This reverts commit 40e2e78e0f.
This commit is contained in:
@@ -1,5 +1,4 @@
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using System;
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using System.Text.Json.Serialization;
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using Content.Server.Chemistry.Components.SolutionManager;
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using Content.Server.Explosion.EntitySystems;
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using Content.Shared.Administration.Logs;
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@@ -13,36 +12,21 @@ namespace Content.Server.Chemistry.ReactionEffects
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[DataDefinition]
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public class ExplosionReactionEffect : ReagentEffect
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{
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[DataField("devastationRange")]
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[JsonIgnore]
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private float _devastationRange = 1;
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[DataField("heavyImpactRange")]
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[JsonIgnore]
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private float _heavyImpactRange = 2;
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[DataField("lightImpactRange")]
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[JsonIgnore]
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private float _lightImpactRange = 3;
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[DataField("flashRange")]
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[JsonIgnore]
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private float _flashRange;
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[DataField("devastationRange")] private float _devastationRange = 1;
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[DataField("heavyImpactRange")] private float _heavyImpactRange = 2;
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[DataField("lightImpactRange")] private float _lightImpactRange = 3;
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[DataField("flashRange")] private float _flashRange;
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/// <summary>
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/// If true, then scale ranges by intensity. If not, the ranges are the same regardless of reactant amount.
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/// </summary>
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[DataField("scaled")]
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[JsonIgnore]
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private bool _scaled;
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[DataField("scaled")] private bool _scaled;
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/// <summary>
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/// Maximum scaling on ranges. For example, if it equals 5, then it won't scaled anywhere past
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/// 5 times the minimum reactant amount.
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/// </summary>
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[DataField("maxScale")]
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[JsonIgnore]
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private float _maxScale = 1;
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[DataField("maxScale")] private float _maxScale = 1;
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public override bool ShouldLog => true;
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public override LogImpact LogImpact => LogImpact.High;
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@@ -1,4 +1,3 @@
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using System.Text.Json.Serialization;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -17,7 +16,6 @@ namespace Content.Server.Chemistry.ReagentEffects
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/// <summary>
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/// Damage to apply every metabolism cycle. Damage Ignores resistances.
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/// </summary>
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[JsonPropertyName("damage")]
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[DataField("damage", required: true)]
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public DamageSpecifier Damage = default!;
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@@ -25,12 +23,10 @@ namespace Content.Server.Chemistry.ReagentEffects
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/// Should this effect scale the damage by the amount of chemical in the solution?
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/// Useful for touch reactions, like styptic powder or acid.
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/// </summary>
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[JsonPropertyName("scaleByQuantity")]
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[DataField("scaleByQuantity")]
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public bool ScaleByQuantity = false;
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[DataField("ignoreResistances")]
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[JsonPropertyName("ignoreResistances")]
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public bool IgnoreResistances = true;
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public override void Effect(ReagentEffectArgs args)
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@@ -1,4 +1,3 @@
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using System.IO;
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using Content.Server.Administration.Managers;
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using Content.Server.Afk;
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using Content.Server.AI.Utility;
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@@ -9,7 +8,6 @@ using Content.Server.Connection;
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using Content.Server.Database;
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using Content.Server.EUI;
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using Content.Server.GameTicking;
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using Content.Server.GuideGenerator;
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using Content.Server.Info;
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using Content.Server.IoC;
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using Content.Server.Maps;
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@@ -20,19 +18,15 @@ using Content.Server.Voting.Managers;
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using Content.Shared.Actions;
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using Content.Shared.Administration;
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using Content.Shared.Alert;
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using Content.Shared.CCVar;
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using Content.Shared.Kitchen;
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using Robust.Server;
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using Robust.Server.Bql;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Server.ServerStatus;
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using Robust.Shared.ContentPack;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Server.Entry
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{
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@@ -68,66 +62,45 @@ namespace Content.Server.Entry
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IoCManager.BuildGraph();
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factory.GenerateNetIds();
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var configManager = IoCManager.Resolve<IConfigurationManager>();
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var dest = configManager.GetCVar(CCVars.DestinationFile);
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if (dest == "") //hacky but it keeps load times for the generator down.
