sprite: Constructible/Structures/Windows/reinforced_window.rsi
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sprite: Structures/Windows/reinforced_window.rsi
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state: full
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objectType: Structure
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placementMode: SnapgridCenter
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@@ -118,7 +118,7 @@
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- !type:LowWallInTile {}
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- !type:NoWindowsInTile {}
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icon:
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sprite: Constructible/Structures/Windows/plasma_window.rsi
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sprite: Structures/Windows/plasma_window.rsi
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state: full
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objectType: Structure
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placementMode: SnapgridCenter
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@@ -133,7 +133,7 @@
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category: Structures
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description: This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!
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icon:
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sprite: Constructible/Structures/Doors/Standard/firelock.rsi
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sprite: Structures/Doors/Airlocks/Standard/firelock.rsi
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state: closed
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objectType: Structure
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placementMode: SnapgridCenter
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@@ -157,7 +157,7 @@
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- plating
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- underplating
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icon:
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sprite: Constructible/Tiles/catwalk.rsi
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sprite: Structures/catwalk.rsi
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state: catwalk_preview
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objectType: Structure
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placementMode: SnapgridCenter
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@@ -172,7 +172,7 @@
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category: Structures
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description: An improvised barricade made out of wooden planks.
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icon:
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sprite: Constructible/Structures/barricades.rsi
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sprite: Structures/Walls/barricades.rsi
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state: barricadewooden
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objectType: Structure
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placementMode: SnapgridCenter
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@@ -189,7 +189,7 @@
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category: Structures
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description: It opens, it closes, and maybe crushes you.
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icon:
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sprite: Constructible/Structures/Doors/Standard/basic.rsi
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sprite: Structures/Doors/Airlocks/Standard/basic.rsi
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state: assembly
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objectType: Structure
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placementMode: SnapgridCenter
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@@ -7,7 +7,7 @@
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category: Structures
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description: A square piece of metal standing on four metal legs.
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icon:
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sprite: Constructible/Structures/Tables/carpet.rsi
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sprite: Structures/Furniture/Tables/carpet.rsi
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state: full
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objectType: Structure
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placementMode: SnapgridCenter
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@@ -24,7 +24,7 @@
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category: Structures
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description: A fancy table. Perfect for serving drinks.
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icon:
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sprite: Constructible/Structures/Tables/bar.rsi
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sprite: Structures/Furniture/Tables/bar.rsi
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state: full
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objectType: Structure
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placementMode: SnapgridCenter
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@@ -41,7 +41,7 @@
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category: Structures
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description: A square piece of metal standing on four metal legs. Extra robust.
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icon:
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sprite: Constructible/Structures/Tables/reinforced.rsi
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sprite: Structures/Furniture/Tables/reinforced.rsi
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state: full
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objectType: Structure
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placementMode: SnapgridCenter
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@@ -58,7 +58,7 @@
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category: Structures
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description: A square piece of glass, standing on four metal legs.
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icon:
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sprite: Constructible/Structures/Tables/glass.rsi
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sprite: Structures/Furniture/Tables/glass.rsi
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state: full
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objectType: Structure
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placementMode: SnapgridCenter
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@@ -75,7 +75,7 @@
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category: Structures
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description: A square piece of glass, standing on four metal legs. Extra robust.
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icon:
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sprite: Constructible/Structures/Tables/r_glass.rsi
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sprite: Structures/Furniture/Tables/r_glass.rsi
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state: full
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objectType: Structure
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placementMode: SnapgridCenter
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@@ -92,7 +92,7 @@
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category: Structures
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description: Do not apply fire to this. Rumour says it burns easily.
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icon:
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sprite: Constructible/Structures/Tables/wood.rsi
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sprite: Structures/Furniture/Tables/wood.rsi
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state: full
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objectType: Structure
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placementMode: SnapgridCenter
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@@ -109,7 +109,7 @@
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category: Structures
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description: A square piece of wood standing on four legs covered by a cloth. (What did you expect?)
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icon:
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sprite: Constructible/Structures/Tables/carpet.rsi
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sprite: Structures/Furniture/Tables/carpet.rsi
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state: full
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objectType: Structure
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placementMode: SnapgridCenter
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@@ -6,6 +6,6 @@
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targetNode: cratelivestock
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category: Storage
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description: "A wooden crate for holding livestock"
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icon: Constructible/Storage/Crates/livestock.rsi/livestockcrate.png
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icon: Structures/Storage/Crates/livestock.rsi/livestockcrate.png
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objectType: Item
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@@ -1,7 +1,7 @@
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- type: latheRecipe
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id: ConveyorAssembly
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icon:
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sprite: Constructible/Power/conveyor.rsi
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sprite: Structures/conveyor.rsi
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state: conveyor_loose
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result: ConveyorBeltAssembly
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completetime: 1000
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@@ -1,6 +1,6 @@
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- type: latheRecipe
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id: FirelockElectronics
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icon: Constructible/Misc/module.rsi/mainboard.png
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icon: Objects/Misc/module.rsi/mainboard.png
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result: FirelockElectronics
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completetime: 500
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materials:
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@@ -9,7 +9,7 @@
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- type: latheRecipe
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id: DoorElectronics
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icon: Constructible/Misc/module.rsi/door_electronics.png
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icon: Objects/Misc/module.rsi/door_electronics.png
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result: DoorElectronics
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completetime: 500
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materials:
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@@ -18,7 +18,7 @@
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- type: latheRecipe
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id: APCElectronics
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icon: Constructible/Misc/module.rsi/charger_APC.png
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icon: Objects/Misc/module.rsi/charger_APC.png
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result: APCElectronics
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completetime: 500
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materials:
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Reference in New Issue
Block a user