This reverts commit 40e2e78e0f.
This commit is contained in:
@@ -626,12 +626,5 @@ namespace Content.Shared.CCVar
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/// </summary>
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public static readonly CVarDef<float> RulesWaitTime =
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CVarDef.Create("rules.time", 45f, CVar.SERVER | CVar.REPLICATED);
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/*
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* Autogeneration
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*/
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public static readonly CVarDef<string> DestinationFile =
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CVarDef.Create("autogen.destination_file", "", CVar.SERVER | CVar.SERVERONLY);
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}
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}
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@@ -1,10 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Text.Json.Serialization;
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using System.Collections.Generic;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Converters;
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using Content.Shared.Database;
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using Content.Shared.FixedPoint;
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using JetBrains.Annotations;
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@@ -21,32 +18,26 @@ namespace Content.Shared.Chemistry.Reagent
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/// </summary>
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[ImplicitDataDefinitionForInheritors]
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[MeansImplicitUse]
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[JsonConverter(typeof(UniversalJsonConverter<ReagentEffect>))]
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public abstract class ReagentEffect
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{
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[JsonPropertyName("id")] private protected string _id => this.GetType().Name;
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/// <summary>
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/// The list of conditions required for the effect to activate. Not required.
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/// </summary>
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[JsonPropertyName("conditions")]
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[DataField("conditions")]
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public ReagentEffectCondition[]? Conditions;
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/// <summary>
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/// What's the chance, from 0 to 1, that this effect will occur?
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/// </summary>
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[JsonPropertyName("probability")]
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[DataField("probability")]
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public float Probability = 1.0f;
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[JsonIgnore]
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[DataField("logImpact")]
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public virtual LogImpact LogImpact { get; } = LogImpact.Low;
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/// <summary>
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/// Should this reagent effect log at all?
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/// </summary>
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[JsonIgnore]
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[DataField("shouldLog")]
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public virtual bool ShouldLog { get; } = false;
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@@ -1,5 +1,4 @@
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using System.Text.Json.Serialization;
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using Content.Shared.Converters;
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using Content.Shared.Chemistry.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -8,11 +7,8 @@ namespace Content.Shared.Chemistry.Reagent
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{
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[ImplicitDataDefinitionForInheritors]
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[MeansImplicitUse]
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[JsonConverter(typeof(UniversalJsonConverter<ReagentEffectCondition>))]
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public abstract class ReagentEffectCondition
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{
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[JsonPropertyName("id")] private protected string _id => this.GetType().Name;
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public abstract bool Condition(ReagentEffectArgs args);
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}
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}
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@@ -1,11 +1,9 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Text.Json.Serialization;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Body.Prototypes;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.Converters;
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using Content.Shared.Database;
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using Content.Shared.FixedPoint;
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using Robust.Shared.GameObjects;
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@@ -32,9 +30,6 @@ namespace Content.Shared.Chemistry.Reagent
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[DataField("name")]
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public string Name { get; } = string.Empty;
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[DataField("group")]
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public string Group { get; } = "Unknown";
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[DataField("parent", customTypeSerializer:typeof(PrototypeIdSerializer<ReagentPrototype>))]
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public string? Parent { get; private set; }
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@@ -144,20 +139,17 @@ namespace Content.Shared.Chemistry.Reagent
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}
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[DataDefinition]
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[JsonConverter(typeof(UniversalJsonConverter<ReagentEffectsEntry>))]
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public class ReagentEffectsEntry
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{
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/// <summary>
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/// Amount of reagent to metabolize, per metabolism cycle.
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/// </summary>
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[JsonPropertyName("rate")]
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[DataField("metabolismRate")]
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public FixedPoint2 MetabolismRate = FixedPoint2.New(0.5f);
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/// <summary>
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/// A list of effects to apply when these reagents are metabolized.
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/// </summary>
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[JsonPropertyName("effects")]
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[DataField("effects", required: true)]
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public ReagentEffect[] Effects = default!;
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}
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@@ -1,102 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace Content.Shared.Converters
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{
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// This class is used as a shim to help do polymorphic serialization of objects into JSON
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// (serializing objects that inherit abstract base classes or interfaces) since
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// System.Text.Json (our new JSON solution) doesn't support that while Newtonsoft.Json (our old
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// solution) does.
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public class UniversalJsonConverter<T> : JsonConverter<T>
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{
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// We can convert anything! Probably.
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public override bool CanConvert(Type typeToConvert)
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{
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return true;
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}
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// We don't support deserialization right now. In order to do so, we'd need to bundle a
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// field like "$type" with our objects so they'd be reserialized into the correct base class
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// but that presents a security hazard.
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public override T Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
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{
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// Throwing a NotImplementedException here allows the Utf8JsonReader to provide
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// an error message that provides the specific JSON path of the problematic object
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// rather than a generic error message. At least in theory. Haven't tested that.
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throw new NotImplementedException();
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}
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// The bread and butter. Deserialize an object of parameter type T.
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// This method is automatically called when the JSON writer finds an object of a type
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// where we've registered this class as its converter using the [JsonConverter(...)] attribute
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public override void Write(Utf8JsonWriter writer, T obj, JsonSerializerOptions options)
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{
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// If the object is null, don't include it.
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if (obj is null)
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{
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writer.WriteNullValue();
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return;
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}
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// Use reflection to get a list of fields and properties on the object we're serializing.
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// Using obj.GetType() here instead of typeof(T) allows us to get the true base class rather
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// than the abstract ancestor, even if we're parameterized with that abstract class.
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FieldInfo[] fields = obj.GetType().GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
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PropertyInfo[] properties = obj.GetType().GetProperties(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
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// Since the JSON writer will have already written the field name, we need to write the object itself.
