More xeno artifacts effects (#6282)

This commit is contained in:
Alex Evgrashin
2022-02-07 05:26:10 +03:00
committed by GitHub
parent be7a770b78
commit 617f92df65
15 changed files with 299 additions and 23 deletions

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@@ -0,0 +1,57 @@
using Content.Server.Atmos;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Random;
namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems;
public class GasArtifactSystem : EntitySystem
{
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly IRobustRandom _random = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GasArtifactComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<GasArtifactComponent, ArtifactActivatedEvent>(OnActivate);
}
private void OnMapInit(EntityUid uid, GasArtifactComponent component, MapInitEvent args)
{
if (component.SpawnGas == null && component.PossibleGases.Length != 0)
{
var gas = _random.Pick(component.PossibleGases);
component.SpawnGas = gas;
}
if (component.SpawnTemperature == null)
{
var temp = _random.NextFloat(component.MinRandomTemperature, component.MaxRandomTemperature);
component.SpawnTemperature = temp;
}
}
private void OnActivate(EntityUid uid, GasArtifactComponent component, ArtifactActivatedEvent args)
{
if (component.SpawnGas == null || component.SpawnTemperature == null)
return;
var transform = Transform(uid);
var environment = _atmosphereSystem.GetTileMixture(transform.Coordinates, true);
if (environment == null)
return;
if (environment.Pressure >= component.MaxExternalPressure)
return;
var merger = new GasMixture(1) { Temperature = component.SpawnTemperature.Value };
merger.SetMoles(component.SpawnGas.Value, component.SpawnAmount);
_atmosphereSystem.Merge(environment, merger);
}
}

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using Content.Server.Radiation;
using Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
using Robust.Shared.GameObjects;
namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems;
public class RadiateArtifactSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RadiateArtifactComponent, ArtifactActivatedEvent>(OnActivate);
}
private void OnActivate(EntityUid uid, RadiateArtifactComponent component, ArtifactActivatedEvent args)
{
var transform = Transform(uid);
var pulseUid = EntityManager.SpawnEntity(component.PulsePrototype, transform.Coordinates);
if (!TryComp(pulseUid, out RadiationPulseComponent? pulse))
return;
pulse.DoPulse();
}
}

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@@ -16,10 +16,10 @@ public class SpawnArtifactSystem : EntitySystem
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SpawnArtifactComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<SpawnArtifactComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<SpawnArtifactComponent, ArtifactActivatedEvent>(OnActivate);
}
private void OnInit(EntityUid uid, SpawnArtifactComponent component, ComponentInit args)
private void OnMapInit(EntityUid uid, SpawnArtifactComponent component, MapInitEvent args)
{
ChooseRandomPrototype(uid, component);
}

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using System;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems;
public class TemperatureArtifactSystem : EntitySystem
{
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<TemperatureArtifactComponent, ArtifactActivatedEvent>(OnActivate);
}
private void OnActivate(EntityUid uid, TemperatureArtifactComponent component, ArtifactActivatedEvent args)
{
var transform = Transform(uid);
var environment = _atmosphereSystem.GetTileMixture(transform.Coordinates, true);
if (environment == null)
return;
var dif = component.TargetTemperature - environment.Temperature;
var absDif = Math.Abs(dif);
if (absDif < component.MaxTemperatureDifference)
return;
var step = Math.Min(absDif, component.SpawnTemperature);
environment.Temperature += dif > 0 ? step : -step;
}
}