ECS ComputerVisualizer (#13289)

This commit is contained in:
AJCM-git
2023-01-15 00:01:47 -04:00
committed by GitHub
parent 0875865d6d
commit 6211ea7064
11 changed files with 523 additions and 591 deletions

View File

@@ -1,79 +0,0 @@
using Content.Shared.Computer;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Computer
{
[UsedImplicitly]
public sealed class ComputerVisualizer : AppearanceVisualizer
{
[DataField("key")]
private string KeyboardState = "generic_key";
[DataField("screen")]
private string ScreenState = "generic";
[DataField("body")]
private string BodyState = "computer";
[DataField("bodyBroken")]
private string BodyBrokenState = "broken";
private string ScreenBroken = "computer_broken";
[Obsolete("Subscribe to your component being initialised instead.")]
public override void InitializeEntity(EntityUid entity)
{
base.InitializeEntity(entity);
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<SpriteComponent>(entity, out var sprite)) return;
sprite.LayerSetState(Layers.Screen, ScreenState);
if (!string.IsNullOrEmpty(KeyboardState))
{
sprite.LayerSetState(Layers.Keyboard, $"{KeyboardState}_off");
sprite.LayerSetState(Layers.KeyboardOn, KeyboardState);
}
}
[Obsolete("Subscribe to AppearanceChangeEvent instead.")]
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<SpriteComponent>(component.Owner, out var sprite)) return;
if (!component.TryGetData(ComputerVisuals.Powered, out bool powered))
{
powered = true;
}
component.TryGetData(ComputerVisuals.Broken, out bool broken);
if (broken)
{
sprite.LayerSetState(Layers.Body, BodyBrokenState);
sprite.LayerSetState(Layers.Screen, ScreenBroken);
}
else
{
sprite.LayerSetState(Layers.Body, BodyState);
sprite.LayerSetState(Layers.Screen, ScreenState);
}
sprite.LayerSetVisible(Layers.Screen, powered);
if (sprite.LayerMapTryGet(Layers.KeyboardOn, out _))
{
sprite.LayerSetVisible(Layers.KeyboardOn, powered);
}
}
public enum Layers : byte
{
Body,
Screen,
Keyboard,
KeyboardOn
}
}
}