Reorganizes Resources/Constructible (#4252)

This commit is contained in:
Swept
2021-07-15 18:30:50 +00:00
committed by GitHub
parent 0ae9bc088f
commit 5f9ba812ca
2782 changed files with 2550 additions and 2293 deletions

View File

@@ -52,7 +52,7 @@
store: board
name: "door electronics circuit board"
icon:
sprite: "Constructible/Misc/module.rsi"
sprite: "Objects/Misc/module.rsi"
state: "door_electronics"
doAfter: 1
- to: assembly

View File

@@ -26,7 +26,7 @@
store: board
name: any computer circuit board
icon:
sprite: "Constructible/Misc/module.rsi"
sprite: "Objects/Misc/module.rsi"
state: "id_mod"
- to: start

View File

@@ -8,7 +8,7 @@
steps:
- tag: ConveyorAssembly
icon:
sprite: Constructible/Power/conveyor.rsi
sprite: Structures/conveyor.rsi
state: conveyor_loose
name: conveyor belt assembly
doAfter: 2

View File

@@ -53,7 +53,7 @@
- tag: FirelockElectronics
name: Firelock Electronics
icon:
sprite: "Constructible/Misc/module.rsi"
sprite: "Objects/Misc/module.rsi"
state: "mainboard"
- to: frame1

View File

@@ -18,7 +18,7 @@
actions:
- !type:SpriteChange
specifier:
sprite: /Textures/Constructible/Structures/Walls/solid.rsi
sprite: /Textures/Structures/Walls/solid.rsi
state: wall_girder
edges:
- to: start
@@ -70,7 +70,7 @@
actions:
- !type:SpriteChange
specifier:
sprite: /Textures/Constructible/Structures/Walls/solid.rsi
sprite: /Textures/Structures/Walls/solid.rsi
state: reinforced_wall_girder
edges:
- to: reinforcedWall

View File

@@ -44,7 +44,7 @@
- prototype: SolarTrackerElectronics
name: Solar Tracker Electronics
icon:
sprite: Constructible/Misc/module.rsi
sprite: Objects/Misc/module.rsi
state: id_mod
doAfter: 1
- material: Glass

View File

@@ -10,7 +10,7 @@
placementMode: SnapgridCenter
canBuildInImpassable: false
icon:
sprite: Constructible/Power/conveyor.rsi
sprite: Structures/conveyor.rsi
state: conveyor_stopped_cw
conditions:
- !type:TileNotBlocked {}
@@ -26,7 +26,7 @@
objectType: Structure
canBuildInImpassable: false
icon:
sprite: Constructible/Power/conveyor.rsi
sprite: Structures/conveyor.rsi
state: switch-off
conditions:
- !type:TileNotBlocked {}

View File

@@ -7,7 +7,7 @@
category: Furniture
description: You sit in this. Either by will or force.
icon:
sprite: Constructible/Misc/furniture.rsi
sprite: Structures/Furniture/furniture.rsi
state: chair
objectType: Structure
placementMode: SnapgridCenter
@@ -24,7 +24,7 @@
category: Furniture
description: You sit in this. Either by will or force.
icon:
sprite: Constructible/Misc/furniture.rsi
sprite: Structures/Furniture/furniture.rsi
state: stool_base
objectType: Structure
placementMode: SnapgridCenter
@@ -41,7 +41,7 @@
category: Furniture
description: You sit in this. Either by will or force.
icon:
sprite: Constructible/Misc/furniture.rsi
sprite: Structures/Furniture/furniture.rsi
state: bar_stool
objectType: Structure
placementMode: SnapgridCenter
@@ -58,7 +58,7 @@
category: Furniture
description: You sit in this. Either by will or force.
icon:
sprite: Constructible/Misc/furniture.rsi
sprite: Structures/Furniture/furniture.rsi
state: officechair_white
objectType: Structure
placementMode: SnapgridCenter
@@ -75,7 +75,7 @@
category: Furniture
description: You sit in this. Either by will or force.
icon:
sprite: Constructible/Misc/furniture.rsi
sprite: Structures/Furniture/furniture.rsi
state: officechair_dark
objectType: Structure
placementMode: SnapgridCenter
@@ -92,7 +92,7 @@
category: Furniture
description: It looks comfy.
icon:
sprite: Constructible/Misc/furniture.rsi
sprite: Structures/Furniture/furniture.rsi
state: comfychair_preview
objectType: Structure
placementMode: SnapgridCenter
@@ -109,7 +109,7 @@
category: Furniture
description: You sit in this. Either by will or force.
icon:
sprite: Constructible/Misc/furniture.rsi
sprite: Structures/Furniture/furniture.rsi
state: wooden_chair
objectType: Structure
placementMode: SnapgridCenter

