More xeno artifacts effects (#6282)
This commit is contained in:
@@ -36,6 +36,7 @@ public class ArtifactSystem : EntitySystem
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trigger.Owner = uid;
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EntityManager.AddComponent(uid, trigger);
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RaiseLocalEvent(uid, new RandomizeTriggerEvent());
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}
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public bool TryActivateArtifact(EntityUid uid, EntityUid? user = null,
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@@ -0,0 +1,65 @@
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using Content.Shared.Atmos;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
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/// <summary>
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/// Spawn a random gas with random temperature when artifact activated.
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/// </summary>
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[RegisterComponent]
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public class GasArtifactComponent : Component
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{
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public override string Name => "GasArtifact";
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/// <summary>
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/// Gas that will be spawned when artifact activated.
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/// If null it will be picked on startup from <see cref="PossibleGases"/>.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("spawnGas")]
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public Gas? SpawnGas;
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/// <summary>
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/// List of possible activation gases to pick on startup.
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/// </summary>
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[DataField("possibleGas")]
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public Gas[] PossibleGases =
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{
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Gas.Oxygen,
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Gas.Plasma,
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Gas.Nitrogen,
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Gas.CarbonDioxide,
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Gas.Tritium
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};
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/// <summary>
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/// Temperature of spawned gas. If null it will be picked on startup from range from
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/// <see cref="MinRandomTemperature"/> to <see cref="MaxRandomTemperature"/>.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("spawnTemperature")]
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public float? SpawnTemperature;
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[DataField("minRandomTemp")]
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public float MinRandomTemperature = 100;
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[DataField("maxRandomTemp")]
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public float MaxRandomTemperature = 400;
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/// <summary>
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/// Max allowed external atmospheric pressure.
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/// Artifact will stop spawn gas.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("maxExternalPressure")]
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public float MaxExternalPressure = Atmospherics.GasMinerDefaultMaxExternalPressure;
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/// <summary>
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/// Moles of gas to spawn each time when artifact activated.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("spawnAmount")]
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public float SpawnAmount = Atmospherics.MolesCellStandard * 3;
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}
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@@ -0,0 +1,23 @@
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using Content.Server.Radiation;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
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/// <summary>
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/// Spawn RadiationPulse when artifact activated.
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/// </summary>
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[RegisterComponent]
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public class RadiateArtifactComponent : Component
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{
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public override string Name => "RadiateArtifact";
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/// <summary>
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/// Radiation pulse prototype to spawn.
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/// Should has <see cref="RadiationPulseComponent"/>.
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/// </summary>
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[DataField("pulsePrototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string PulsePrototype = "RadiationPulse";
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}
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@@ -0,0 +1,23 @@
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using Content.Shared.Atmos;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
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/// <summary>
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/// Change atmospherics temperature until it reach target.
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/// </summary>
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[RegisterComponent]
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public class TemperatureArtifactComponent : Component
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{
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public override string Name => "TemperatureArtifact";
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[DataField("targetTemp")]
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public float TargetTemperature = Atmospherics.T0C;
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[DataField("spawnTemp")]
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public float SpawnTemperature = 100;
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[DataField("maxTempDif")]
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public float MaxTemperatureDifference = 1;
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}
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@@ -0,0 +1,57 @@
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using Content.Server.Atmos;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
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using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Random;
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namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems;
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public class GasArtifactSystem : EntitySystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GasArtifactComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<GasArtifactComponent, ArtifactActivatedEvent>(OnActivate);
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}
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private void OnMapInit(EntityUid uid, GasArtifactComponent component, MapInitEvent args)
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{
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if (component.SpawnGas == null && component.PossibleGases.Length != 0)
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{
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var gas = _random.Pick(component.PossibleGases);
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component.SpawnGas = gas;
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}
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if (component.SpawnTemperature == null)
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{
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var temp = _random.NextFloat(component.MinRandomTemperature, component.MaxRandomTemperature);
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component.SpawnTemperature = temp;
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}
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}
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private void OnActivate(EntityUid uid, GasArtifactComponent component, ArtifactActivatedEvent args)
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{
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if (component.SpawnGas == null || component.SpawnTemperature == null)
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return;
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var transform = Transform(uid);
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var environment = _atmosphereSystem.GetTileMixture(transform.Coordinates, true);
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if (environment == null)
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return;
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if (environment.Pressure >= component.MaxExternalPressure)
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return;
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var merger = new GasMixture(1) { Temperature = component.SpawnTemperature.Value };
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merger.SetMoles(component.SpawnGas.Value, component.SpawnAmount);
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_atmosphereSystem.Merge(environment, merger);
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}
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}
