Wieldable/two-handed weapons (#4554)

* wielding kinda works

* rough out all the edges, wielding works nicely

* popups + loc

* increase damage & extra damage against whitelist

* small fixes

* forgot to actually do that

* reviews

* reviews + thing

* use resistances and not extradamageagainstwhitelist

* slashy

* make increasedamageonwield and melee hit events work with modifiersets

* Silly individual
This commit is contained in:
mirrorcult
2021-09-17 07:16:11 -07:00
committed by GitHub
parent 078a62762f
commit 62f6c8dd8e
36 changed files with 719 additions and 161 deletions

View File

@@ -122,6 +122,8 @@ namespace Content.Shared.Pulling.Components
}
}
valuePuller.Pulling = Owner;
// Continue with pulling process.
var pullAttempt = new PullAttemptMessage(pullerPhysics, _physics);
@@ -241,7 +243,7 @@ namespace Content.Shared.Pulling.Components
Puller = puller;
if (Puller != puller)
if(Puller != puller)
{
return false;
}
@@ -266,6 +268,11 @@ namespace Content.Shared.Pulling.Components
_physics.RemoveJoint(_pullJoint);
}
if (user != null && user.TryGetComponent<SharedPullerComponent>(out var puller))
{
puller.Pulling = null;
}
_pullJoint = null;
Puller = null;
return true;

View File

@@ -1,5 +1,6 @@
using Content.Shared.Movement.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.ViewVariables;
using Component = Robust.Shared.GameObjects.Component;
namespace Content.Shared.Pulling.Components
@@ -11,14 +12,15 @@ namespace Content.Shared.Pulling.Components
private IEntity? _pulling;
public float WalkSpeedModifier => Pulling == null ? 1.0f : 0.75f;
public float WalkSpeedModifier => _pulling == null ? 1.0f : 0.75f;
public float SprintSpeedModifier => Pulling == null ? 1.0f : 0.75f;
public float SprintSpeedModifier => _pulling == null ? 1.0f : 0.75f;
[ViewVariables]
public IEntity? Pulling
{
get => _pulling;
private set
set
{
if (_pulling == value)
{

View File

@@ -1,10 +1,11 @@
using Content.Shared.Alert;
using Content.Shared.Hands;
using Content.Shared.Physics.Pull;
using Content.Shared.Pulling.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Shared.Pulling
namespace Content.Shared.Pulling.Systems
{
[UsedImplicitly]
public sealed class SharedPullerSystem : EntitySystem
@@ -15,6 +16,21 @@ namespace Content.Shared.Pulling
SubscribeLocalEvent<SharedPullerComponent, PullStartedMessage>(PullerHandlePullStarted);
SubscribeLocalEvent<SharedPullerComponent, PullStoppedMessage>(PullerHandlePullStopped);
SubscribeLocalEvent<SharedPullerComponent, VirtualItemDeletedEvent>(OnVirtualItemDeleted);
}
private void OnVirtualItemDeleted(EntityUid uid, SharedPullerComponent component, VirtualItemDeletedEvent args)
{
if (component.Pulling == null)
return;
if (component.Pulling == EntityManager.GetEntity(args.BlockingEntity));
{
if (ComponentManager.TryGetComponent<SharedPullableComponent>(args.BlockingEntity, out var comp))
{
comp.TryStopPull(EntityManager.GetEntity(uid));
}
}
}
private static void PullerHandlePullStarted(