Wieldable/two-handed weapons (#4554)
* wielding kinda works * rough out all the edges, wielding works nicely * popups + loc * increase damage & extra damage against whitelist * small fixes * forgot to actually do that * reviews * reviews + thing * use resistances and not extradamageagainstwhitelist * slashy * make increasedamageonwield and melee hit events work with modifiersets * Silly individual
This commit is contained in:
@@ -83,22 +83,22 @@ namespace Content.Server.DoAfter
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/// <summary>
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/// Event to be raised directed to the <see cref="User"/> entity when the DoAfter is cancelled.
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/// </summary>
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public EntityEventArgs? UserCancelledEvent { get; set; }
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public object? UserCancelledEvent { get; set; }
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/// <summary>
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/// Event to be raised directed to the <see cref="User"/> entity when the DoAfter is finished successfully.
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/// </summary>
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public EntityEventArgs? UserFinishedEvent { get; set; }
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public object? UserFinishedEvent { get; set; }
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/// <summary>
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/// Event to be raised directed to the <see cref="Target"/> entity when the DoAfter is cancelled.
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/// </summary>
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public EntityEventArgs? TargetCancelledEvent { get; set; }
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public object? TargetCancelledEvent { get; set; }
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/// <summary>
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/// Event to be raised directed to the <see cref="Target"/> entity when the DoAfter is finished successfully.
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/// </summary>
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public EntityEventArgs? TargetFinishedEvent { get; set; }
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public object? TargetFinishedEvent { get; set; }
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/// <summary>
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/// Event to be broadcast when the DoAfter is cancelled.
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106
Content.Server/Hands/Systems/HandVirtualItemSystem.cs
Normal file
106
Content.Server/Hands/Systems/HandVirtualItemSystem.cs
Normal file
@@ -0,0 +1,106 @@
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using Content.Server.Hands.Components;
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using Content.Server.Pulling;
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using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using Content.Shared.Interaction;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Hands.Systems
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{
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[UsedImplicitly]
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public sealed class HandVirtualItemSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<HandVirtualItemComponent, DroppedEvent>(HandleItemDropped);
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SubscribeLocalEvent<HandVirtualItemComponent, UnequippedHandEvent>(HandleItemUnequipped);
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SubscribeLocalEvent<HandVirtualItemComponent, BeforeInteractEvent>(HandleBeforeInteract);
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}
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public bool TrySpawnVirtualItemInHand(EntityUid blockingEnt, EntityUid user)
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{
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if (ComponentManager.TryGetComponent<HandsComponent>(user, out var hands))
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{
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foreach (var handName in hands.ActivePriorityEnumerable())
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{
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var hand = hands.GetHand(handName);
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if (!hand.IsEmpty)
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continue;
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var pos = hands.Owner.Transform.Coordinates;
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var virtualItem = EntityManager.SpawnEntity("HandVirtualItem", pos);
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var virtualItemComp = virtualItem.GetComponent<HandVirtualItemComponent>();
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virtualItemComp.BlockingEntity = blockingEnt;
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hands.PutEntityIntoHand(hand, virtualItem);
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return true;
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}
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}
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return false;
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}
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private static void HandleBeforeInteract(
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EntityUid uid,
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HandVirtualItemComponent component,
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BeforeInteractEvent args)
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{
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// No interactions with a virtual item, please.
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args.Handled = true;
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}
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// If the virtual item gets removed from the hands for any reason, cancel the pull and delete it.
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private void HandleItemUnequipped(EntityUid uid, HandVirtualItemComponent component, UnequippedHandEvent args)
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{
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Delete(component, args.User.Uid);
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}
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private void HandleItemDropped(EntityUid uid, HandVirtualItemComponent component, DroppedEvent args)
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{
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Delete(component, args.User.Uid);
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}
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/// <summary>
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/// Queues a deletion for a virtual item and notifies the blocking entity and user.
