Adds Ointment and Brutepack. (#150)
* Add Ointment and Brutepack to StackType * Add Ointment and Brutepack sprites * HealingComponent now works correctly with StackComponent * Adds Ointment and Brutepack prototypes * Adds Ointment and Brutepack to stationstation
This commit is contained in:
committed by
Pieter-Jan Briers
parent
1cfed8b6c7
commit
62eb7db0c7
@@ -1,4 +1,5 @@
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using System;
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using Content.Server.GameObjects.Components.Stack;
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using SS14.Shared.GameObjects;
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using Content.Server.GameObjects.EntitySystems;
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using SS14.Shared.Interfaces.GameObjects;
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@@ -36,21 +37,39 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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{
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return;
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}
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if (attacked.TryGetComponent(out DamageableComponent damagecomponent))
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if (!attacked.TryGetComponent(out DamageableComponent damagecomponent)) return;
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if (Owner.TryGetComponent(out StackComponent stackComponent))
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{
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if (!stackComponent.Use(1))
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{
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Owner.Delete();
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return;
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}
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damagecomponent.TakeHealing(Damage, Heal);
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Owner.Delete();
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return;
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}
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damagecomponent.TakeHealing(Damage, Heal);
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Owner.Delete();
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}
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bool IUse.UseEntity(IEntity user)
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{
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if (user.TryGetComponent(out DamageableComponent damagecomponent))
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if (!user.TryGetComponent(out DamageableComponent damagecomponent)) return false;
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if (Owner.TryGetComponent(out StackComponent stackComponent))
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{
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if (!stackComponent.Use(1))
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{
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Owner.Delete();
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return false;
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}
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damagecomponent.TakeHealing(Damage, Heal);
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Owner.Delete();
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return false;
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}
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damagecomponent.TakeHealing(Damage, Heal);
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Owner.Delete();
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return false;
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}
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}
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@@ -125,5 +125,7 @@ namespace Content.Server.GameObjects.Components.Stack
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Metal,
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Glass,
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Cable,
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Ointment,
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Brutepack,
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}
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}
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