Fix a few warnings (#11576)

This commit is contained in:
metalgearsloth
2022-10-04 14:24:19 +11:00
committed by GitHub
parent a6d20803a6
commit 600c0e3255
43 changed files with 185 additions and 167 deletions

View File

@@ -8,28 +8,25 @@ public abstract partial class SharedMobStateSystem
public virtual void EnterDeadState(EntityUid uid)
{
EnsureComp<CollisionWakeComponent>(uid);
Standing.Down(uid);
_standing.Down(uid);
if (Standing.IsDown(uid) && TryComp<PhysicsComponent>(uid, out var physics))
if (_standing.IsDown(uid) && TryComp<PhysicsComponent>(uid, out var physics))
{
physics.CanCollide = false;
_physics.SetCanCollide(physics, false);
}
if (TryComp<AppearanceComponent>(uid, out var appearance))
{
appearance.SetData(DamageStateVisuals.State, DamageState.Dead);
}
_appearance.SetData(uid, DamageStateVisuals.State, DamageState.Dead);
}
public virtual void ExitDeadState(EntityUid uid)
{
RemComp<CollisionWakeComponent>(uid);
Standing.Stand(uid);
_standing.Stand(uid);
if (!Standing.IsDown(uid) && TryComp<PhysicsComponent>(uid, out var physics))
if (!_standing.IsDown(uid) && TryComp<PhysicsComponent>(uid, out var physics))
{
physics.CanCollide = true;
_physics.SetCanCollide(physics, true);
}
}