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{
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_euiManager = IoCManager.Resolve<EuiManager>();
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_voteManager = IoCManager.Resolve<IVoteManager>();
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IoCManager.Resolve<IChatSanitizationManager>().Initialize();
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IoCManager.Resolve<IChatManager>().Initialize();
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_euiManager = IoCManager.Resolve<EuiManager>();
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_voteManager = IoCManager.Resolve<IVoteManager>();
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var playerManager = IoCManager.Resolve<IPlayerManager>();
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IoCManager.Resolve<IChatSanitizationManager>().Initialize();
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IoCManager.Resolve<IChatManager>().Initialize();
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var logManager = IoCManager.Resolve<ILogManager>();
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logManager.GetSawmill("Storage").Level = LogLevel.Info;
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logManager.GetSawmill("db.ef").Level = LogLevel.Info;
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var playerManager = IoCManager.Resolve<IPlayerManager>();
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IoCManager.Resolve<IConnectionManager>().Initialize();
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IoCManager.Resolve<IServerDbManager>().Init();
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IoCManager.Resolve<IServerPreferencesManager>().Init();
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IoCManager.Resolve<INodeGroupFactory>().Initialize();
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IoCManager.Resolve<IGamePrototypeLoadManager>().Initialize();
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_voteManager.Initialize();
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}
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var logManager = IoCManager.Resolve<ILogManager>();
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logManager.GetSawmill("Storage").Level = LogLevel.Info;
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logManager.GetSawmill("db.ef").Level = LogLevel.Info;
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IoCManager.Resolve<IConnectionManager>().Initialize();
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IoCManager.Resolve<IServerDbManager>().Init();
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IoCManager.Resolve<IServerPreferencesManager>().Init();
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IoCManager.Resolve<INodeGroupFactory>().Initialize();
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IoCManager.Resolve<IGamePrototypeLoadManager>().Initialize();
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_voteManager.Initialize();
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}
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public override void PostInit()
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{
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base.PostInit();
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var configManager = IoCManager.Resolve<IConfigurationManager>();
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var resourceManager = IoCManager.Resolve<IResourceManager>();
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var dest = configManager.GetCVar(CCVars.DestinationFile);
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var resPath = new ResourcePath(dest).ToRootedPath();
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if (dest != "")
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{
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var file = resourceManager.UserData.OpenWriteText(resPath.WithName("chem_" + dest));
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ChemistryJsonGenerator.PublishJson(file);
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file.Flush();
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file = resourceManager.UserData.OpenWriteText(resPath.WithName("react_" + dest));
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ReactionJsonGenerator.PublishJson(file);
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file.Flush();
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IoCManager.Resolve<IBaseServer>().Shutdown("Data generation done");
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}
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else
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{
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IoCManager.Resolve<ISandboxManager>().Initialize();
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IoCManager.Resolve<RecipeManager>().Initialize();
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IoCManager.Resolve<ActionManager>().Initialize();
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IoCManager.Resolve<BlackboardManager>().Initialize();
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IoCManager.Resolve<ConsiderationsManager>().Initialize();
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IoCManager.Resolve<IAdminManager>().Initialize();
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IoCManager.Resolve<INpcBehaviorManager>().Initialize();
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IoCManager.Resolve<IAfkManager>().Initialize();
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IoCManager.Resolve<RulesManager>().Initialize();
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_euiManager.Initialize();
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IoCManager.Resolve<ISandboxManager>().Initialize();
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IoCManager.Resolve<RecipeManager>().Initialize();
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IoCManager.Resolve<ActionManager>().Initialize();
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IoCManager.Resolve<BlackboardManager>().Initialize();
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IoCManager.Resolve<ConsiderationsManager>().Initialize();
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IoCManager.Resolve<IAdminManager>().Initialize();
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IoCManager.Resolve<INpcBehaviorManager>().Initialize();
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IoCManager.Resolve<IAfkManager>().Initialize();
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IoCManager.Resolve<RulesManager>().Initialize();
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_euiManager.Initialize();
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IoCManager.Resolve<IGameMapManager>().Initialize();
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IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<GameTicker>().PostInitialize();
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IoCManager.Resolve<IBqlQueryManager>().DoAutoRegistrations();
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}
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IoCManager.Resolve<IGameMapManager>().Initialize();
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IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<GameTicker>().PostInitialize();
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IoCManager.Resolve<IBqlQueryManager>().DoAutoRegistrations();
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}
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public override void Update(ModUpdateLevel level, FrameEventArgs frameEventArgs)
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@@ -137,11 +110,11 @@ namespace Content.Server.Entry
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switch (level)
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{
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case ModUpdateLevel.PostEngine:
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{
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_euiManager.SendUpdates();
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_voteManager.Update();
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break;
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}
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{
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_euiManager.SendUpdates();
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_voteManager.Update();
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break;
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}
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}
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}
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}
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@@ -1,40 +0,0 @@
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using System.IO;
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using System.Linq;
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using System.Text.Json;
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using Content.Server.Administration.Logs.Converters;
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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namespace Content.Server.GuideGenerator;
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public class ChemistryJsonGenerator
