Wieldable/two-handed weapons (#4554)
* wielding kinda works * rough out all the edges, wielding works nicely * popups + loc * increase damage & extra damage against whitelist * small fixes * forgot to actually do that * reviews * reviews + thing * use resistances and not extradamageagainstwhitelist * slashy * make increasedamageonwield and melee hit events work with modifiersets * Silly individual
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@@ -98,9 +98,9 @@ namespace Content.Client.Hands
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_itemSlotManager.SetItemSlot(newButton, hand.HeldItem);
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// Show blocked overlay if hand is pulling.
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// Show blocked overlay if hand is blocked.
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newButton.Blocked.Visible =
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hand.HeldItem != null && hand.HeldItem.HasComponent<HandVirtualPullComponent>();
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hand.HeldItem != null && hand.HeldItem.HasComponent<HandVirtualItemComponent>();
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}
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if (TryGetActiveHand(out var activeHand))
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