Fix a few warnings (#11576)
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@@ -70,9 +70,10 @@ public abstract partial class SharedGunSystem
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private void UpdateBasicEntityAppearance(BasicEntityAmmoProviderComponent component)
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{
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if (!Timing.IsFirstTimePredicted || !TryComp<AppearanceComponent>(component.Owner, out var appearance)) return;
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appearance.SetData(AmmoVisuals.HasAmmo, component.Count != 0);
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appearance.SetData(AmmoVisuals.AmmoCount, component.Count ?? int.MaxValue);
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appearance.SetData(AmmoVisuals.AmmoMax, component.Capacity ?? int.MaxValue);
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Appearance.SetData(appearance.Owner, AmmoVisuals.HasAmmo, component.Count != 0, appearance);
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Appearance.SetData(appearance.Owner, AmmoVisuals.AmmoCount, component.Count ?? int.MaxValue, appearance);
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Appearance.SetData(appearance.Owner, AmmoVisuals.AmmoMax, component.Capacity ?? int.MaxValue, appearance);
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}
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#region Public API
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