@@ -26,7 +26,6 @@
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="GameObjects\Components\Construction\" />
|
||||
<Folder Include="GameObjects\Components\Trigger\" />
|
||||
<EmbeddedResource Include="Text\Names\*.txt" />
|
||||
<Folder Include="GameObjects\Components\Visualizers" />
|
||||
|
||||
@@ -30,14 +30,13 @@ namespace Content.Shared.Preferences
|
||||
{
|
||||
var serializer = IoCManager.Resolve<IRobustSerializer>();
|
||||
var length = buffer.ReadInt32();
|
||||
var bytes = buffer.ReadBytes(length);
|
||||
using (var stream = new MemoryStream(bytes))
|
||||
using (var stream = buffer.ReadAsStream(length))
|
||||
{
|
||||
Preferences = serializer.Deserialize<PlayerPreferences>(stream);
|
||||
}
|
||||
|
||||
length = buffer.ReadInt32();
|
||||
bytes = buffer.ReadBytes(length);
|
||||
using (var stream = new MemoryStream(bytes))
|
||||
using (var stream = buffer.ReadAsStream(length))
|
||||
{
|
||||
Settings = serializer.Deserialize<GameSettings>(stream);
|
||||
}
|
||||
@@ -110,11 +109,8 @@ namespace Content.Shared.Preferences
|
||||
Slot = buffer.ReadInt32();
|
||||
var serializer = IoCManager.Resolve<IRobustSerializer>();
|
||||
var length = buffer.ReadInt32();
|
||||
var bytes = buffer.ReadBytes(length);
|
||||
using (var stream = new MemoryStream(bytes))
|
||||
{
|
||||
Profile = serializer.Deserialize<ICharacterProfile>(stream);
|
||||
}
|
||||
using var stream = buffer.ReadAsStream(length);
|
||||
Profile = serializer.Deserialize<ICharacterProfile>(stream);
|
||||
}
|
||||
|
||||
public override void WriteToBuffer(NetOutgoingMessage buffer)
|
||||
|
||||
Reference in New Issue
Block a user