Add admin logging to system events
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@@ -1,5 +1,8 @@
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using Content.Server.Administration.Logs;
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using Content.Server.Chat.Managers;
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using Content.Shared.Administration.Logs;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Player;
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@@ -103,6 +106,9 @@ namespace Content.Server.StationEvents.Events
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{
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Started = true;
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Occurrences += 1;
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EntitySystem.Get<AdminLogSystem>()
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.Add(LogType.EventStarted, $"Event startup: {Name}");
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}
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/// <summary>
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@@ -111,6 +117,9 @@ namespace Content.Server.StationEvents.Events
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/// </summary>
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public virtual void Announce()
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{
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EntitySystem.Get<AdminLogSystem>()
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.Add(LogType.EventAnnounced, $"Event announce: {Name}");
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if (StartAnnouncement != null)
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{
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var chatManager = IoCManager.Resolve<IChatManager>();
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@@ -131,6 +140,9 @@ namespace Content.Server.StationEvents.Events
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/// </summary>
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public virtual void Shutdown()
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{
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EntitySystem.Get<AdminLogSystem>()
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.Add(LogType.EventAnnounced, $"Event shutdown: {Name}");
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if (EndAnnouncement != null)
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{
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var chatManager = IoCManager.Resolve<IChatManager>();
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@@ -2,9 +2,11 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Content.Server.Administration.Logs;
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using Content.Server.GameTicking;
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using Content.Server.StationEvents.Events;
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using Content.Shared;
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using Content.Shared.Administration.Logs;
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using Content.Shared.CCVar;
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using Content.Shared.GameTicking;
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using Content.Shared.StationEvents;
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@@ -33,6 +35,8 @@ namespace Content.Server.StationEvents
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly AdminLogSystem _adminLog = default!;
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public StationEvent? CurrentEvent { get; private set; }
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public IReadOnlyCollection<StationEvent> StationEvents => _stationEvents;
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@@ -91,6 +95,8 @@ namespace Content.Server.StationEvents
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/// <returns></returns>
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public string RunEvent(string name)
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{
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_adminLog.Add(LogType.EventRan, $"Event run: {name}");
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// Could use a dictionary but it's such a minor thing, eh.
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// Wasn't sure on whether to localize this given it's a command
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var upperName = name.ToUpperInvariant();
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