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@@ -0,0 +1,26 @@
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using Content.Server.Radiation;
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using Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
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using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems;
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public class RadiateArtifactSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RadiateArtifactComponent, ArtifactActivatedEvent>(OnActivate);
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}
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private void OnActivate(EntityUid uid, RadiateArtifactComponent component, ArtifactActivatedEvent args)
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{
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var transform = Transform(uid);
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var pulseUid = EntityManager.SpawnEntity(component.PulsePrototype, transform.Coordinates);
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if (!TryComp(pulseUid, out RadiationPulseComponent? pulse))
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return;
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pulse.DoPulse();
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}
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}
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@@ -16,10 +16,10 @@ public class SpawnArtifactSystem : EntitySystem
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SpawnArtifactComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<SpawnArtifactComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<SpawnArtifactComponent, ArtifactActivatedEvent>(OnActivate);
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}
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private void OnInit(EntityUid uid, SpawnArtifactComponent component, ComponentInit args)
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private void OnMapInit(EntityUid uid, SpawnArtifactComponent component, MapInitEvent args)
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{
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ChooseRandomPrototype(uid, component);
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}
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@@ -0,0 +1,36 @@
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using System;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
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using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems;
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public class TemperatureArtifactSystem : EntitySystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<TemperatureArtifactComponent, ArtifactActivatedEvent>(OnActivate);
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}
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private void OnActivate(EntityUid uid, TemperatureArtifactComponent component, ArtifactActivatedEvent args)
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{
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var transform = Transform(uid);
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var environment = _atmosphereSystem.GetTileMixture(transform.Coordinates, true);
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if (environment == null)
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return;
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var dif = component.TargetTemperature - environment.Temperature;
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var absDif = Math.Abs(dif);
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if (absDif < component.MaxTemperatureDifference)
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return;
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var step = Math.Min(absDif, component.SpawnTemperature);
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environment.Temperature += dif > 0 ? step : -step;
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}
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}
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@@ -0,0 +1,11 @@
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using Robust.Shared.GameObjects;
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namespace Content.Server.Xenoarchaeology.XenoArtifacts.Events;
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/// <summary>
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/// Force to randomize artifact triggers.
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/// </summary>
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public class RandomizeTriggerEvent : EntityEventArgs
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{
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}
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@@ -16,7 +16,7 @@ public class RandomArtifactSpriteSystem : EntitySystem
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RandomArtifactSpriteComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<RandomArtifactSpriteComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<RandomArtifactSpriteComponent, ArtifactActivatedEvent>(OnActivated);
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}
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@@ -27,7 +27,7 @@ public class RandomArtifactSpriteSystem : EntitySystem
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foreach (var (component, appearance) in query)
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{
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if (component.ActivationStart == null)
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return;
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continue;
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var timeDif = _time.CurTime - component.ActivationStart.Value;
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if (timeDif.Seconds >= component.ActivationTime)
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@@ -38,7 +38,7 @@ public class RandomArtifactSpriteSystem : EntitySystem
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}
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}
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private void OnInit(EntityUid uid, RandomArtifactSpriteComponent component, ComponentInit args)
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private void OnMapInit(EntityUid uid, RandomArtifactSpriteComponent component, MapInitEvent args)
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{
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if (!TryComp(uid, out AppearanceComponent? appearance))
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return;
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@@ -1,4 +1,5 @@
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
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using Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -15,7 +16,16 @@ public class ArtifactGasTriggerSystem : EntitySystem
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ArtifactGasTriggerComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<ArtifactGasTriggerComponent, RandomizeTriggerEvent>(OnRandomizeTrigger);
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}
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private void OnRandomizeTrigger(EntityUid uid, ArtifactGasTriggerComponent component, RandomizeTriggerEvent args)
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{
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if (component.ActivationGas == null)
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{
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var gas = _random.Pick(component.PossibleGases);
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component.ActivationGas = gas;
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}
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}
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public override void Update(float frameTime)
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@@ -25,27 +35,18 @@ public class ArtifactGasTriggerSystem : EntitySystem
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foreach (var (trigger, transform) in query)
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{
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if (trigger.ActivationGas == null)
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return;
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continue;
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var environment = _atmosphereSystem.GetTileMixture(transform.Coordinates, true);
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if (environment == null)
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return;
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continue;
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// check if outside there is enough moles to activate artifact
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var moles = environment.GetMoles(trigger.ActivationGas.Value);
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if (moles < trigger.ActivationMoles)
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return;
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continue;
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_artifactSystem.TryActivateArtifact(trigger.Owner);
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}
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}
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private void OnInit(EntityUid uid, ArtifactGasTriggerComponent component, ComponentInit args)
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{
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if (component.ActivationGas == null)
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{
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var gas = _random.Pick(component.PossibleGases);
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component.ActivationGas = gas;
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}
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}
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}
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