More xeno artifacts effects (#6282)
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using System;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
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using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems;
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public class TemperatureArtifactSystem : EntitySystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<TemperatureArtifactComponent, ArtifactActivatedEvent>(OnActivate);
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}
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private void OnActivate(EntityUid uid, TemperatureArtifactComponent component, ArtifactActivatedEvent args)
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{
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var transform = Transform(uid);
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var environment = _atmosphereSystem.GetTileMixture(transform.Coordinates, true);
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if (environment == null)
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return;
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var dif = component.TargetTemperature - environment.Temperature;
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var absDif = Math.Abs(dif);
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if (absDif < component.MaxTemperatureDifference)
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return;
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var step = Math.Min(absDif, component.SpawnTemperature);
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environment.Temperature += dif > 0 ? step : -step;
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}
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}
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