Wieldable/two-handed weapons (#4554)
* wielding kinda works * rough out all the edges, wielding works nicely * popups + loc * increase damage & extra damage against whitelist * small fixes * forgot to actually do that * reviews * reviews + thing * use resistances and not extradamageagainstwhitelist * slashy * make increasedamageonwield and melee hit events work with modifiersets * Silly individual
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@@ -83,22 +83,22 @@ namespace Content.Server.DoAfter
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/// <summary>
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/// Event to be raised directed to the <see cref="User"/> entity when the DoAfter is cancelled.
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/// </summary>
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public EntityEventArgs? UserCancelledEvent { get; set; }
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public object? UserCancelledEvent { get; set; }
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/// <summary>
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/// Event to be raised directed to the <see cref="User"/> entity when the DoAfter is finished successfully.
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/// </summary>
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public EntityEventArgs? UserFinishedEvent { get; set; }
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public object? UserFinishedEvent { get; set; }
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/// <summary>
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/// Event to be raised directed to the <see cref="Target"/> entity when the DoAfter is cancelled.
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/// </summary>
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public EntityEventArgs? TargetCancelledEvent { get; set; }
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public object? TargetCancelledEvent { get; set; }
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/// <summary>
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/// Event to be raised directed to the <see cref="Target"/> entity when the DoAfter is finished successfully.
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/// </summary>
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public EntityEventArgs? TargetFinishedEvent { get; set; }
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public object? TargetFinishedEvent { get; set; }
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/// <summary>
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/// Event to be broadcast when the DoAfter is cancelled.
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