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// Since we only use this class to serialize complex objects, we know we'll be writing a JSON object, so open one.
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writer.WriteStartObject();
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// For each field, try to write it into the object.
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foreach (FieldInfo field in fields)
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{
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// If the field has a [JsonIgnore] attribute, skip it
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if (Attribute.GetCustomAttribute(field, typeof(JsonIgnoreAttribute), true) != null) continue;
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// exclude fields that are compiler autogenerated like "__BackingField" fields
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if (Attribute.GetCustomAttribute(field, typeof(System.Runtime.CompilerServices.CompilerGeneratedAttribute), true) != null) continue;
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// If the field has a [JsonPropertyName] attribute, get the property name. Otherwise, use the field name.
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JsonPropertyNameAttribute? attr = (JsonPropertyNameAttribute?) Attribute.GetCustomAttribute(field, typeof(JsonPropertyNameAttribute), true);
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string name = attr == null ? field.Name : attr.Name;
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// Write a new key/value pair into the JSON object itself.
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WriteKV(writer, name, field.GetValue(obj), options);
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}
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// Repeat the same process for each property.
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foreach (PropertyInfo prop in properties)
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{
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// If the field has a [JsonIgnore] attribute, skip it
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if (Attribute.GetCustomAttribute(prop, typeof(JsonIgnoreAttribute), true) != null) continue;
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// If the property has a [JsonPropertyName] attribute, get the property name. Otherwise, use the property name.
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JsonPropertyNameAttribute? attr = (JsonPropertyNameAttribute?) Attribute.GetCustomAttribute(prop, typeof(JsonPropertyNameAttribute), true);
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string name = attr == null ? prop.Name : attr.Name;
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// Write a new key/value pair into the JSON object itself.
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WriteKV(writer, name, prop.GetValue(obj), options);
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}
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// Close the object, we're done!
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writer.WriteEndObject();
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}
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// This is a little utility method to write a key/value pair inside a JSON object.
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// It's used for all the actual writing.
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public void WriteKV(Utf8JsonWriter writer, string key, object? obj, JsonSerializerOptions options)
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{
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// First, write the property name
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writer.WritePropertyName(key);
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// Then, recurse. This ensures that primitive values will be written directly, while
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// more complex values can use any custom converters we've registered (like this one.)
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JsonSerializer.Serialize(writer, obj, options);
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}
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}
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}
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@@ -9,9 +9,7 @@ using Robust.Shared.ViewVariables;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text.Json.Serialization;
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using Content.Shared.FixedPoint;
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using Content.Shared.Converters;
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namespace Content.Shared.Damage
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{
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@@ -23,21 +21,17 @@ namespace Content.Shared.Damage
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/// functions to apply resistance sets and supports basic math operations to modify this dictionary.
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/// </remarks>
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[DataDefinition]
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[JsonConverter(typeof(UniversalJsonConverter<DamageSpecifier>))]
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public class DamageSpecifier
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{
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[JsonPropertyName("types")]
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[DataField("types", customTypeSerializer: typeof(PrototypeIdDictionarySerializer<FixedPoint2, DamageTypePrototype>))]
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private readonly Dictionary<string,FixedPoint2>? _damageTypeDictionary;
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[JsonPropertyName("groups")]
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[DataField("groups", customTypeSerializer: typeof(PrototypeIdDictionarySerializer<FixedPoint2, DamageGroupPrototype>))]
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private readonly Dictionary<string, FixedPoint2>? _damageGroupDictionary;
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/// <summary>
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/// Main DamageSpecifier dictionary. Most DamageSpecifier functions exist to somehow modifying this.
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/// </summary>
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[JsonIgnore]
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[ViewVariables(VVAccess.ReadWrite)]
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public Dictionary<string, FixedPoint2> DamageDict
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{
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@@ -49,7 +43,6 @@ namespace Content.Shared.Damage
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}
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set => _damageDict = value;
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}
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[JsonIgnore]
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private Dictionary<string, FixedPoint2>? _damageDict;
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/// <summary>
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@@ -60,13 +53,11 @@ namespace Content.Shared.Damage
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/// in another. For this purpose, you should instead use <see cref="TrimZeros()"/> and then check the <see
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/// cref="Empty"/> property.
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/// </remarks>
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[JsonIgnore]
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public FixedPoint2 Total => DamageDict.Values.Sum();
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/// <summary>
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/// Whether this damage specifier has any entries.
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/// </summary>
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[JsonIgnore]
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public bool Empty => DamageDict.Count == 0;
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#region constructors
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@@ -1,8 +1,6 @@
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using System;
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using System.Globalization;
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using System.Linq;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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using Robust.Shared.Serialization;
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namespace Content.Shared.FixedPoint
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@@ -12,7 +10,6 @@ namespace Content.Shared.FixedPoint
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/// To enforce this level of precision, floats are shifted by 2 decimal points, rounded, and converted to an int.
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/// </summary>
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[Serializable]
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[JsonConverter(typeof(FixedPointJsonConverter))]
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public struct FixedPoint2 : ISelfSerialize, IComparable<FixedPoint2>, IEquatable<FixedPoint2>, IFormattable
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{
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private int _value;
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@@ -294,19 +291,4 @@ namespace Content.Shared.FixedPoint
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return acc;
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}
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}
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public class FixedPointJsonConverter : JsonConverter<FixedPoint2>
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{
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public override void Write(Utf8JsonWriter writer, FixedPoint2 value, JsonSerializerOptions options)
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{
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writer.WriteNumberValue(value.Float());
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}
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public override FixedPoint2 Read(ref Utf8JsonReader reader, Type objectType, JsonSerializerOptions options)
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{
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// Throwing a NotSupportedException here allows the error
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// message to provide path information.
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throw new NotSupportedException();
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}
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}
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}
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