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/// </summary>
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public void Delete(HandVirtualItemComponent comp, EntityUid user)
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{
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var userEv = new VirtualItemDeletedEvent(comp.BlockingEntity, user);
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RaiseLocalEvent(user, userEv, false);
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var targEv = new VirtualItemDeletedEvent(comp.BlockingEntity, user);
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RaiseLocalEvent(comp.BlockingEntity, targEv, false);
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comp.Owner.QueueDelete();
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}
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/// <summary>
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/// Deletes all virtual items in a user's hands with
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/// the specified blocked entity.
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/// </summary>
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public void DeleteInHandsMatching(EntityUid user, EntityUid matching)
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{
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if (ComponentManager.TryGetComponent<HandsComponent>(user, out var hands))
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{
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foreach (var handName in hands.ActivePriorityEnumerable())
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{
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var hand = hands.GetHand(handName);
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if (hand.IsEmpty)
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continue;
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if (hand.HeldEntity != null)
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{
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if (ComponentManager.TryGetComponent<HandVirtualItemComponent>(hand.HeldEntity.Uid,
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out var virt)
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&& virt.BlockingEntity == matching)
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{
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Delete(virt, user);
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}
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}
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}
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}
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}
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}
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}
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@@ -1,57 +0,0 @@
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using Content.Server.Pulling;
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using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using Content.Shared.Interaction;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Hands
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{
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[UsedImplicitly]
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public sealed class HandVirtualPullSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<HandVirtualPullComponent, DroppedEvent>(HandlePullerDropped);
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SubscribeLocalEvent<HandVirtualPullComponent, UnequippedHandEvent>(HandlePullerUnequipped);
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SubscribeLocalEvent<HandVirtualPullComponent, BeforeInteractEvent>(HandleBeforeInteract);
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}
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private static void HandleBeforeInteract(
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EntityUid uid,
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HandVirtualPullComponent component,
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BeforeInteractEvent args)
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{
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// No interactions with a virtual pull, please.
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args.Handled = true;
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}
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// If the virtual pull gets removed from the hands for any reason, cancel the pull and delete it.
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private void HandlePullerUnequipped(EntityUid uid, HandVirtualPullComponent component, UnequippedHandEvent args)
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{
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MaybeDelete(component, args.User);
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}
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private void HandlePullerDropped(EntityUid uid, HandVirtualPullComponent component, DroppedEvent args)
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{
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MaybeDelete(component, args.User);
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}
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private void MaybeDelete(HandVirtualPullComponent comp, IEntity? user)
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{
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var pulled = comp.PulledEntity;
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if (!ComponentManager.TryGetComponent(pulled, out PullableComponent? pullable))
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return;
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if (pullable.Puller != user)
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return;
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pullable.TryStopPull(user);
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comp.Owner.QueueDelete();
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}
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}
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}
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@@ -2,6 +2,7 @@ using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Server.Hands.Components;
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using Content.Server.Hands.Systems;
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using Content.Server.Interaction;
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using Content.Server.Inventory.Components;
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using Content.Server.Items;
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@@ -26,13 +27,14 @@ using Robust.Shared.Players;
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using Robust.Shared.Utility;
