Wieldable/two-handed weapons (#4554)

* wielding kinda works

* rough out all the edges, wielding works nicely

* popups + loc

* increase damage & extra damage against whitelist

* small fixes

* forgot to actually do that

* reviews

* reviews + thing

* use resistances and not extradamageagainstwhitelist

* slashy

* make increasedamageonwield and melee hit events work with modifiersets

* Silly individual
This commit is contained in:
mirrorcult
2021-09-17 07:16:11 -07:00
committed by GitHub
parent 078a62762f
commit 62f6c8dd8e
36 changed files with 719 additions and 161 deletions

View File

@@ -83,22 +83,22 @@ namespace Content.Server.DoAfter
/// <summary>
/// Event to be raised directed to the <see cref="User"/> entity when the DoAfter is cancelled.
/// </summary>
public EntityEventArgs? UserCancelledEvent { get; set; }
public object? UserCancelledEvent { get; set; }
/// <summary>
/// Event to be raised directed to the <see cref="User"/> entity when the DoAfter is finished successfully.
/// </summary>
public EntityEventArgs? UserFinishedEvent { get; set; }
public object? UserFinishedEvent { get; set; }
/// <summary>
/// Event to be raised directed to the <see cref="Target"/> entity when the DoAfter is cancelled.
/// </summary>
public EntityEventArgs? TargetCancelledEvent { get; set; }
public object? TargetCancelledEvent { get; set; }
/// <summary>
/// Event to be raised directed to the <see cref="Target"/> entity when the DoAfter is finished successfully.
/// </summary>
public EntityEventArgs? TargetFinishedEvent { get; set; }
public object? TargetFinishedEvent { get; set; }
/// <summary>
/// Event to be broadcast when the DoAfter is cancelled.