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{
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public static void PublishJson(StreamWriter file)
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{
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var prototype = IoCManager.Resolve<IPrototypeManager>();
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var prototypes =
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prototype
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.EnumeratePrototypes<ReagentPrototype>()
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.Where(x => !x.Abstract)
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.Select(x => new ReagentEntry(x))
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.ToDictionary(x => x.Id, x => x);
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var reactions =
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prototype
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.EnumeratePrototypes<ReactionPrototype>()
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.Where(x => x.Products.Count != 0);
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foreach (var reaction in reactions)
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{
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foreach (var product in reaction.Products.Keys)
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{
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prototypes[product].Recipes.Add(reaction.ID);
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}
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}
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file.Write(JsonSerializer.Serialize(prototypes, new JsonSerializerOptions { WriteIndented = true }));
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}
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}
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@@ -1,26 +0,0 @@
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using System.IO;
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using System.Linq;
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using System.Text.Json;
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.FixedPoint;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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namespace Content.Server.GuideGenerator;
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public class ReactionJsonGenerator
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{
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public static void PublishJson(StreamWriter file)
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{
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var prototype = IoCManager.Resolve<IPrototypeManager>();
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var reactions =
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prototype
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.EnumeratePrototypes<ReactionPrototype>()
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.Select(x => new ReactionEntry(x))
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.ToDictionary(x => x.Id, x => x);
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file.Write(JsonSerializer.Serialize(reactions, new JsonSerializerOptions { WriteIndented = true, IncludeFields = true }));
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}
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}
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@@ -1,98 +0,0 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Text.Json.Serialization;
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using Content.Server.Body.Components;
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Converters;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.GuideGenerator;
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public class ReagentEntry
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{
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[JsonPropertyName("id")]
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public string Id { get; }
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[JsonPropertyName("name")]
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public string Name { get; }
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[JsonPropertyName("group")]
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public string Group { get; }
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[JsonPropertyName("desc")]
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public string Description { get; }
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[JsonPropertyName("physicalDesc")]
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public string PhysicalDescription { get; }
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[JsonPropertyName("color")]
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public string SubstanceColor { get; }
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[JsonPropertyName("recipes")]
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public List<string> Recipes { get; } = new();
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[JsonPropertyName("metabolisms")]
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public Dictionary<string, ReagentEffectsEntry>? Metabolisms { get; }
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public ReagentEntry(ReagentPrototype proto)
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{
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Id = proto.ID;
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Name = proto.Name;
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Group = proto.Group;
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Description = proto.Description;
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PhysicalDescription = proto.PhysicalDescription;
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SubstanceColor = proto.SubstanceColor.ToHex();
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Metabolisms = proto.Metabolisms;
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}
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}
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[JsonConverter(typeof(UniversalJsonConverter<ReactionEntry>))]
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public class ReactionEntry
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{
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[JsonPropertyName("id")]
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public string Id { get; }
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[JsonPropertyName("name")]
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public string Name { get; }
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[JsonPropertyName("reactants")]
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public Dictionary<string, ReactantEntry> Reactants { get; }
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[JsonPropertyName("products")]
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public Dictionary<string, float> Products { get; }
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[JsonPropertyName("effects")]
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public List<ReagentEffect> Effects { get; }
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public ReactionEntry(ReactionPrototype proto)
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{
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Id = proto.ID;
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Name = proto.Name;
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Reactants =
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proto.Reactants
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.Select(x => KeyValuePair.Create(x.Key, new ReactantEntry(x.Value.Amount.Float(), x.Value.Catalyst)))
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.ToDictionary(x => x.Key, x => x.Value);
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Products =
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proto.Products
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.Select(x => KeyValuePair.Create(x.Key, x.Value.Float()))
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.ToDictionary(x => x.Key, x => x.Value);
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Effects = proto.Effects;
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}
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}
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public class ReactantEntry
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{
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[JsonPropertyName("amount")]
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public float Amount { get; }
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[JsonPropertyName("catalyst")]
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public bool Catalyst { get; }
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public ReactantEntry(float amnt, bool cata)
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{
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Amount = amnt;
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Catalyst = cata;
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}
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}
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