Fix a few warnings (#11576)
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@@ -8,28 +8,25 @@ public abstract partial class SharedMobStateSystem
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public virtual void EnterDeadState(EntityUid uid)
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{
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EnsureComp<CollisionWakeComponent>(uid);
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Standing.Down(uid);
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_standing.Down(uid);
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if (Standing.IsDown(uid) && TryComp<PhysicsComponent>(uid, out var physics))
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if (_standing.IsDown(uid) && TryComp<PhysicsComponent>(uid, out var physics))
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{
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physics.CanCollide = false;
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_physics.SetCanCollide(physics, false);
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}
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if (TryComp<AppearanceComponent>(uid, out var appearance))
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{
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appearance.SetData(DamageStateVisuals.State, DamageState.Dead);
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}
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_appearance.SetData(uid, DamageStateVisuals.State, DamageState.Dead);
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}
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public virtual void ExitDeadState(EntityUid uid)
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{
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RemComp<CollisionWakeComponent>(uid);
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Standing.Stand(uid);
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_standing.Stand(uid);
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if (!Standing.IsDown(uid) && TryComp<PhysicsComponent>(uid, out var physics))
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if (!_standing.IsDown(uid) && TryComp<PhysicsComponent>(uid, out var physics))
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{
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physics.CanCollide = true;
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_physics.SetCanCollide(physics, true);
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}
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}
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