Fix a few warnings (#11576)

This commit is contained in:
metalgearsloth
2022-10-04 14:24:19 +11:00
committed by GitHub
parent a6d20803a6
commit 600c0e3255
43 changed files with 185 additions and 167 deletions

View File

@@ -8,18 +8,13 @@ public abstract partial class SharedMobStateSystem
public virtual void EnterCritState(EntityUid uid)
{
Alerts.ShowAlert(uid, AlertType.HumanCrit);
Standing.Down(uid);
if (TryComp<AppearanceComponent>(uid, out var appearance))
{
appearance.SetData(DamageStateVisuals.State, DamageState.Critical);
}
_standing.Down(uid);
_appearance.SetData(uid, DamageStateVisuals.State, DamageState.Critical);
}
public virtual void ExitCritState(EntityUid uid)
{
Standing.Stand(uid);
_standing.Stand(uid);
}
public virtual void UpdateCritState(EntityUid entity, FixedPoint2 threshold) {}

View File

@@ -8,28 +8,25 @@ public abstract partial class SharedMobStateSystem
public virtual void EnterDeadState(EntityUid uid)
{
EnsureComp<CollisionWakeComponent>(uid);
Standing.Down(uid);
_standing.Down(uid);
if (Standing.IsDown(uid) && TryComp<PhysicsComponent>(uid, out var physics))
if (_standing.IsDown(uid) && TryComp<PhysicsComponent>(uid, out var physics))
{
physics.CanCollide = false;
_physics.SetCanCollide(physics, false);
}
if (TryComp<AppearanceComponent>(uid, out var appearance))
{
appearance.SetData(DamageStateVisuals.State, DamageState.Dead);
}
_appearance.SetData(uid, DamageStateVisuals.State, DamageState.Dead);
}
public virtual void ExitDeadState(EntityUid uid)
{
RemComp<CollisionWakeComponent>(uid);
Standing.Stand(uid);
_standing.Stand(uid);
if (!Standing.IsDown(uid) && TryComp<PhysicsComponent>(uid, out var physics))
if (!_standing.IsDown(uid) && TryComp<PhysicsComponent>(uid, out var physics))
{
physics.CanCollide = true;
_physics.SetCanCollide(physics, true);
}
}

View File

@@ -6,12 +6,8 @@ public abstract partial class SharedMobStateSystem
{
public virtual void EnterNormState(EntityUid uid)
{
Standing.Stand(uid);
if (TryComp<AppearanceComponent>(uid, out var appearance))
{
appearance.SetData(DamageStateVisuals.State, DamageState.Alive);
}
_standing.Stand(uid);
_appearance.SetData(uid, DamageStateVisuals.State, DamageState.Alive);
}
public virtual void UpdateNormState(EntityUid entity, FixedPoint2 threshold) {}

View File

@@ -15,6 +15,7 @@ using Content.Shared.Speech;
using Content.Shared.Standing;
using Content.Shared.StatusEffect;
using Content.Shared.Throwing;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Serialization;
namespace Content.Shared.MobState.EntitySystems
@@ -22,9 +23,11 @@ namespace Content.Shared.MobState.EntitySystems
public abstract partial class SharedMobStateSystem : EntitySystem
{
[Dependency] protected readonly AlertsSystem Alerts = default!;
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
[Dependency] protected readonly StandingStateSystem Standing = default!;
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] protected readonly StatusEffectsSystem Status = default!;
[Dependency] private readonly StandingStateSystem _standing = default!;
public override void Initialize()
{