EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -113,7 +113,7 @@ public sealed partial class NPCSteeringSystem
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// TODO: Use the verb.
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if (door.State != DoorState.Opening)
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_doors.TryPryDoor(ent, uid, uid, door, out id, force: true);
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_pryingSystem.TryPry(ent, uid, out id, uid);
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component.DoAfterId = id;
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return SteeringObstacleStatus.Continuing;
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