Salvage dungeons (#14520)

This commit is contained in:
metalgearsloth
2023-03-10 16:41:22 +11:00
committed by GitHub
parent 214ca06997
commit 6157dfa3c0
145 changed files with 24649 additions and 396 deletions

View File

@@ -29,6 +29,9 @@ namespace Content.Client.IconSmoothing
[ViewVariables(VVAccess.ReadWrite), DataField("base")]
public string StateBase { get; } = string.Empty;
[DataField("shader", customTypeSerializer:typeof(PrototypeIdSerializer<ShaderPrototype>))]
public string? Shader;
/// <summary>
/// Mode that controls how the icon should be selected.
/// </summary>

View File

@@ -55,6 +55,14 @@ namespace Content.Client.IconSmoothing
sprite.LayerSetDirOffset(CornerLayers.NW, DirectionOffset.Flip);
sprite.LayerMapSet(CornerLayers.SW, sprite.AddLayerState(state0));
sprite.LayerSetDirOffset(CornerLayers.SW, DirectionOffset.Clockwise);
if (component.Shader != null)
{
sprite.LayerSetShader(CornerLayers.SE, component.Shader);
sprite.LayerSetShader(CornerLayers.NE, component.Shader);
sprite.LayerSetShader(CornerLayers.NW, component.Shader);
sprite.LayerSetShader(CornerLayers.SW, component.Shader);
}
}
private void OnShutdown(EntityUid uid, IconSmoothComponent component, ComponentShutdown args)