Wieldable/two-handed weapons (#4554)

* wielding kinda works

* rough out all the edges, wielding works nicely

* popups + loc

* increase damage & extra damage against whitelist

* small fixes

* forgot to actually do that

* reviews

* reviews + thing

* use resistances and not extradamageagainstwhitelist

* slashy

* make increasedamageonwield and melee hit events work with modifiersets

* Silly individual
This commit is contained in:
mirrorcult
2021-09-17 07:16:11 -07:00
committed by GitHub
parent 078a62762f
commit 62f6c8dd8e
36 changed files with 719 additions and 161 deletions

View File

@@ -98,9 +98,9 @@ namespace Content.Client.Hands
_itemSlotManager.SetItemSlot(newButton, hand.HeldItem);
// Show blocked overlay if hand is pulling.
// Show blocked overlay if hand is blocked.
newButton.Blocked.Visible =
hand.HeldItem != null && hand.HeldItem.HasComponent<HandVirtualPullComponent>();
hand.HeldItem != null && hand.HeldItem.HasComponent<HandVirtualItemComponent>();
}
if (TryGetActiveHand(out var activeHand))