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using static Content.Shared.Inventory.EquipmentSlotDefines;
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namespace Content.Server.Hands
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namespace Content.Server.Hands.Systems
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{
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[UsedImplicitly]
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internal sealed class HandsSystem : SharedHandsSystem
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{
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[Dependency] private readonly InteractionSystem _interactionSystem = default!;
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[Dependency] private readonly StackSystem _stackSystem = default!;
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[Dependency] private readonly HandVirtualItemSystem _virtualItemSystem = default!;
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public override void Initialize()
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{
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@@ -68,21 +70,10 @@ namespace Content.Server.Hands
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private void HandlePullStarted(EntityUid uid, HandsComponent component, PullStartedMessage args)
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{
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foreach (var handName in component.ActivePriorityEnumerable())
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if (!_virtualItemSystem.TrySpawnVirtualItemInHand(args.Pulled.Owner.Uid, uid))
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{
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var hand = component.GetHand(handName);
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if (!hand.IsEmpty)
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continue;
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var pos = component.Owner.Transform.Coordinates;
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var virtualPull = EntityManager.SpawnEntity("HandVirtualPull", pos);
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var virtualPullComp = virtualPull.GetComponent<HandVirtualPullComponent>();
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virtualPullComp.PulledEntity = args.Pulled.Owner.Uid;
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component.PutEntityIntoHand(hand, virtualPull);
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return;
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DebugTools.Assert("Unable to find available hand when starting pulling??");
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}
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DebugTools.Assert("Unable to find available hand when starting pulling??");
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}
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private void HandlePullStopped(EntityUid uid, HandsComponent component, PullStoppedMessage args)
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@@ -92,8 +83,8 @@ namespace Content.Server.Hands
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foreach (var hand in component.Hands)
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{
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if (hand.HeldEntity == null
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|| !hand.HeldEntity.TryGetComponent(out HandVirtualPullComponent? virtualPull)
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|| virtualPull.PulledEntity != args.Pulled.Owner.Uid)
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|| !hand.HeldEntity.TryGetComponent(out HandVirtualItemComponent? virtualItem)
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|| virtualItem.BlockingEntity != args.Pulled.Owner.Uid)
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continue;
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hand.HeldEntity.Delete();
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@@ -88,7 +88,9 @@ namespace Content.Server.Weapon.Melee
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{
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var targets = new[] { target };
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SendAnimation(comp.ClickArc, angle, args.User, owner, targets, comp.ClickAttackEffect, false);
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_damageableSystem.TryChangeDamage(target.Uid, comp.Damage);
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_damageableSystem.TryChangeDamage(target.Uid,
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DamageSpecifier.ApplyModifierSets(comp.Damage, hitEvent.ModifiersList));
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SoundSystem.Play(Filter.Pvs(owner), comp.HitSound.GetSound(), target);
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}
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}
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@@ -153,7 +155,8 @@ namespace Content.Server.Weapon.Melee
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foreach (var entity in hitEntities)
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{
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_damageableSystem.TryChangeDamage(entity.Uid, comp.Damage);
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_damageableSystem.TryChangeDamage(entity.Uid,
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DamageSpecifier.ApplyModifierSets(comp.Damage, hitEvent.ModifiersList));
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}
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}
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@@ -274,6 +277,17 @@ namespace Content.Server.Weapon.Melee
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/// </summary>
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public class MeleeHitEvent : HandledEntityEventArgs
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{
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/// <summary>
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/// Modifier sets to apply to the hit event when it's all said and done.
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/// This should be modified by adding a new entry to the list.
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/// </summary>
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public List<DamageModifierSet> ModifiersList = new();
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/// <summary>
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/// A flat amount of damage to add. Same reason as above with Multiplier.
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/// </summary>
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public int FlatDamage = 0;
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/// <summary>
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/// A list containing every hit entity. Can be zero.
