Zombie Fixes and Tweaks (#9940)
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@@ -8,15 +8,16 @@ using Content.Shared.Chemistry.Components;
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using Content.Shared.MobState.Components;
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using Content.Server.Disease;
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using Content.Shared.Inventory;
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using Content.Server.Popups;
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using Robust.Shared.Player;
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using Content.Server.Inventory;
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using Robust.Shared.Prototypes;
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using Content.Shared.Movement.Systems;
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using Content.Shared.Damage;
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namespace Content.Server.Zombies
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{
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public sealed class ZombieSystem : EntitySystem
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{
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[Dependency] private readonly DamageableSystem _damage = default!;
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[Dependency] private readonly DiseaseSystem _disease = default!;
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[Dependency] private readonly BloodstreamSystem _bloodstream = default!;
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[Dependency] private readonly ZombifyOnDeathSystem _zombify = default!;
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@@ -29,6 +30,13 @@ namespace Content.Server.Zombies
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base.Initialize();
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SubscribeLocalEvent<ZombieComponent, MeleeHitEvent>(OnMeleeHit);
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SubscribeLocalEvent<ZombieComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshSpeed);
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}
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private void OnRefreshSpeed(EntityUid uid, ZombieComponent component, RefreshMovementSpeedModifiersEvent args)
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{
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var mod = component.ZombieMovementSpeedDebuff;
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args.ModifySpeed(mod, mod);
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}
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private float GetZombieInfectionChance(EntityUid uid, ZombieComponent component)
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