Fix server update restarts when server paused. (#8509)
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@@ -26,11 +26,6 @@ namespace Content.Server.GameTicking
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switch (args.NewStatus)
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{
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case SessionStatus.Connecting:
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// Cancel shutdown update timer in progress.
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_updateShutdownCts?.Cancel();
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break;
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case SessionStatus.Connected:
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{
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AddPlayerToDb(args.Session.UserId.UserId);
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@@ -95,7 +90,6 @@ namespace Content.Server.GameTicking
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_chatManager.SendAdminAnnouncement(Loc.GetString("player-leave-message", ("name", args.Session.Name)));
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ServerEmptyUpdateRestartCheck();
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_prefsManager.OnClientDisconnected(session);
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break;
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}
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