#3898 open sprite field for drink comp (#4235)

* temp

* #3898 some progress on DrinkCanVisualizer

* Fixed implementation

* Moved drink can sprite layer definition to abstract parent

* Added open drink can sprites

* #3898 - fixes for drink cans' sprite field after merge + moved UpdateAppeareance from DrinkComponent to DrinkSystem

* Update Content.Server/Nutrition/EntitySystems/DrinkSystem.cs

* #3898 removed obsolete comment

Co-authored-by: Javier Guardia Fernández <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
Galactic Chimp
2021-10-03 06:56:29 +02:00
committed by GitHub
parent 539045dcce
commit 61f1c8a05c
27 changed files with 169 additions and 44 deletions

View File

@@ -1,9 +1,11 @@
using Content.Server.Fluids.Components;
using Content.Server.Fluids.Components;
using Content.Server.Nutrition.Components;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Nutrition.Components;
using Content.Shared.Throwing;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -35,6 +37,7 @@ namespace Content.Server.Nutrition.EntitySystems
_solutionContainerSystem.TryGetDrainableSolution(uid, out var interactions))
{
component.Opened = true;
UpdateAppearance(component);
var entity = EntityManager.GetEntity(uid);
@@ -60,13 +63,25 @@ namespace Content.Server.Nutrition.EntitySystems
_solutionContainerSystem.EnsureSolution(owner, component.SolutionName);
}
component.UpdateAppearance();
UpdateAppearance(component);
}
private void OnSolutionChange(EntityUid uid, DrinkComponent component, SolutionChangedEvent args)
{
component.UpdateAppearance();
UpdateAppearance(component);
}
public void UpdateAppearance(DrinkComponent component)
{
if (!component.Owner.TryGetComponent(out AppearanceComponent? appearance) ||
!component.Owner.HasComponent<SolutionContainerManagerComponent>())
{
return;
}
var drainAvailable = Get<SolutionContainerSystem>().DrainAvailable(component.Owner);
appearance.SetData(FoodVisuals.Visual, drainAvailable.Float());
appearance.SetData(DrinkCanStateVisual.Opened, component.Opened);
}
}
}