@@ -1,16 +0,0 @@
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using Robust.Shared.Audio;
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namespace Content.Server.GameTicking.Rules.Components;
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/// <summary>
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/// This is used for tagging a mob as a nuke operative.
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/// </summary>
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[RegisterComponent]
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public sealed partial class NukeOperativeComponent : Component
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{
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/// <summary>
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/// Path to antagonist alert sound.
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/// </summary>
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[DataField("greetSoundNotification")]
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public SoundSpecifier GreetSoundNotification = new SoundPathSpecifier("/Audio/Ambience/Antag/nukeops_start.ogg");
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}
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