Fix a few warnings (#11576)
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@@ -69,7 +69,7 @@ public abstract partial class SharedGunSystem
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else
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component.NextFire += cooldown;
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PlaySound(component.Owner, component.SoundModeToggle?.GetSound(Random, ProtoManager), user);
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Audio.PlayPredicted(component.SoundModeToggle, component.Owner, user);
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Popup(Loc.GetString("gun-selected-mode", ("mode", GetLocSelector(fire))), component.Owner, user);
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Dirty(component);
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}
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