Fixes (#289)
* - fix: Ling fixes. * - fix: Fix ghasp identity. * - fix: Low temp slowdown fix. * - fix: Crossbow fix. * - fix: Fix gamerules. * - fix: Fix shadow shackles. * - fix: Cleanup refund. * - fix: Can't pry runic door. * - fix: Fix crash. * - fix: Fix mood. * - fix: Fix dictionary.
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@@ -1,6 +1,7 @@
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using Content.Server.Temperature.Components;
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using Content.Server.Temperature.Systems;
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using Content.Shared.Changeling;
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using Content.Shared.Damage.Components;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.Systems;
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@@ -21,7 +22,7 @@ public sealed class LowTemperatureSlowdownSystem : EntitySystem
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private void OnMoveSpeedRefresh(EntityUid uid, TemperatureComponent component,
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RefreshMovementSpeedModifiersEvent args)
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{
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var modifier = HasComp<VoidAdaptationComponent>(uid) || !component.Slowdown
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var modifier = HasComp<GodmodeComponent>(uid) || HasComp<VoidAdaptationComponent>(uid) || !component.Slowdown
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? 1f
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: GetSpeedModifier(component.CurrentTemperature);
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args.ModifySpeed(modifier, modifier);
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