diff --git a/Resources/Prototypes/White/Aspects/Aspects.yml b/Resources/Prototypes/White/Aspects/Aspects.yml index d9132fd454..7173056f29 100644 --- a/Resources/Prototypes/White/Aspects/Aspects.yml +++ b/Resources/Prototypes/White/Aspects/Aspects.yml @@ -11,18 +11,19 @@ path: /Audio/White/Aspects/accent.ogg - type: RandomAccentAspect -- type: entity - id: FastAndFuriousAspect - parent: BaseGameRule - noSpawn: true - components: - - type: Aspect - name: "Fast and Furious" - description: "Люди спешат и не важно куда." - weight: 3 - startAudio: - path: /Audio/White/Aspects/accent.ogg - - type: FastAndFuriousAspect +# Disabled this cause movement speed increase isn't predicted and it feels awful due to this +#- type: entity +# id: FastAndFuriousAspect +# parent: BaseGameRule +# noSpawn: true +# components: +# - type: Aspect +# name: "Fast and Furious" +# description: "Люди спешат и не важно куда." +# weight: 3 +# startAudio: +# path: /Audio/White/Aspects/accent.ogg +# - type: FastAndFuriousAspect - type: entity id: RandomAppearanceAspect