EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
nikthechampiongr
2023-09-28 11:34:21 +00:00
committed by GitHub
parent cbeba20ebb
commit 5ff79120e6
24 changed files with 463 additions and 170 deletions

View File

@@ -113,7 +113,7 @@ public sealed partial class NPCSteeringSystem
// TODO: Use the verb.
if (door.State != DoorState.Opening)
_doors.TryPryDoor(ent, uid, uid, door, out id, force: true);
_pryingSystem.TryPry(ent, uid, out id, uid);
component.DoAfterId = id;
return SteeringObstacleStatus.Continuing;