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/// </summary>
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@@ -0,0 +1,17 @@
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using Content.Shared.Damage;
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using Microsoft.CodeAnalysis.CSharp.Syntax;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Wieldable.Components
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{
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[RegisterComponent, Friend(typeof(WieldableSystem))]
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public class IncreaseDamageOnWieldComponent : Component
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{
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public override string Name { get; } = "IncreaseDamageOnWield";
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[DataField("modifiers", required: true)]
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public DamageModifierSet Modifiers = default!;
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}
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}
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59
Content.Server/Wieldable/Components/WieldableComponent.cs
Normal file
59
Content.Server/Wieldable/Components/WieldableComponent.cs
Normal file
@@ -0,0 +1,59 @@
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using System.ComponentModel.DataAnnotations.Schema;
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using Content.Shared.Sound;
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using Content.Shared.Verbs;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Wieldable.Components
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{
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/// <summary>
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/// Used for objects that can be wielded in two or more hands,
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/// </summary>
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[RegisterComponent, Friend(typeof(WieldableSystem))]
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public class WieldableComponent : Component
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{
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public override string Name => "Wieldable";
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[DataField("wieldSound")]
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public SoundSpecifier? WieldSound = new SoundPathSpecifier("/Audio/Effects/thudswoosh.ogg");
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[DataField("unwieldSound")]
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public SoundSpecifier? UnwieldSound = default!;
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/// <summary>
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/// Number of free hands required (excluding the item itself) required
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/// to wield it
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/// </summary>
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[DataField("freeHandsRequired")]
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public int FreeHandsRequired = 1;
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public bool Wielded = false;
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public string WieldedInhandPrefix = "wielded";
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public string? OldInhandPrefix = null;
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[DataField("wieldTime")]
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public float WieldTime = 1.5f;
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[Verb]
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public sealed class ToggleWieldVerb : Verb<WieldableComponent>
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{
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protected override void GetData(IEntity user, WieldableComponent component, VerbData data)
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{
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data.Visibility = VerbVisibility.Visible;
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data.Text = component.Wielded ? "Unwield" : "Wield";
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}
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protected override void Activate(IEntity user, WieldableComponent component)
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{
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if(!component.Wielded)
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EntitySystem.Get<WieldableSystem>().AttemptWield(component.Owner.Uid, component, user);
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else
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EntitySystem.Get<WieldableSystem>().AttemptUnwield(component.Owner.Uid, component, user);
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}
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}
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}
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}
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289
Content.Server/Wieldable/WieldableSystem.cs
Normal file
289
Content.Server/Wieldable/WieldableSystem.cs
Normal file
@@ -0,0 +1,289 @@
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using Content.Server.DoAfter;
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using Content.Server.Hands.Components;
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using Content.Server.Hands.Systems;
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using Content.Server.Items;
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using Content.Server.Weapon.Melee;
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using Content.Server.Wieldable.Components;
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using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Notification.Managers;
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using Content.Shared.Throwing;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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namespace Content.Server.Wieldable
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{
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public class WieldableSystem : EntitySystem
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{
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[Dependency] private readonly DoAfterSystem _doAfter = default!;
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[Dependency] private readonly HandVirtualItemSystem _virtualItemSystem = default!;
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|
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public override void Initialize()
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{
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base.Initialize();
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|
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SubscribeLocalEvent<WieldableComponent, UseInHandEvent>(OnUseInHand);
|
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SubscribeLocalEvent<WieldableComponent, ItemWieldedEvent>(OnItemWielded);
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SubscribeLocalEvent<WieldableComponent, ItemUnwieldedEvent>(OnItemUnwielded);
|
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SubscribeLocalEvent<WieldableComponent, UnequippedHandEvent>(OnItemLeaveHand);
|
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SubscribeLocalEvent<WieldableComponent, VirtualItemDeletedEvent>(OnVirtualItemDeleted);
|
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|
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SubscribeLocalEvent<IncreaseDamageOnWieldComponent, MeleeHitEvent>(OnMeleeHit);
|
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}
|
||||
|
||||
private void OnUseInHand(EntityUid uid, WieldableComponent component, UseInHandEvent args)
|
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{
|
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if (args.Handled)
|
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return;
|
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if(!component.Wielded)
|
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AttemptWield(uid, component, args.User);
|
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else
|
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AttemptUnwield(uid, component, args.User);
|
||||
}
|
||||
|
||||
public bool CanWield(EntityUid uid, WieldableComponent component, IEntity user, bool quiet=false)
|
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{
|
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// Do they have enough hands free?
|
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if (!ComponentManager.TryGetComponent<HandsComponent>(user.Uid, out var hands))
|
||||
{
|
||||
if(!quiet)
|
||||
user.PopupMessage(Loc.GetString("wieldable-component-no-hands"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (hands.GetFreeHands() < component.FreeHandsRequired)
|
||||
{
|
||||
// TODO FLUENT need function to change 'hands' to 'hand' when there's only 1 required
|
||||
if (!quiet)
|
||||
{
|
||||
user.PopupMessage(Loc.GetString("wieldable-component-not-enough-free-hands",
|
||||
("number", component.FreeHandsRequired),
|
||||
("item", EntityManager.GetEntity(uid))));
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Is it.. actually in one of their hands?
