More xeno artifacts effects (#6282)
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@@ -0,0 +1,57 @@
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using Content.Server.Atmos;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
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using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Random;
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namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems;
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public class GasArtifactSystem : EntitySystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GasArtifactComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<GasArtifactComponent, ArtifactActivatedEvent>(OnActivate);
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}
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private void OnMapInit(EntityUid uid, GasArtifactComponent component, MapInitEvent args)
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{
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if (component.SpawnGas == null && component.PossibleGases.Length != 0)
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{
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var gas = _random.Pick(component.PossibleGases);
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component.SpawnGas = gas;
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}
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if (component.SpawnTemperature == null)
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{
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var temp = _random.NextFloat(component.MinRandomTemperature, component.MaxRandomTemperature);
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component.SpawnTemperature = temp;
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}
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}
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private void OnActivate(EntityUid uid, GasArtifactComponent component, ArtifactActivatedEvent args)
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{
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if (component.SpawnGas == null || component.SpawnTemperature == null)
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return;
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var transform = Transform(uid);
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var environment = _atmosphereSystem.GetTileMixture(transform.Coordinates, true);
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if (environment == null)
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return;
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if (environment.Pressure >= component.MaxExternalPressure)
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return;
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var merger = new GasMixture(1) { Temperature = component.SpawnTemperature.Value };
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merger.SetMoles(component.SpawnGas.Value, component.SpawnAmount);
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_atmosphereSystem.Merge(environment, merger);
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}
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}
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@@ -0,0 +1,26 @@
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using Content.Server.Radiation;
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using Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
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using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems;
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public class RadiateArtifactSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RadiateArtifactComponent, ArtifactActivatedEvent>(OnActivate);
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}
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private void OnActivate(EntityUid uid, RadiateArtifactComponent component, ArtifactActivatedEvent args)
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{
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var transform = Transform(uid);
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var pulseUid = EntityManager.SpawnEntity(component.PulsePrototype, transform.Coordinates);
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if (!TryComp(pulseUid, out RadiationPulseComponent? pulse))
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return;
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pulse.DoPulse();
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}
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}
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@@ -16,10 +16,10 @@ public class SpawnArtifactSystem : EntitySystem
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SpawnArtifactComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<SpawnArtifactComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<SpawnArtifactComponent, ArtifactActivatedEvent>(OnActivate);
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}
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private void OnInit(EntityUid uid, SpawnArtifactComponent component, ComponentInit args)
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private void OnMapInit(EntityUid uid, SpawnArtifactComponent component, MapInitEvent args)
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{
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ChooseRandomPrototype(uid, component);
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}
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@@ -0,0 +1,36 @@
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using System;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
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using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems;
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public class TemperatureArtifactSystem : EntitySystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<TemperatureArtifactComponent, ArtifactActivatedEvent>(OnActivate);
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}
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private void OnActivate(EntityUid uid, TemperatureArtifactComponent component, ArtifactActivatedEvent args)
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{
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var transform = Transform(uid);
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var environment = _atmosphereSystem.GetTileMixture(transform.Coordinates, true);
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if (environment == null)
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return;
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var dif = component.TargetTemperature - environment.Temperature;
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var absDif = Math.Abs(dif);
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if (absDif < component.MaxTemperatureDifference)
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return;
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var step = Math.Min(absDif, component.SpawnTemperature);
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environment.Temperature += dif > 0 ? step : -step;
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}
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}
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