27
Content.Shared/NukeOps/NukeOperativeComponent.cs
Normal file
27
Content.Shared/NukeOps/NukeOperativeComponent.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using Robust.Shared.Audio;
|
||||
using Content.Shared.StatusIcon;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
|
||||
namespace Content.Shared.NukeOps;
|
||||
|
||||
/// <summary>
|
||||
/// This is used for tagging a mob as a nuke operative.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
public sealed partial class NukeOperativeComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Path to antagonist alert sound.
|
||||
/// </summary>
|
||||
[DataField("greetSoundNotification")]
|
||||
public SoundSpecifier GreetSoundNotification = new SoundPathSpecifier("/Audio/Ambience/Antag/nukeops_start.ogg");
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
[DataField("syndStatusIcon", customTypeSerializer: typeof(PrototypeIdSerializer<StatusIconPrototype>))]
|
||||
public string SyndStatusIcon = "SyndicateFaction";
|
||||
}
|
||||
Reference in New Issue
Block a user