|
||||
if (!hands.TryGetHandHoldingEntity(EntityManager.GetEntity(uid), out var _))
|
||||
{
|
||||
if (!quiet)
|
||||
{
|
||||
user.PopupMessage(Loc.GetString("wieldable-component-not-in-hands",
|
||||
("item", EntityManager.GetEntity(uid))));
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Seems legit.
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to wield an item, creating a DoAfter..
|
||||
/// </summary>
|
||||
public void AttemptWield(EntityUid uid, WieldableComponent component, IEntity user)
|
||||
{
|
||||
if (!CanWield(uid, component, user))
|
||||
return;
|
||||
var ev = new BeforeWieldEvent();
|
||||
RaiseLocalEvent(uid, ev, false);
|
||||
var used = EntityManager.GetEntity(uid);
|
||||
|
||||
if (ev.Cancelled) return;
|
||||
|
||||
var doargs = new DoAfterEventArgs(
|
||||
user,
|
||||
component.WieldTime,
|
||||
default,
|
||||
used
|
||||
)
|
||||
{
|
||||
BreakOnUserMove = false,
|
||||
BreakOnDamage = true,
|
||||
BreakOnStun = true,
|
||||
BreakOnTargetMove = true,
|
||||
TargetFinishedEvent = new ItemWieldedEvent(user),
|
||||
UserFinishedEvent = new WieldedItemEvent(used)
|
||||
};
|
||||
|
||||
_doAfter.DoAfter(doargs);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to unwield an item, with no DoAfter.
|
||||
/// </summary>
|
||||
public void AttemptUnwield(EntityUid uid, WieldableComponent component, IEntity user)
|
||||
{
|
||||
var ev = new BeforeUnwieldEvent();
|
||||
RaiseLocalEvent(uid, ev, false);
|
||||
var used = EntityManager.GetEntity(uid);
|
||||
|
||||
if (ev.Cancelled) return;
|
||||
|
||||
var targEv = new ItemUnwieldedEvent(user);
|
||||
var userEv = new UnwieldedItemEvent(used);
|
||||
|
||||
RaiseLocalEvent(uid, targEv, false);
|
||||
RaiseLocalEvent(user.Uid, userEv, false);
|
||||
}
|
||||
|
||||
private void OnItemWielded(EntityUid uid, WieldableComponent component, ItemWieldedEvent args)
|
||||
{
|
||||
if (args.User == null)
|
||||
return;
|
||||
if (!CanWield(uid, component, args.User) || component.Wielded)
|
||||
return;
|
||||
|
||||
if (ComponentManager.TryGetComponent<ItemComponent>(uid, out var item))
|
||||
{
|
||||
component.OldInhandPrefix = item.EquippedPrefix;
|
||||
item.EquippedPrefix = component.WieldedInhandPrefix;
|
||||
}
|
||||
|
||||
component.Wielded = true;
|
||||
|
||||
if (component.WieldSound != null)
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(EntityManager.GetEntity(uid)), component.WieldSound.GetSound());
|
||||
}
|
||||
|
||||
for (var i = 0; i < component.FreeHandsRequired; i++)
|
||||
{
|
||||
_virtualItemSystem.TrySpawnVirtualItemInHand(uid, args.User.Uid);
|
||||
}
|
||||
|
||||
args.User.PopupMessage(Loc.GetString("wieldable-component-successful-wield",
|
||||
("item", EntityManager.GetEntity(uid))));
|
||||
}
|
||||
|
||||
private void OnItemUnwielded(EntityUid uid, WieldableComponent component, ItemUnwieldedEvent args)
|
||||
{
|
||||
if (args.User == null)
|
||||
return;
|
||||
if (!component.Wielded)
|
||||
return;
|
||||
|
||||
if (ComponentManager.TryGetComponent<ItemComponent>(uid, out var item))
|
||||
{
|
||||
item.EquippedPrefix = component.OldInhandPrefix;
|
||||
}
|
||||
|
||||
component.Wielded = false;