View File

@@ -7,7 +7,7 @@
category: Structures
description: A wall light fixture. Use light tubes.
icon:
sprite: Constructible/Lighting/light_tube.rsi
sprite: Structures/Wallmounts/Lighting/light_tube.rsi
state: off
objectType: Structure
placementMode: WallmountLight
@@ -25,7 +25,7 @@
category: Structures
description: A wall light fixture. Use light bulbs.
icon:
sprite: Constructible/Lighting/light_small.rsi
sprite: Structures/Wallmounts/Lighting/light_small.rsi
state: off
objectType: Structure
placementMode: WallmountLight

View File

@@ -8,7 +8,7 @@
placementMode: SnapgridCenter
canBuildInImpassable: false
icon:
sprite: Constructible/Misc/stock_parts.rsi
sprite: Structures/Machines/parts.rsi
state: 4
- type: construction
@@ -21,5 +21,5 @@
placementMode: SnapgridCenter
canBuildInImpassable: false
icon:
sprite: Constructible/Misc/stock_parts.rsi
sprite: Structures/Machines/parts.rsi
state: "box_0"

View File

@@ -7,7 +7,7 @@
category: Utility
description: "Area Power Controller (APC). Controls power. In an area."
icon:
sprite: Constructible/Power/apc.rsi
sprite: Structures/Power/apc.rsi
state: apc0
objectType: Structure
placementMode: AlignWallProper
@@ -22,7 +22,7 @@
category: Utility
description: "Can be turned into a solar panel or solar tracker."
icon:
sprite: Constructible/Power/solar_panel.rsi
sprite: Structures/Power/Generation/solar_panel.rsi
state: solar_assembly
objectType: Structure
placementMode: SnapgridCenter

View File

@@ -7,7 +7,7 @@
category: Structures
description: A large structural assembly made out of metal.
icon:
sprite: /Textures/Constructible/Structures/Walls/solid.rsi
sprite: /Textures/Structures/Walls/solid.rsi
state: wall_girder
objectType: Structure
placementMode: SnapgridCenter
@@ -25,7 +25,7 @@
category: Structures
description: Keeps the air in and the greytide out.
icon:
sprite: Constructible/Structures/Walls/solid.rsi
sprite: Structures/Walls/solid.rsi
state: full
objectType: Structure
placementMode: SnapgridCenter
@@ -43,7 +43,7 @@
category: Structures
description: Keeps the air in and the greytide out.
icon:
sprite: Constructible/Structures/Walls/solid.rsi
sprite: Structures/Walls/solid.rsi
state: rgeneric
objectType: Structure
placementMode: SnapgridCenter
@@ -64,7 +64,7 @@
- !type:NoWindowsInTile {}
- !type:TileNotBlocked {}
icon:
sprite: Constructible/Structures/Walls/low_wall.rsi
sprite: Structures/Walls/low_wall.rsi
state: metal
objectType: Structure
placementMode: SnapgridCenter
@@ -82,7 +82,7 @@
- !type:LowWallInTile {}
- !type:NoWindowsInTile {}
icon:
sprite: Constructible/Structures/Windows/window.rsi
sprite: Structures/Windows/window.rsi
state: full
objectType: Structure
placementMode: SnapgridCenter
@@ -100,7 +100,7 @@
- !type:LowWallInTile {}
- !type:NoWindowsInTile {}
icon:
sprite: Constructible/Structures/Windows/reinforced_window.rsi
sprite: Structures/Windows/reinforced_window.rsi
state: full
objectType: Structure
placementMode: SnapgridCenter
@@ -118,7 +118,7 @@
- !type:LowWallInTile {}
- !type:NoWindowsInTile {}
icon:
sprite: Constructible/Structures/Windows/plasma_window.rsi
sprite: Structures/Windows/plasma_window.rsi
state: full
objectType: Structure
placementMode: SnapgridCenter
@@ -133,7 +133,7 @@
category: Structures
description: This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!
icon:
sprite: Constructible/Structures/Doors/Standard/firelock.rsi
sprite: Structures/Doors/Airlocks/Standard/firelock.rsi
state: closed
objectType: Structure
placementMode: SnapgridCenter
@@ -157,7 +157,7 @@
- plating
- underplating
icon:
sprite: Constructible/Tiles/catwalk.rsi
sprite: Structures/catwalk.rsi
state: catwalk_preview
objectType: Structure
placementMode: SnapgridCenter
@@ -172,7 +172,7 @@
category: Structures
description: An improvised barricade made out of wooden planks.
icon:
sprite: Constructible/Structures/barricades.rsi
sprite: Structures/Walls/barricades.rsi
state: barricadewooden
objectType: Structure
placementMode: SnapgridCenter
@@ -189,7 +189,7 @@
category: Structures
description: It opens, it closes, and maybe crushes you.
icon:
sprite: Constructible/Structures/Doors/Standard/basic.rsi
sprite: Structures/Doors/Airlocks/Standard/basic.rsi
state: assembly
objectType: Structure
placementMode: SnapgridCenter

