Fix server update restarts when server paused. (#8509)
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@@ -961,5 +961,15 @@ namespace Content.Shared.CCVar
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/// </summary>
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public static readonly CVarDef<float> DragDropDeadZone =
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CVarDef.Create("control.drag_dead_zone", 12f, CVar.CLIENTONLY | CVar.ARCHIVE);
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/*
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* UPDATE
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*/
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/// <summary>
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/// If a server update restart is pending, the delay after the last player leaves before we actually restart. In seconds.
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/// </summary>
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public static readonly CVarDef<float> UpdateRestartDelay =
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CVarDef.Create("update.restart_delay", 20f, CVar.SERVERONLY);
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}
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}
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