Add more networking options (#11046)
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@@ -8,6 +8,7 @@ ui-options-tab-network = Network
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ui-options-apply = Apply
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ui-options-reset-all = Reset All
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ui-options-default = Default
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## Audio menu
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@@ -175,7 +176,24 @@ ui-options-function-shuttle-brake = Brake
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## Network menu
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ui-options-net-interp-ratio = State buffer size
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ui-options-net-interp-ratio-tooltip = Increasing this will generally make the game
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more resistant to packet-loss, however in doing
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so it effectively adds slightly more latency and
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requires the client to predict more future ticks.
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ui-options-net-interp-ratio-tooltip = Increasing this will generally make the game more resistant
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to server->client packet-loss, however in doing so it
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effectively adds slightly more latency and requires the
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client to predict more future ticks.
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ui-options-net-predict-tick-bias = Prediction tick bias
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ui-options-net-predict-tick-bias-tooltip = Increasing this will generally make the game more resistant
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to client->server packet-loss, however in doing so it
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effectively adds slightly more latency and requires the
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client to predict more future ticks.
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ui-options-net-pvs-entry = PVS entity budget
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ui-options-net-pvs-entry-tooltip = This limits the rate at which the server will send new
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entities to the client. Lowering this can help reduce
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stuttering due to entity spawning, but can lead to pop-in.
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ui-options-net-pvs-leave = PVS detach rate
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ui-options-net-pvs-leave-tooltip = This limits the rate at which the client will remove
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out-of-view entities. Lowering this can help reduce
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stuttering when walking around, but could occasionally
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lead to mispredicts and other issues.
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