|
||||
|
||||
if (!args.Force) // don't play sound/popup if this was a forced unwield
|
||||
{
|
||||
if (component.UnwieldSound != null)
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(EntityManager.GetEntity(uid)),
|
||||
component.UnwieldSound.GetSound());
|
||||
}
|
||||
|
||||
args.User.PopupMessage(Loc.GetString("wieldable-component-failed-wield",
|
||||
("item", EntityManager.GetEntity(uid))));
|
||||
}
|
||||
|
||||
_virtualItemSystem.DeleteInHandsMatching(args.User.Uid, uid);
|
||||
}
|
||||
|
||||
private void OnItemLeaveHand(EntityUid uid, WieldableComponent component, UnequippedHandEvent args)
|
||||
{
|
||||
if (!component.Wielded || component.Owner.Uid != args.Unequipped.Uid)
|
||||
return;
|
||||
RaiseLocalEvent(uid, new ItemUnwieldedEvent(args.User, force: true));
|
||||
}
|
||||
|
||||
private void OnVirtualItemDeleted(EntityUid uid, WieldableComponent component, VirtualItemDeletedEvent args)
|
||||
{
|
||||
if(args.BlockingEntity == uid && component.Wielded)
|
||||
AttemptUnwield(args.BlockingEntity, component, EntityManager.GetEntity(args.User));
|
||||
}
|
||||
|
||||
private void OnMeleeHit(EntityUid uid, IncreaseDamageOnWieldComponent component, MeleeHitEvent args)
|
||||
{
|
||||
if (ComponentManager.TryGetComponent<WieldableComponent>(uid, out var wield))
|
||||
{
|
||||
if (!wield.Wielded)
|
||||
return;
|
||||
}
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
args.ModifiersList.Add(component.Modifiers);
|
||||
}
|
||||
}
|
||||
|
||||
#region Events
|
||||
|
||||
public class BeforeWieldEvent : CancellableEntityEventArgs
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised on the item that has been wielded.
|
||||
/// </summary>
|
||||
public class ItemWieldedEvent : EntityEventArgs
|
||||
{
|
||||
public IEntity? User;
|
||||
|
||||
public ItemWieldedEvent(IEntity? user=null)
|
||||
{
|
||||
User = user;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised on the user who wielded the item.
|
||||
/// </summary>
|
||||
public class WieldedItemEvent : EntityEventArgs
|
||||
{
|
||||
public IEntity Item;
|
||||
|
||||
public WieldedItemEvent(IEntity item)
|
||||
{
|
||||
Item = item;
|
||||
}
|
||||
}
|
||||
|
||||
public class BeforeUnwieldEvent : CancellableEntityEventArgs
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised on the item that has been unwielded.
|
||||
/// </summary>
|
||||
public class ItemUnwieldedEvent : EntityEventArgs
|
||||
{
|
||||
public IEntity? User;
|
||||
/// <summary>
|
||||
/// Whether the item is being forced to be unwielded, or if the player chose to unwield it themselves.
|
||||
/// </summary>
|
||||
public bool Force;
|
||||
|
||||
public ItemUnwieldedEvent(IEntity? user=null, bool force=false)
|
||||
{
|
||||
User = user;
|
||||
Force = force;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised on the user who unwielded the item.
|
||||
/// </summary>
|
||||
public class UnwieldedItemEvent : EntityEventArgs
|
||||
{
|
||||
public IEntity Item;
|
||||
|
||||
public UnwieldedItemEvent(IEntity item)
|
||||
{
|
||||
Item = item;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
Reference in New Issue
Block a user