View File

@@ -7,7 +7,7 @@
category: Structures
description: A square piece of metal standing on four metal legs.
icon:
sprite: Constructible/Structures/Tables/carpet.rsi
sprite: Structures/Furniture/Tables/carpet.rsi
state: full
objectType: Structure
placementMode: SnapgridCenter
@@ -24,7 +24,7 @@
category: Structures
description: A fancy table. Perfect for serving drinks.
icon:
sprite: Constructible/Structures/Tables/bar.rsi
sprite: Structures/Furniture/Tables/bar.rsi
state: full
objectType: Structure
placementMode: SnapgridCenter
@@ -41,7 +41,7 @@
category: Structures
description: A square piece of metal standing on four metal legs. Extra robust.
icon:
sprite: Constructible/Structures/Tables/reinforced.rsi
sprite: Structures/Furniture/Tables/reinforced.rsi
state: full
objectType: Structure
placementMode: SnapgridCenter
@@ -58,7 +58,7 @@
category: Structures
description: A square piece of glass, standing on four metal legs.
icon:
sprite: Constructible/Structures/Tables/glass.rsi
sprite: Structures/Furniture/Tables/glass.rsi
state: full
objectType: Structure
placementMode: SnapgridCenter
@@ -75,7 +75,7 @@
category: Structures
description: A square piece of glass, standing on four metal legs. Extra robust.
icon:
sprite: Constructible/Structures/Tables/r_glass.rsi
sprite: Structures/Furniture/Tables/r_glass.rsi
state: full
objectType: Structure
placementMode: SnapgridCenter
@@ -92,7 +92,7 @@
category: Structures
description: Do not apply fire to this. Rumour says it burns easily.
icon:
sprite: Constructible/Structures/Tables/wood.rsi
sprite: Structures/Furniture/Tables/wood.rsi
state: full
objectType: Structure
placementMode: SnapgridCenter
@@ -109,7 +109,7 @@
category: Structures
description: A square piece of wood standing on four legs covered by a cloth. (What did you expect?)
icon:
sprite: Constructible/Structures/Tables/carpet.rsi
sprite: Structures/Furniture/Tables/carpet.rsi
state: full
objectType: Structure
placementMode: SnapgridCenter

View File

@@ -6,6 +6,6 @@
targetNode: cratelivestock
category: Storage
description: "A wooden crate for holding livestock"
icon: Constructible/Storage/Crates/livestock.rsi/livestockcrate.png
icon: Structures/Storage/Crates/livestock.rsi/livestockcrate.png
objectType: Item

View File

@@ -1,7 +1,7 @@
- type: latheRecipe
id: ConveyorAssembly
icon:
sprite: Constructible/Power/conveyor.rsi
sprite: Structures/conveyor.rsi
state: conveyor_loose
result: ConveyorBeltAssembly
completetime: 1000

View File

@@ -1,6 +1,6 @@
- type: latheRecipe
id: FirelockElectronics
icon: Constructible/Misc/module.rsi/mainboard.png
icon: Objects/Misc/module.rsi/mainboard.png
result: FirelockElectronics
completetime: 500
materials:
@@ -9,7 +9,7 @@
- type: latheRecipe
id: DoorElectronics
icon: Constructible/Misc/module.rsi/door_electronics.png
icon: Objects/Misc/module.rsi/door_electronics.png
result: DoorElectronics
completetime: 500
materials:
@@ -18,7 +18,7 @@
- type: latheRecipe
id: APCElectronics
icon: Constructible/Misc/module.rsi/charger_APC.png
icon: Objects/Misc/module.rsi/charger_APC.png
result: APCElectronics
completetime: 500
materials: