Add more networking options (#11046)

This commit is contained in:
Leon Friedrich
2022-09-11 18:52:37 +12:00
committed by GitHub
parent 8415f08560
commit 61655c18b2
4 changed files with 115 additions and 12 deletions

View File

@@ -8,6 +8,7 @@ ui-options-tab-network = Network
ui-options-apply = Apply
ui-options-reset-all = Reset All
ui-options-default = Default
## Audio menu
@@ -175,7 +176,24 @@ ui-options-function-shuttle-brake = Brake
## Network menu
ui-options-net-interp-ratio = State buffer size
ui-options-net-interp-ratio-tooltip = Increasing this will generally make the game
more resistant to packet-loss, however in doing
so it effectively adds slightly more latency and
requires the client to predict more future ticks.
ui-options-net-interp-ratio-tooltip = Increasing this will generally make the game more resistant
to server->client packet-loss, however in doing so it
effectively adds slightly more latency and requires the
client to predict more future ticks.
ui-options-net-predict-tick-bias = Prediction tick bias
ui-options-net-predict-tick-bias-tooltip = Increasing this will generally make the game more resistant
to client->server packet-loss, however in doing so it
effectively adds slightly more latency and requires the
client to predict more future ticks.
ui-options-net-pvs-entry = PVS entity budget
ui-options-net-pvs-entry-tooltip = This limits the rate at which the server will send new
entities to the client. Lowering this can help reduce
stuttering due to entity spawning, but can lead to pop-in.
ui-options-net-pvs-leave = PVS detach rate
ui-options-net-pvs-leave-tooltip = This limits the rate at which the client will remove
out-of-view entities. Lowering this can help reduce
stuttering when walking around, but could occasionally
lead to mispredicts and other issues.