Singulo/Radiation Tweaks (#6045)

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
This commit is contained in:
Pancake
2022-01-10 22:30:17 -08:00
committed by GitHub
parent 989cfb49d0
commit 61da69ee74
11 changed files with 26 additions and 30 deletions

View File

@@ -2,6 +2,7 @@ using System;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.Radiation
{
@@ -10,7 +11,8 @@ namespace Content.Shared.Radiation
{
public override string Name => "RadiationPulse";
public virtual float RadsPerSecond { get; set; }
[DataField("radsPerSecond")]
public float RadsPerSecond { get; set; } = 1;
/// <summary>
/// Radius of the pulse from its position
@@ -30,16 +32,16 @@ namespace Content.Shared.Radiation
[Serializable, NetSerializable]
public class RadiationPulseState : ComponentState
{
public readonly float RadsPerSecond;
// not networking RadsPerSecond because damage is only ever dealt by server-side systems.
public readonly float Range;
public readonly bool Draw;
public readonly bool Decay;
public readonly TimeSpan StartTime;
public readonly TimeSpan EndTime;
public RadiationPulseState(float radsPerSecond, float range, bool draw, bool decay, TimeSpan startTime, TimeSpan endTime)
public RadiationPulseState(float range, bool draw, bool decay, TimeSpan startTime, TimeSpan endTime)
{
RadsPerSecond = radsPerSecond;
Range = range;
Draw = draw;
Decay = decay;