Crayons ECS (#6364)
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121
Content.Server/Crayon/CrayonSystem.cs
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121
Content.Server/Crayon/CrayonSystem.cs
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using System.Linq;
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using Content.Server.Administration.Logs;
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using Content.Server.Decals;
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using Content.Server.Popups;
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using Content.Shared.Audio;
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using Content.Shared.Crayon;
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using Content.Shared.Database;
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using Content.Shared.Decals;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Crayon;
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public sealed class CrayonSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly AdminLogSystem _logs = default!;
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[Dependency] private readonly DecalSystem _decals = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CrayonComponent, ComponentInit>(OnCrayonInit);
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SubscribeLocalEvent<CrayonComponent, CrayonSelectMessage>(OnCrayonBoundUI);
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SubscribeLocalEvent<CrayonComponent, UseInHandEvent>(OnCrayonUse);
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SubscribeLocalEvent<CrayonComponent, AfterInteractEvent>(OnCrayonAfterInteract);
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SubscribeLocalEvent<CrayonComponent, DroppedEvent>(OnCrayonDropped);
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SubscribeLocalEvent<CrayonComponent, ComponentGetState>(OnCrayonGetState);
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}
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private static void OnCrayonGetState(EntityUid uid, CrayonComponent component, ref ComponentGetState args)
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{
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args.State = new CrayonComponentState(component._color, component.SelectedState, component.Charges, component.Capacity);
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}
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private void OnCrayonAfterInteract(EntityUid uid, CrayonComponent component, AfterInteractEvent args)
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{
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if (args.Handled || !args.CanReach)
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return;
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if (component.Charges <= 0)
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{
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_popup.PopupEntity(Loc.GetString("crayon-interact-not-enough-left-text"), uid, Filter.Entities(args.User));
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args.Handled = true;
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return;
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}
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if (!args.ClickLocation.IsValid(EntityManager))
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{
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_popup.PopupEntity(Loc.GetString("crayon-interact-invalid-location"), uid, Filter.Entities(args.User));
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args.Handled = true;
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return;
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}
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if(!_decals.TryAddDecal(component.SelectedState, args.ClickLocation.Offset(new Vector2(-0.5f,-0.5f)), out _, Color.FromName(component._color), cleanable: true))
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return;
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if (component.UseSound != null)
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SoundSystem.Play(Filter.Pvs(uid), component.UseSound.GetSound(), uid, AudioHelpers.WithVariation(0.125f));
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// Decrease "Ammo"
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component.Charges--;
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Dirty(component);
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_logs.Add(LogType.CrayonDraw, LogImpact.Low, $"{EntityManager.ToPrettyString(args.User):user} drew a {component._color:color} {component.SelectedState}");
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args.Handled = true;
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}
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private void OnCrayonUse(EntityUid uid, CrayonComponent component, UseInHandEvent args)
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{
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// Open crayon window if neccessary.
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if (args.Handled)
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return;
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if (!TryComp<ActorComponent>(args.User, out var actor)) return;
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component.UserInterface?.Toggle(actor.PlayerSession);
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if (component.UserInterface?.SessionHasOpen(actor.PlayerSession) == true)
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{
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// Tell the user interface the selected stuff
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component.UserInterface.SetState(new CrayonBoundUserInterfaceState(component.SelectedState, component.Color));
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}
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args.Handled = true;
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}
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private void OnCrayonBoundUI(EntityUid uid, CrayonComponent component, CrayonSelectMessage args)
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{
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// Check if the selected state is valid
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if (!_prototypeManager.TryIndex<DecalPrototype>(args.State, out var prototype) || !prototype.Tags.Contains("crayon")) return;
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component.SelectedState = args.State;
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Dirty(component);
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}
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private void OnCrayonInit(EntityUid uid, CrayonComponent component, ComponentInit args)
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{
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component.Charges = component.Capacity;
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// Get the first one from the catalog and set it as default
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var decal = _prototypeManager.EnumeratePrototypes<DecalPrototype>().FirstOrDefault(x => x.Tags.Contains("crayon"));
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component.SelectedState = decal?.ID ?? string.Empty;
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Dirty(component);
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}
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private void OnCrayonDropped(EntityUid uid, CrayonComponent component, DroppedEvent args)
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{
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if (TryComp<ActorComponent>(args.UserUid, out var actor))
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component.UserInterface?.Close(actor.PlayerSession);
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}
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}
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